Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

rain

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • rain

    hi
    i wanna make a emmiter rain

    can any one tell me how to let the rain down and after it comes down and hitting the floor to make it like it splaters.

    so what i need to know is on the place of inpackt on the floor how to change the emiter texture.

    becaus the rain in the coret map is like ut99 BAD

    thanks for any help.

  • #2
    The only things I can think of is to make a second emitter or system (if you are going to have the rain on varied heights) for rain splatter.

    The other is to make a Collision Module and use a Size/Velocity Module to make the rain "bounce" up off of the ground. Just set the damping factor for z to something like .5 or .25, depnding on how hard the rain is hitting the ground.

    Comment


    • #3
      Shade, you scare me with your brilliance.... everyone.... listen...

      Comment


      • #4
        Originally posted by ShadeMistress View Post
        The only things I can think of is to make a second emitter or system (if you are going to have the rain on varied heights) for rain splatter.

        The other is to make a Collision Module and use a Size/Velocity Module to make the rain "bounce" up off of the ground. Just set the damping factor for z to something like .5 or .25, depnding on how hard the rain is hitting the ground.
        i know i can do that but i want to make the rain to change in a smoke kind of thing. at the point of inpact. and i want it to be exact the same rain and splater on same spot becaus otherways it looks so silly. (the first thing u said will work i know but i want to make it look more real.

        Comment

        Working...
        X