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    #61
    I posted a link to this thread over at Mapraider.com

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      #62
      Im having some troubles, it seems that when i click cook map it goes through everything and does it normally and it displays

      Success - 0 error(s), 0 warning(s)

      Execution of commandlet took: <so and so> seconds

      so everything appears normal but then, the 2 command windows dont close they kinda just hang there and everythings frozen, and when i go to close the window it goes that UT3 has stopped responding and it shuts off, the editor is still opened but my map is uncooked so can neone help?? =]

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        #63
        Are you using Vista? This is a known bug on Vista.
        Did you check the Published folder to make sure your map wasn't cooked to their?

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          #64
          yeah i am using vista actually..i got the ut3.exe set to run as administrator though if that means anything.

          i checked the published folder and theres only one file in there (in the custom maps folder) and thats just my map file itself..

          and i dont know if this is part of the same problem but i managed to find the map ingame except the graphics are all messed up like blotchy and not clear..

          tell me if u need anymore detail il try my best n thanks for the help =]

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            #65
            On Vista it is normal for the cook dialog to hang like that.
            So in Published\CookedPC\CustomMaps you only get the .ut3 and don't get the xxxLOC.upk file?
            Are you using the default Documents folder location or have you modified anything on your UT3 install?
            What are your system specs?

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              #66
              thats right theres no xxxLOC.upk file.
              im using the default documents folder, although when i installed ut3 i installed it into C:\Games\Unreal Tournament 3
              instead of the default C:\Program Files\Unreal Tournament 3

              my system specs are
              Windows vista 32bit with direct X 10
              2 Gig of ram
              intel core duo @ 2ghz
              NVIDIA GeForce 8500 GT

              thats all i can think of

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                #67
                Normally the unresponsive dialog occurs yet it still cooks...

                Installing it into C:\Games is not an issue, I always install all of my games into a folder layout like that.

                Go into the UT3 Logs folder (in the Documents path) and delete all of the Launch*.log files.
                Redo the cook and after it crashes check the log to see if there are any errors listed.
                If there are no errors, create a very simple map with only a CSG Brush cube, one PlayerStart and one light, do a Build All and see if that cooks.

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                  #68
                  Originally posted by DGUnreal View Post
                  Adding the Screenshot Texture

                  3. Import the screenshot into your map package. Do not use a separate package for this.
                  - Start UnrealEd.
                  - Import the screenshot texture into your map, specify Package = <mapname> eg. "DM-Mymap", and Group = "MapPic", and Name = "map-pic-<mapname>" eg. "map-pic-dm-mymap".
                  - Set "CompressionNoAlpha" to True, set "CreateMaterial?" to True, set "Lighting Model" = MLM_Unlit, set "LODGroup" to TEXTUREGROUP_UI and set "RGB To Diffuse" to True.
                  Firstly my pc with patch 1.2 doesn't cook, it starts up everything fine, then right after the second cmd box apears it just hangs there and vista says that i should close "UT#.exe" as i'm running low on memory. i don't know why it's doing that.

                  so i installed ut3 on my laptop with vista and only patched it to 1.1 and cooked the map there...

                  secondly i followed the Guide untill the quote above, but when i click on the ok button to import the screenshot it says "import failed" in the log file it says that " The requested operation cannot be performed on a cooked package"

                  have i done something wrong? should i add the screenshot before or after i cook the map. i get the same message on both my pc's.

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                    #69
                    Originally posted by BioGizzard View Post
                    Firstly my pc with patch 1.2 doesn't cook, it starts up everything fine, then right after the second cmd box apears it just hangs there and vista says that i should close "UT#.exe" as i'm running low on memory. i don't know why it's doing that.
                    What are your system specs?

                    Originally posted by BioGizzard View Post
                    secondly i followed the Guide untill the quote above, but when i click on the ok button to import the screenshot it says "import failed" in the log file it says that " The requested operation cannot be performed on a cooked package"

                    have i done something wrong? should i add the screenshot before or after i cook the map. i get the same message on both my pc's.
                    Are you attempting to import the screenshots into the published version of the map file in the Published folder?
                    Use the original map in the Unpublished folder. I clarified this in the first post.

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                      #70
                      1.
                      Vista
                      1.86ghz core 2 duo
                      GF8600GTS 128mb
                      2gig ram

                      the acer laptop has the same only the cpu is 2.2ghz.

                      2.
                      thanks i had a friend here that was also busy with his map and he told me that i should do it in the unpublished map and it all worked great

                      p.s. if i do a full build and save and close the editor, then re open it, load the map do build again and publish i gaot the map cooked, thogh it all crashed when i closed the dialog box after the publish, atleast it created everything and it all runs well in game

                      thank you very much for your help DGUnreal, it really means alot

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                        #71
                        2GB should be plenty of RAM to cook with. I assume you were not running any other large applications at the time.
                        It is common for the cooking command prompt window to stop responding under Vista, but I've never seen it do that with an out-of-memory error or to crash anything.
                        You could try using the FrontEnd cooker instead. Just exit UnrealEd when the map is done, and use the FrontEnd cooker (UnrealFrontend.exe in the Unreal Tournament 3\Binaries folder).

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                          #72
                          Custom Music, Export Static Meshes From Ut2004 To Work In Ut3

                          Hey There, I Want Add Custom Music To My Map, Plz Post Here Some Clues.

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                            #73
                            Please... I need help with this publishing, this is my first atempt, i've followed the info you wonderfully put on the first page. I must be doing something wrong
                            Maybe you can see what is it is...

                            I get 2 errors:

                            Error, Error saving '..\UTGame\Published\CookedPC\\CustomMaps\DM-sanctest1_LOC_int.upk'
                            Error, Error saving '..\UTGame\Published\CookedPC\\CustomMaps\DM-sanctest1.ut3'

                            It gives no warnings tho (hopefully thats good)

                            I made DM-sanctest1.ini file :

                            [DM-sanctest1 UTUIDataProvider_MapInfo]
                            MapName=DM-sanctest1
                            FriendlyName=sanctest1
                            PreviewImageMarkup=<Images:UI_FrontEnd_Art.GameTyp es.DeathMatch>
                            Description=None
                            NumPlayers=6 to 10 Players

                            (Im actually not sure where the .ini should be saved to, i've tryed both CustomMap folders under MyGames)

                            My OS is Vista 32 home edition

                            Blimey i've been trying to do this for over 4 hours, i've forgot to cook in the real world

                            Comment


                              #74
                              Originally posted by DGUnreal View Post
                              You could try using the FrontEnd cooker instead. Just exit UnrealEd when the map is done, and use the FrontEnd cooker (UnrealFrontend.exe in the Unreal Tournament 3\Binaries folder).


                              I just tryed this and now my ut3 editor crashes....


                              Please help with my publishing problem, pleaseeeeeeeeee

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                                #75
                                meeee tooo

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