Originally posted by ADPdirty
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Originally posted by ADPdirty
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Downloading happens only once (in best case) and playing/loading happens more often. Why would you decrease the file size and get faster download times once if you can cook the map and increase the performance for all time when the map is played. There are several other things why a cooked map is optimized (performance wise).
Re #2:
Cooked maps can be editable. You only need to save them once (under a different name). Some maps are lacking of texture when opening these in the editor engine.
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