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Publishing and Cooking UT3 Community Maps

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  • replied
    When working with maps that contain scripts (such as a modded vehicle or new power-up) I've found an odd issue that I haven't seen documented anywhere.

    When you cook a map containing scripts, the scripts are embedded inside the map. I've confirmed this by deleting the scripts after cooking and playing an offline match vs bots.

    In an online environment this doesn't work. The server tries to send the scripts but fails if they aren't there. In order to make it work I had to include the scripts on the server, even though they are also embedded in the map. Is it supposed to work this way?

    I'm going to need to repackage all my maps that contain scripts so that they will work online. This just means including the \Script folder in the zip file but I wish I would have known about this sooner

    Hopefully this information will be useful to others.

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  • replied
    nevermind. Someone wrote that u have to ignore those warning messages. So I'm ignoring them. The map is cooked. I hope it will work. thx bye

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  • replied
    hi I'm trying to cook my map DM-Urdarat for the ps3 with unrealfrontend...it's giving me hundred times the following error: Failed to load 'A_Vehicle_Stealthbender': Can't find file for package 'A_Vehicle_Stealthbender'

    and after some minutes, it ends with this:

    Warning, Cooking simple sound failed: A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_ OrbFireLoop02
    Reason: SCE_PS3_ROOT envvar is not set! Run the PS3\InstallSDK script to install the SDK.

    No Sdk to install inside the Ps3 folder...any ideas please? Thx a lot

    EDIT:

    this is the map : http://utforums.epicgames.com/showthread.php?t=616000

    I'm working with a plain UT3 install patched to 1.2 with no bonus packs installed. Unreal Frontend last version and the map is made only with original game assets.

    Leave a comment:


  • replied
    Then you probably have something else in your map that is causing problems.
    Without knowing anything about your map it is difficult to say what the problem may be.
    Can you play the map without any issues in the Play In Editor?
    Does it also play fine when you copy the map file from the Unpublished folder to the Published folder? Maps do not have to be cooked to play.
    If it does play uncooked, check the Log files to see if there are any errors reported by the game when it tries to play the uncooked map.

    Leave a comment:


  • replied
    kk ty but now ut3.exe crashes when i try to cook maps... it makes me send an error report to microsoft

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  • replied
    Read the error dialog, it tells you exactly what is wrong.

    "Failed to load base level VCTF-Ancient"

    Take the space out of the map name.
    It must be VCTF-AncientFortress
    You can't use spaces or other special characters in map names.
    This has been told many times on these forums already.

    If it still crashes after that, you probably have something else in the map wrong.

    Leave a comment:


  • replied
    Now that i fix this error UT3.exe crashes when i try to cook it!!! WTF! Godamn faulty **** software!

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  • replied


    HELP!

    Leave a comment:


  • replied
    Please help me... I am getting an error like lots of people and it is the error 1 cant load base level (mymap) HELP ME!!!

    Leave a comment:


  • replied
    Any number of things can cause this, especially if it crashes so early in the build.

    I would delete the current log files in the MyGame\UT3 folder area and re-open the map in the editor and/or play it uncooked and see if anything is logged. You possibly have a bad asset in your map and this may show what it is.

    If the logs show nothing and you are certain that you have no bad assets.
    Are you running any custom content on your game such as the many custom characters and mutators that are being released by people in the community?
    If so, you may need to delete them all and try again, if that still fails, re-install with only the latest patch and no custom content and try again.
    There is a lot of issues with many of the custom content released since a number of them are hacked into working and are known to cause a variety of issues.

    Leave a comment:


  • replied
    My custom maps have built and cooked fine before, but my most recent version crashes during cooking at this point:

    'Cooking [Seekfree] DM-Freeway29'

    I've tried cooking other maps and they cook fine, just this one.

    I'm on Vista and running UnrealEd as admin etc. Any ideas???

    Leave a comment:


  • replied
    I had a problem recently; I tried to cook my map to run on PS3, but it didn't work - the PS3 said that there was no data on the memory card, but the map was there, in the correct folder structure and everything.

    It's possible I may have done something wrong; is there a step-by-step guide anywhere online for cooking your maps to be PS3 compatible?

    Leave a comment:


  • replied
    Error, Failed to load base level, FIXED!

    Hey folks! if you are seeing this error when you try to cook:
    Error, Failed to load base level
    I think I have it figured out. You may be saving your maps in a different location than where they were originally saved. When the map goes to cook, it looks for your saved map here:

    C:My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps

    if you are getting this error, try placing a copy of your map in the above location and then trying to cook. Let me know how this works for you!

    www.justinGpappas.com

    Leave a comment:


  • replied
    hi
    im having trouble publishing my map. it is saying this
    "Error, Failed to load base level DM-collegetest"
    could anyone pleas help?

    Leave a comment:


  • replied
    Originally posted by DGUnreal View Post
    So did using Administrator work for you guys?

    did it work you say..... YES IT WORKED OMFG THANKS ALOT 0 ERRORS: NOW I CAN BETA TEST MY CTF-ForgottenKargo lv thanks alot

    Leave a comment:

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