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Google SketchUp and UT3

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  • Google SketchUp and UT3

    Heh -- maybe I should change my username, eh?

    Anyway, just curious (AND VERY HOPEFUL!) if there is an easy port from the AWESOME Google Sketchup into UT. I understand that it probably has to go through a standardized format first, but hopefully that can be done through a nice open source program like Blender, and with minimal hassle.

    Considering the RIDICULOUS ease of use of Sketchup, I would hope the UT folks would see it as an "easy win" to bring in outside 3D stuff.

    Thanks folks!

    UT2004Addict (er, whatever. )

  • #2
    Sketchup is like... UT99 detail, I would reccomend 3ds max as a 3D modelling program.

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    • #3
      Take a look @ Blender.

      I know I know, people tend to say its bull****, but it really rox.
      The UI isnt that easy to learn, but it's really worth it.

      And by the way it is free......

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      • #4
        3ds max may be 'better', but it also is too expensive ( it's $3495 !!! ), unless you are a professional designer it just is easier to use the warez-variant or free tools like Maya Personal edition ...

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        • #5
          maya all the way.

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          • #6
            Unless you want to purchase the pro version of sketchup, you're not going to get a standard file out of it as it only saves in its own proprietary native format otherwise, and I don't know of any converters.

            Beyond that, consider Blender on its own; it is a fantastic piece of work and a joy to use (with no "for a free program" type qualifications: Blender is awesome) and it's only an eight megabyte download.

            Or you could go for Maya PLE (which may well come bundled with UT again, not sure though) which also has a fairly nice interface, as well as being very powerful, but it's huge.

            3DSMax I won't touch personally. Can't stand the interface, can't find half the tools and the ones I can find don't work the way I expect them to. YMMV though....

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            • #7
              Thanks to all for the fast and thorough responses.

              I was just hoping for a quick and dirty tool to throw some very simple vehicles together, or edit vehicle skeletons / meshes already in the game. I have no 3D experience or education, so Blender looks like a great start to me.

              Anyone have experience porting a vehicle from Blender --> UT? (2004 or UT3) I hope they smoothed out the import process in UT3, 'cuz I couldn't even get a Maya PLE "brick" into the game.

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              • #8
                THIS IS A HIJACK! PUT YOUR HANDS UP!

                If you can do models on stuff like blender, how does one add things like headboxes and walking animations and such?

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                • #9
                  Go here:

                  http://www.blender.org/download/get-blender/

                  That will be able to do everything you will most likely need. You can import models from it into the UnrealEd. You can make models, rig characters for animations, add textures, and the whole nine. There are plenty of good tutorials out there too that can teach you how to use it.

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                  • #10
                    Originally posted by Mr_Rose View Post
                    3DSMax I won't touch personally. Can't stand the interface, can't find half the tools and the ones I can find don't work the way I expect them to. YMMV though....
                    Your the first person I have ever heard say that max has a worse interface than blender. Blender is good, but they need to standardize the interface if they want more people to use it.

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                    • #11
                      I personally prefer 3dsMax, but it is not the easiest program to get used to. Try them all out and see what you like.

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                      • #12
                        Originally posted by .:Tr@ceR:. View Post
                        Go here:

                        http://www.blender.org/download/get-blender/

                        That will be able to do everything you will most likely need. You can import models from it into the UnrealEd. You can make models, rig characters for animations, add textures, and the whole nine. There are plenty of good tutorials out there too that can teach you how to use it.
                        What about things like Normal & Bump mapping? Adding scars and ripples to characters? Can Blender do that? or do we need a program like mudbox or zbrush?

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                        • #13
                          I thought unrealed is just for mapping. Cool.

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                          • #14
                            Maya PLE (Personal Learning Edition) is free, fully functional, and other than slapping a watermark over your renders, completely compatible with previous UT modding tools and likely to work with UT3. Hears hoping, anyway.

                            Or do what I did and buy Maya :/

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                            • #15
                              Maya PLE doesn't support lighting fully, does it?

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