Hello,
I want to utilize UnrealScript to alter certain UT3 weapons.
Generally I want to do the following:
Can someone plz share a piece of advice or some guidance on where to look at?
I know have to make a subclass to extend from something but with so many info around its tough to find and besides I'm a rookie programmer.
For the specifics, here's what I want them to do:
Rocket Launcher
ShockRifle
BioRifle (optional)
I am doing a MOBA game certain heroes use certain UT3 weapons and levels up (max lvl 3) based how much enemies they defeat.
I want to utilize UnrealScript to alter certain UT3 weapons.
Generally I want to do the following:
- Adjust the damage scale
- Adjust the damage scale based on the lvl the hero is at
- Get rid of push backs
- Adjust the range
Can someone plz share a piece of advice or some guidance on where to look at?
I know have to make a subclass to extend from something but with so many info around its tough to find and besides I'm a rookie programmer.
For the specifics, here's what I want them to do:
Rocket Launcher
- decrease the life span of primary fire.
- for secondary, only one shot of the grenade (instead of three) temporary slows enemy speed.
- takes 10 seconds to reload.
- Hero lvl 1: slows enemies down by 5 seconds.
- Hero lvl 2: slows enemies down by 10 seconds.
- Hero lvl 3: slows enemies down by 15 seconds.
- takes 10 seconds to reload.
ShockRifle
- For secondary fire.
- Hero lvl 1: Goes through 1 enemy.
- Hero lvl 2: Goes through 2 enemies.
- Hero lvl 3: Goes through 3 enemies.
BioRifle (optional)
- adjust to an even shorter range for both primary & secondary fire.
- For secondary fire.
- Hero lvl 1: Shoots a maximum of one huge blob that sticks to the ground.
- takes 15 seconds to reload and once fired previous blob disappears.
- Hero lvl 2: Shoots a maximum of two huge blobs that sticks to the ground.
- takes 15 seconds to reload and once the second blob gets fired, first blob fired disappears.
- Hero lvl 3: Shoots a maximum of three huge blobs that sticks to the ground.
- takes 15 seconds to reload and once the second blob gets fired, first blob fired disappears.
- on contact with enemy, the blob explodes into 4 mini blobs (the size of those from primary fire).
- enemies who step on the smaller blog will receive 1/4 damage of the big blob.
- Hero lvl 1: Shoots a maximum of one huge blob that sticks to the ground.
- no blobs from primary fire will stick to walls or ground.
I am doing a MOBA game certain heroes use certain UT3 weapons and levels up (max lvl 3) based how much enemies they defeat.
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