Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

code has no effect ingame

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    code has no effect ingame

    I thought i posted a new thread yesterday but it seems something went wrong, so i try again.

    I used this tutorial https://sites.google.com/site/ut40km.../ut3-cv-part-5

    because i wanted to try the coding part for learning unrealscript.

    i did exactly the same as geodav in his tutorial did with his code; renaming the files and keeping the code.
    now it compiles fine without errors or warnings, but if i add my custom vehicle in unreal editor and play to test it,
    then in the game the changes i made seem to have no effect.

    http://pastebin.ca/3272441

    http://pastebin.ca/3272443

    http://pastebin.ca/3272446

    http://pastebin.ca/3272449

    i deleted the "native" line in one of the files just like geodav did.

    I would really appreciate if someone can help me with this because i just want to learn.

    #2
    The pastebins are empty (non working for me).

    I recommend not copying files, renaming it etc. For that tutorial, sublcassing with be the proper approach.

    Comment


      #3
      I see they don't work indeed. Maybe i better try pastebin.com

      http://pastebin.com/ZePHVcf7
      http://pastebin.com/5LE0CXj7
      http://pastebin.com/BMHaAUJK
      http://pastebin.com/NHQ2hU9B

      i understand i am not supposed to do it this way as Geodav also mentioned in his tutorial, but i am learning from tutorials that i can find and what he is making is in the direction of what i want to create also.

      i have no education in programming so i dont know teh reason im not supposed to code it this way,

      Comment


        #4
        What isn't working? You placed the vehicle factory in a map? Does it compile without any warning (yellow) and errors (red)?

        The one thing which is not correct is the vehicle path. It must be a fully qualified path which includes the package name your class is in, a dot and the class name.

        Code:
        /**
          * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
          */
         class UTVehicleFactory_SManta extends UTVehicleFactory;
          
         defaultproperties
         {
                 Begin Object Name=SVehicleMesh
                         SkeletalMesh=SkeletalMesh'VH_Manta.Mesh.SK_VH_Manta'
                         Translation=(X=0.0,Y=0.0,Z=-70.0)
                 End Object
          
                 Components.Remove(Sprite)
          
                 Begin Object Name=CollisionCylinder
                         CollisionHeight=+40.0
                         CollisionRadius=+100.0
                 End Object
        
          
                 VehicleClassPath="MyPackage.UTVehicle_SManta_Content"
        
         }

        Comment


          #5
          Oke thank you, that worked!! i overlooked it in the tutorial of geodav, my eyes get a little strained sometimes if i read intensivle.

          Comment

          Working...
          X