I tried code:
class UTUIFrontEnd_ColorMixer extends UTUIFrontEnd
config(Game);
var transient UTUISlider sliBloomScale;
var transient UTUISlider sliBlurKernelSize;
var transient UTUISlider sliMaxFarColorAmount;
var transient UICheckbox chbxEnableBloom;
var transient UICheckbox chbxEnableDOF;
var transient UICheckbox chbxDisableDesaturation;
var const config localized string Title;
event SceneActivated(bool bInitialActivation)
{
local UILabel TitleLabel;
ect.
Something is wrong and not working Always come back with errors after compiling the code. What this mutator is, is a hybrid between the Blossom and Color Control mutator by Xyx
class UTUIFrontEnd_ColorMixer extends UTUIFrontEnd
config(Game);
var transient UTUISlider sliBloomScale;
var transient UTUISlider sliBlurKernelSize;
var transient UTUISlider sliMaxFarColorAmount;
var transient UICheckbox chbxEnableBloom;
var transient UICheckbox chbxEnableDOF;
var transient UICheckbox chbxDisableDesaturation;
var const config localized string Title;
event SceneActivated(bool bInitialActivation)
{
local UILabel TitleLabel;
ect.
Something is wrong and not working Always come back with errors after compiling the code. What this mutator is, is a hybrid between the Blossom and Color Control mutator by Xyx

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