Looks like my switching-bot code is not working. This is why they don't swap. But the code actually changes the team as Team differs from OldTeam... strange. Gonna investigate
Announcement
Collapse
No announcement yet.
All humans on one team. Uneven teams mutator.
Collapse
X
-
Originally posted by RattleSN4K3 View PostWhich one did you cook? PS3 UI is different to PC and I only check PC version for now. PS3 might use different "command line" to start a map. Not sure if Alpha2 would work on PS3. The default settings for the mutator (hardcoded but config flagged) are using 2.0 as BotRatio and no Level recommendation.
Originally posted by RattleSN4K3 View PostLet me know if really like to have this as this would actually double up the work as I would create a branch for PS3.
Originally posted by RattleSN4K3 View PostLooks like my switching-bot code is not working. This is why they don't swap. But the code actually changes the team as Team differs from OldTeam... strange. Gonna investigate
Comment
-
Originally posted by euchreplayer23 View PostI cooked both, both did the same thing, loaded no crashing, but just me no one/bots else. I will try again on PS3.
Originally posted by euchreplayer23 View PostDon't branch if too much work. I would like to see 1 config working on the PS3. The one that I remember working maybe a figment of my imagination. So long ago.
Originally posted by euchreplayer23 View Post"Not working" in which version, relating to the Red/Blue team switching? I relized you have everything hard coded, the PS3 is slightly different and it makes it harder to script for.
Comment
-
Originally posted by RattleSN4K3 View PostDid you select any play count number? The mutator won't add any bots on default settings (UseLevelRecommendation=false). How does the "Settings" tab on PS3 look like? What options do you got? Can you take a screenshot/photo of it?
Originally posted by RattleSN4K3 View PostMutateSpecPS3_v0.1b_Dev7.zip. However, I think I can also use a check to use PS3 code. This won't force me to branch the current source for now.
Originally posted by RattleSN4K3 View PostAlpha2 as Alpha1 doesn't have any switch-balancing. But I already found the problem. In general, nothing is hardcoded but everything important is set in defaultproperties (like config and int, for reasons). The PS3 isn't different in that case but PS3 somehow doesn't allow saving config.
Comment
-
"I selected 10 bots total". In bot selction or "Number of combatants"?
MutateSpecPS3_v0.1b_Dev7.zip should be cooked and packaged properly unless I got a typo.
http://www.mediafire.com/download/ug...7_Uncooked.zip
The PS3 ini file looked like this:
Code:[MutateSpec UTUIDataProvider_Mutator] ClassName=MutateSpec.MSMutator GroupNames= FriendlyName=Mutate Spec Description=Lets you switch from an active player back to spectator-mode UIConfigScene=MutateSpecContent.UI.FrontEnd.ConfigMenu bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [LoadForAllGameTypes] Package=MutateSpec Package=MutateSpecContent [Engine.PackagesToFullyLoadForDLC] MapName=UTFrontend Package=MutateSpec Package=MutateSpecContent
Comment
-
I probably release a new alpha version in about half a day.
Regarding the no-bots problem:
I don't know what single code this could cause but I got a notion. However, I'm gonna release this alpha first (which probably won't work on PS3) and add some special debug code which would print messages to the screen. Another thing, not sure if PS3 supports server sided packages (no online code at all).
Comment
-
New Alpha 3:
https://github.com/RattleSN4K3/UT3-M...es/tag/Alpha-3
This one is a major update which adds mutator settings for WebAdmin and also UI. I fixed several problems regarding bot balancing and bot orders.
Comment
-
@euchreplayer23:
Can you check if the UI scene is working (selecting options and changing values). And maybe what other UI elements should be different (not sure about dropdrowns or checkbox in PS3, as I don't know how the PS3 settings scenes look like). I got a PS3 config otion in the work which should work with saving settings persitently.
Comment
-
Some corrections to your ini for the PS3:
This will not load both just the last one. So you have to separate them and load them individually.
Package=MutateSpec
Package=MutateSpecContent
b4:
Code:[MutateSpec UTUIDataProvider_Mutator] ClassName=MutateSpec.MSMutator GroupNames= FriendlyName=Mutate Spec Description=Lets you switch from an active player back to spectator-mode UIConfigScene=MutateSpecContent.UI.FrontEnd.ConfigMenu bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [LoadForAllGameTypes] Package=MutateSpec Package=MutateSpecContent [Engine.PackagesToFullyLoadForDLC] MapName=UTFrontend Package=MutateSpec Package=MutateSpecContent
Code:[MSMutator UTUIDataProvider_Mutator] ClassName=MutateSpec.MSMutator FriendlyName=Mutate Spec Description=Lets you switch from an active player back to spectator-mode UIConfigScene=MutateSpecContent.UI.FrontEnd.ConfigMenu bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [LoadForAllGameTypes] Package=MutateSpec [Engine.PackagesToFullyLoadForDLC] MapName=UTFrontend Package=MutateSpec [LoadForAllGameTypes] Package=MutateSpecContent [Engine.PackagesToFullyLoadForDLC] MapName=UTFrontend Package=MutateSpecContent
PS3 config screen has no way to checkmark stuff so don't use checkmark boxes. Drop down boxes get converted to drag bars automatically in PS3.
I will test the alpha later on PC. The PS3 version I cooked freezes at the loading screen, so something weird happened.
UIConfigScene=BotBalancer.UI.FrontEnd.ConfigMenu
The config menu is inside the BotBalancer.u file?
Not to be picky (I know I am) but can you fix this in your downloads:
BotBalancer_Alpha3.zip\Published\CookedPC\Scipt
to
BotBalancer_Alpha3.zip\Published\CookedPC\Script
Thx.
Comment
-
Originally posted by euchreplayer23 View PostSome corrections to your ini for the PS3:
This will not load both just the last one. So you have to separate them and load them individually.
Package=MutateSpec
Package=MutateSpecContent
Originally posted by euchreplayer23 View PostPS3 config screen has no way to checkmark stuff so don't use checkmark boxes. Drop down boxes get converted to drag bars automatically in PS3.
Originally posted by euchreplayer23 View PostI will test the alpha later on PC. The PS3 version I cooked freezes at the loading screen, so something weird happened.
UIConfigScene=BotBalancer.UI.FrontEnd.ConfigMenu
The config menu is inside the BotBalancer.u file?
Gonna check the zipped file version.
Originally posted by euchreplayer23 View PostNot to be picky (I know I am) but can you fix this in your downloads:
BotBalancer_Alpha3.zip\Published\CookedPC\Scipt
to
BotBalancer_Alpha3.zip\Published\CookedPC\Script
Comment
-
Another question, what options are there to intert with UT3 on PS3? Is there ingame chat, voice commands, bot commands (where taunt is), etc.?
Still some questions unanswered:
Originally posted by RattleSN4K3 View Post"I selected 10 bots total". In bot selction or "Number of combatants"?Originally posted by RattleSN4K3 View Post@euchreplayer23:
Can you check if the UI scene is working (selecting options and changing values). And maybe what other UI elements should be different (not sure about dropdrowns or checkbox in PS3, as I don't know how the PS3 settings scenes look like). I got a PS3 config otion in the work which should work with saving settings persitently.Originally posted by RattleSN4K3 View Post"dropdowns" "checkboxes"
What do you mean "get converted automatically"? Are checkboxes shown/used on MutateSpec/BotBalancer in the config scene on PS3?
Comment
-
Originally posted by RattleSN4K3 View PostWhat do you mean "get converted automatically"? Are checkboxes shown/used on MutateSpec/BotBalancer in the config scene on PS3?
Instead of a check box can you do a dropdown box with a true or false?
Originally posted by RattleSN4K3 View PostYes. The menu is inside the u file. I could have done a mistake which causes a dependendy problem. Happened on PC on my side several times. I am having another mutator in the compile packages and it is using the same struct names. I copy-pasted most of the code from it and I might have missed replacing a name so it will use the other definition. But the PS3 problem could also be caused by the integrated package.
I did some re-testing on the PS3 stuff:
PS3 BotBalancer V1-Loaded correctly, 1 player only no bots at all
PS3 BotBalancer V2-Red loading screen fail
PS3 BotBalancer V3-Red loading screen fail
I selected 10 "Number of combatants".
Fire is R1
Alt fire is L1
UI scene is not working for bot balancer move it out of the .u file.
No - Is there ingame chat, voice commands.
Yes - bot commands (where taunt is), etc. Linked to the left d-pad not the left stick.
R2 next weapon.
R3 Best/1st priority weapon.
Comment
Comment