Announcement

Collapse
No announcement yet.

All humans on one team. Uneven teams mutator.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #46
    Looks like my switching-bot code is not working. This is why they don't swap. But the code actually changes the team as Team differs from OldTeam... strange. Gonna investigate

    Comment


      #47
      Originally posted by RattleSN4K3 View Post
      Which one did you cook? PS3 UI is different to PC and I only check PC version for now. PS3 might use different "command line" to start a map. Not sure if Alpha2 would work on PS3. The default settings for the mutator (hardcoded but config flagged) are using 2.0 as BotRatio and no Level recommendation.
      I cooked both, both did the same thing, loaded no crashing, but just me no one/bots else. I will try again on PS3.

      Originally posted by RattleSN4K3 View Post
      Let me know if really like to have this as this would actually double up the work as I would create a branch for PS3.
      Don't branch if too much work. I would like to see 1 config working on the PS3. The one that I remember working maybe a figment of my imagination. So long ago.

      Originally posted by RattleSN4K3 View Post
      Looks like my switching-bot code is not working. This is why they don't swap. But the code actually changes the team as Team differs from OldTeam... strange. Gonna investigate
      "Not working" in which version, relating to the Red/Blue team switching? I relized you have everything hard coded, the PS3 is slightly different and it makes it harder to script for.

      Comment


        #48
        Originally posted by euchreplayer23 View Post
        I cooked both, both did the same thing, loaded no crashing, but just me no one/bots else. I will try again on PS3.
        Did you select any play count number? The mutator won't add any bots on default settings (UseLevelRecommendation=false). How does the "Settings" tab on PS3 look like? What options do you got? Can you take a screenshot/photo of it?



        Originally posted by euchreplayer23 View Post
        Don't branch if too much work. I would like to see 1 config working on the PS3. The one that I remember working maybe a figment of my imagination. So long ago.
        The UI in MutateSpecPS3_v0.1b_Dev7.zip (Post) should work. Branching would split both mutators so I would just to update both mutators at the same time. However, I think I can also use a check to use PS3 code. This won't force me to branch the current source for now.

        Originally posted by euchreplayer23 View Post
        "Not working" in which version, relating to the Red/Blue team switching? I relized you have everything hard coded, the PS3 is slightly different and it makes it harder to script for.
        Alpha2 as Alpha1 doesn't have any switch-balancing. But I already found the problem. In general, nothing is hardcoded but everything important is set in defaultproperties (like config and int, for reasons). The PS3 isn't different in that case but PS3 somehow doesn't allow saving config.

        Comment


          #49
          Originally posted by RattleSN4K3 View Post
          Did you select any play count number? The mutator won't add any bots on default settings (UseLevelRecommendation=false). How does the "Settings" tab on PS3 look like? What options do you got? Can you take a screenshot/photo of it?
          The Setting PS3 tab is identical, but instead of mouse pressable buttons, you select those buttons by pressing [] or /\ buttons. I selected 10 bots total, none of them appeared when I started.

          Originally posted by RattleSN4K3 View Post
          MutateSpecPS3_v0.1b_Dev7.zip. However, I think I can also use a check to use PS3 code. This won't force me to branch the current source for now.
          This was cooked improperly (doesn't show once installed in the mod screen, not in mut section either), just post the .u file and the .upk file and I will cook it. I will write a guide for config mutators on PS3 if it actually works or if you ask for 1. This is a very complicated cook for PS3, many, many steps.

          Originally posted by RattleSN4K3 View Post
          Alpha2 as Alpha1 doesn't have any switch-balancing. But I already found the problem. In general, nothing is hardcoded but everything important is set in defaultproperties (like config and int, for reasons). The PS3 isn't different in that case but PS3 somehow doesn't allow saving config.
          It does for the Stock weapons mut but not for mods. Config mods were never tested on PS3 by EPIC or whoever to see.

          Comment


            #50
            "I selected 10 bots total". In bot selction or "Number of combatants"?

            MutateSpecPS3_v0.1b_Dev7.zip should be cooked and packaged properly unless I got a typo.
            http://www.mediafire.com/download/ug...7_Uncooked.zip

            The PS3 ini file looked like this:
            Code:
            [MutateSpec UTUIDataProvider_Mutator]
            ClassName=MutateSpec.MSMutator
            GroupNames=
            FriendlyName=Mutate Spec
            Description=Lets you switch from an active player back to spectator-mode
            UIConfigScene=MutateSpecContent.UI.FrontEnd.ConfigMenu
            bRemoveOn360=False
            bRemoveOnPC=False
            bRemoveOnPS3=False
            
            [LoadForAllGameTypes]
            Package=MutateSpec
            Package=MutateSpecContent
            
            [Engine.PackagesToFullyLoadForDLC]
            MapName=UTFrontend
            Package=MutateSpec
            Package=MutateSpecContent

            Comment


              #51
              I probably release a new alpha version in about half a day.

              Regarding the no-bots problem:
              I don't know what single code this could cause but I got a notion. However, I'm gonna release this alpha first (which probably won't work on PS3) and add some special debug code which would print messages to the screen. Another thing, not sure if PS3 supports server sided packages (no online code at all).

              Comment


                #52
                New Alpha 3:
                https://github.com/RattleSN4K3/UT3-M...es/tag/Alpha-3

                This one is a major update which adds mutator settings for WebAdmin and also UI. I fixed several problems regarding bot balancing and bot orders.

                Comment


                  #53
                  @euchreplayer23:
                  Can you check if the UI scene is working (selecting options and changing values). And maybe what other UI elements should be different (not sure about dropdrowns or checkbox in PS3, as I don't know how the PS3 settings scenes look like). I got a PS3 config otion in the work which should work with saving settings persitently.

                  Comment


                    #54
                    Some corrections to your ini for the PS3:

                    This will not load both just the last one. So you have to separate them and load them individually.
                    Package=MutateSpec
                    Package=MutateSpecContent


                    b4:
                    Code:
                    [MutateSpec UTUIDataProvider_Mutator]
                    ClassName=MutateSpec.MSMutator
                    GroupNames=
                    FriendlyName=Mutate Spec
                    Description=Lets you switch from an active player back to spectator-mode
                    UIConfigScene=MutateSpecContent.UI.FrontEnd.ConfigMenu
                    bRemoveOn360=False
                    bRemoveOnPC=False
                    bRemoveOnPS3=False
                    
                    [LoadForAllGameTypes]
                    Package=MutateSpec
                    Package=MutateSpecContent
                    
                    [Engine.PackagesToFullyLoadForDLC]
                    MapName=UTFrontend
                    Package=MutateSpec
                    Package=MutateSpecContent
                    Working/Proper
                    Code:
                    [MSMutator UTUIDataProvider_Mutator]
                    ClassName=MutateSpec.MSMutator
                    FriendlyName=Mutate Spec
                    Description=Lets you switch from an active player back to spectator-mode
                    UIConfigScene=MutateSpecContent.UI.FrontEnd.ConfigMenu
                    bRemoveOn360=False
                    bRemoveOnPC=False
                    bRemoveOnPS3=False
                    
                    [LoadForAllGameTypes]
                    Package=MutateSpec
                    
                    [Engine.PackagesToFullyLoadForDLC]
                    MapName=UTFrontend
                    Package=MutateSpec
                    
                    [LoadForAllGameTypes]
                    Package=MutateSpecContent
                    
                    [Engine.PackagesToFullyLoadForDLC]
                    MapName=UTFrontend
                    Package=MutateSpecContent
                    This is what your PS3 folder should look like if you have cooked it correctly:
                    Click image for larger version

Name:	Untitled.jpg
Views:	2
Size:	62.6 KB
ID:	3251002
                    PS3 config screen has no way to checkmark stuff so don't use checkmark boxes. Drop down boxes get converted to drag bars automatically in PS3.

                    I will test the alpha later on PC. The PS3 version I cooked freezes at the loading screen, so something weird happened.
                    UIConfigScene=BotBalancer.UI.FrontEnd.ConfigMenu
                    The config menu is inside the BotBalancer.u file?

                    Not to be picky (I know I am) but can you fix this in your downloads:
                    BotBalancer_Alpha3.zip\Published\CookedPC\Scipt
                    to
                    BotBalancer_Alpha3.zip\Published\CookedPC\Script
                    Thx.

                    Comment


                      #55
                      Originally posted by euchreplayer23 View Post
                      Some corrections to your ini for the PS3:

                      This will not load both just the last one. So you have to separate them and load them individually.
                      Package=MutateSpec
                      Package=MutateSpecContent
                      Lol. That's funny. I thought it would work like a normal ini. "[Engine.PackagesToFullyLoadForDLC]" isn't a perojbect-config so I assumed it would only use 1 section. I actually cook properly but the config part was the problem.

                      Originally posted by euchreplayer23 View Post
                      PS3 config screen has no way to checkmark stuff so don't use checkmark boxes. Drop down boxes get converted to drag bars automatically in PS3.
                      What do you mean "get converted automatically"? Are checkboxes shown/used on MutateSpec/BotBalancer in the config scene on PS3?

                      Originally posted by euchreplayer23 View Post
                      I will test the alpha later on PC. The PS3 version I cooked freezes at the loading screen, so something weird happened.
                      UIConfigScene=BotBalancer.UI.FrontEnd.ConfigMenu
                      The config menu is inside the BotBalancer.u file?
                      Yes. The menu is inside the u file. I could have done a mistake which causes a dependendy problem. Happened on PC on my side several times. I am having another mutator in the compile packages and it is using the same struct names. I copy-pasted most of the code from it and I might have missed replacing a name so it will use the other definition. But the PS3 problem could also be caused by the integrated package.

                      Gonna check the zipped file version.

                      Originally posted by euchreplayer23 View Post
                      Not to be picky (I know I am) but can you fix this in your downloads:
                      BotBalancer_Alpha3.zip\Published\CookedPC\Scipt
                      to
                      BotBalancer_Alpha3.zip\Published\CookedPC\Script
                      Oh. My bad. **** typos.

                      Comment


                        #56
                        The package has no problem. So it might be something different. Gonna check the MutateSpecPS3 code again to know what PS3 isn't supporting.

                        Comment


                          #57
                          Currently adding a PS3 logger. This would help to find problems with the code more quickly. Hopefully this logger will work. A next version could just add that logger and doesn't do anything else.

                          Comment


                            #58
                            Got a question, which keys are actually functional on PS3 ingame (probably all)? What are these actions on specific buttons and analogue sticks ingame? You can list them.

                            Also, is Fire on R1 or R2?

                            Comment


                              #59
                              Another question, what options are there to intert with UT3 on PS3? Is there ingame chat, voice commands, bot commands (where taunt is), etc.?




                              Still some questions unanswered:
                              Originally posted by RattleSN4K3 View Post
                              "I selected 10 bots total". In bot selction or "Number of combatants"?
                              Originally posted by RattleSN4K3 View Post
                              @euchreplayer23:
                              Can you check if the UI scene is working (selecting options and changing values). And maybe what other UI elements should be different (not sure about dropdrowns or checkbox in PS3, as I don't know how the PS3 settings scenes look like). I got a PS3 config otion in the work which should work with saving settings persitently.
                              Originally posted by RattleSN4K3 View Post
                              "dropdowns" "checkboxes"
                              What do you mean "get converted automatically"? Are checkboxes shown/used on MutateSpec/BotBalancer in the config scene on PS3?

                              Comment


                                #60
                                Originally posted by RattleSN4K3 View Post
                                What do you mean "get converted automatically"? Are checkboxes shown/used on MutateSpec/BotBalancer in the config scene on PS3?
                                There are check boxes on the PS3 screen, but you can't check or uncheck them. So don't use them. Drop down boxes visually change into "slidebars". You can't drop them down because no mouse, so they needed to change it to a left arrow/right arrow key thing. Its just a visual change.

                                Instead of a check box can you do a dropdown box with a true or false?

                                Originally posted by RattleSN4K3 View Post
                                Yes. The menu is inside the u file. I could have done a mistake which causes a dependendy problem. Happened on PC on my side several times. I am having another mutator in the compile packages and it is using the same struct names. I copy-pasted most of the code from it and I might have missed replacing a name so it will use the other definition. But the PS3 problem could also be caused by the integrated package.
                                Can you separate it out? Just for my health and well being?

                                I did some re-testing on the PS3 stuff:
                                PS3 BotBalancer V1-Loaded correctly, 1 player only no bots at all
                                PS3 BotBalancer V2-Red loading screen fail
                                PS3 BotBalancer V3-Red loading screen fail

                                I selected 10 "Number of combatants".
                                Fire is R1
                                Alt fire is L1
                                UI scene is not working for bot balancer move it out of the .u file.
                                No - Is there ingame chat, voice commands.
                                Yes - bot commands (where taunt is), etc. Linked to the left d-pad not the left stick.

                                R2 next weapon.
                                R3 Best/1st priority weapon.

                                Comment

                                Working...
                                X