I guess I already checked the Mission Game (that's what the campaign is called codewise). If I recall correctly, it is using a combination of NumPlay and BotRatio.
I created a public repo where you can follow the changes here:
https://github.com/RattleSN4K3/UT3-Mutator-BotBalancer
The mtuator shouldn't be too much code and code be really simple.
Releases will likely be available on the GitHub releases section but also (if it is in a beta/final stage) on this forum. Check this page:
https://github.com/RattleSN4K3/UT3-M...ancer/releases
You can always download/checkout the code and make the mutator for yourself on your own to try out alpha versions (early code). For now, I just have to think how to implement exactly what. And if a mutator is really needed. Before the first working mutator is up, it also needs some testing on my side. So, don't expect a fully working mutator within the first couple of commits.
I created a public repo where you can follow the changes here:
https://github.com/RattleSN4K3/UT3-Mutator-BotBalancer
The mtuator shouldn't be too much code and code be really simple.
Releases will likely be available on the GitHub releases section but also (if it is in a beta/final stage) on this forum. Check this page:
https://github.com/RattleSN4K3/UT3-M...ancer/releases
You can always download/checkout the code and make the mutator for yourself on your own to try out alpha versions (early code). For now, I just have to think how to implement exactly what. And if a mutator is really needed. Before the first working mutator is up, it also needs some testing on my side. So, don't expect a fully working mutator within the first couple of commits.
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