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Material displayed differently for different players?

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    Material displayed differently for different players?

    Hi everybody!

    We searched for a while but did not find the answer:
    Is it possible to use a material for a terrain or landscape object that is displayed differently for different players in the game?

    Thank you very much!

    Edit:
    I do not mean a texture, but a material with different material-properties like diffuse or speculare terms.

    #2
    Does anyone have a clue?
    A small hint or an idea where we could search would be very helpful!

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      #3
      Materials allow you to define parameters for scalar, vector, switch and texture expressions. If you then create a MaterialInstanceConstant based on that material and use it for your in-game objects, you can specify the parameter values separately for each player via Kismet or UnrealScript.

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