Announcement

Collapse
No announcement yet.

Ah How can i get rotation matrix? rotator don't work as I expected

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Ah How can i get rotation matrix? rotator don't work as I expected

    Ah How can i get rotation matrix? rotator don't work as I expected

    I did try for rotator..

    I think It was local but I think It work as world ..

    And I did try to using quat for arbitary axis rotation...

    Saddlly

    rotation minus amount don't work

    Ah..

    I'm so so so newby..

    so I try to make old fashion rotation matrix..

    but I can't find function about it..

    Can you tell me where to find it?

    Thank you

    I must search in this site but It's difficult to find

    #2
    If rotators don't work for you, you will either have to decompose the rotator into its axis vectors (GetAxes), modify those and recombine them again (OrthoRotation) or use the Quaternion rotation you already mentioned. Breaking it down to a rotation matrix isn't really worth the trouble IMHO, as it will be even worse, performance-wise, than the axis vector approach.

    Comment


      #3
      Originally posted by Wormbo View Post
      If rotators don't work for you, you will either have to decompose the rotator into its axis vectors (GetAxes), modify those and recombine them again (OrthoRotation) or use the Quaternion rotation you already mentioned. Breaking it down to a rotation matrix isn't really worth the trouble IMHO, as it will be even worse, performance-wise, than the axis vector approach.
      Hmmm I'm using quat but.. I still prefer original 3D matrix T_T..

      Comment

      Working...
      X