amazing work, I love the workflow and the steady to write, only with your wishlist can be the best IDE for udk.... but i have a bug, I cannot see the majority of menu fonts :S.
amazing work, I love the workflow and the steady to write, only with your wishlist can be the best IDE for udk.... but i have a bug, I cannot see the majority of menu fonts :S.
Thanks, what is your operating system? It might be that the default font used by WPF isn't supported (which as far as I remember is Segoe UI, which is not available in Windows XP).
This is something I got aware of by a beta tester, and I'll be releasing a minor patch to fix this (2.1.1).
In the next few days (if not today) I will start working on the next update.
I will be writing a blog post with a list of what may make it into the update.
I'll also make some changes to the integration of MahApps.Metro to see if I can fix the UI bug. Currently the milestone for the next version of MahApps.Metro is almost halfway through completion and when it's complete I will be updating to the new version.
Here is a sneak peek of what I'm working on for the next update:
[shot]http://forums.epicgames.com/attachment.php?attachmentid=13687&d=1383253133[/shot]
Here is a screenshot showing the result of generating code after parsing a file.
The code in the console is generated after parsing the file using the information retrieved.
Here is a sneak peek into another feature that might make it into the next update.
This is a test application for now:
[shot]http://imageshack.com/a/img14/5024/yigu.jpg[/shot]
I really like your editor but since It still doesn't have the functionality like in Unreal X-Editor, I'm stuck in using Unreal X-Editor. But overall, In term of working environment, I can say your editor wins. I think because I really like the fact that it is so close to Microsoft Visual Studio. I'm waiting ...
I really like your editor but since It still doesn't have the functionality like in Unreal X-Editor, I'm stuck in using Unreal X-Editor. But overall, In term of working environment, I can say your editor wins. I think because I really like the fact that it is so close to Microsoft Visual Studio. I'm waiting ...
Thanks!
I'm still working on the parser, while at the same time I start to setup the rest of the application to use it for auto-completion, however writing a parser is no easy task and it is taking some time to get it to a state where I can test it with real classes and not just test code.
I may have some news this week, but I can't promise anything.
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