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[IDE] Unreal Sed (2.1.0) [PIC]

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    #31
    Another progress update, Options crash and new features:
    http://www.100gping100.com/unrealsed...s-and-flyouts/

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      #32
      I've written a summary on the 2.1 update, you can read it in the blog:
      http://www.100gping100.com/unrealsed...e-pre-release/

      I think I should be able to release it tomorrow (22nd Oct 2013), assuming no massive bug pops-up.

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        #33
        Unreal Sed 2.1 Released
        (download available in first post)

        Read more about this release at:
        http://www.100gping100.com/unrealsed...pdate-release/

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          #34
          amazing work, I love the workflow and the steady to write, only with your wishlist can be the best IDE for udk.... but i have a bug, I cannot see the majority of menu fonts :S.

          do you have a duplicate post on udk :?

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            #35
            Originally posted by erwilly View Post
            amazing work, I love the workflow and the steady to write, only with your wishlist can be the best IDE for udk.... but i have a bug, I cannot see the majority of menu fonts :S.
            Thanks, what is your operating system? It might be that the default font used by WPF isn't supported (which as far as I remember is Segoe UI, which is not available in Windows XP).
            This is something I got aware of by a beta tester, and I'll be releasing a minor patch to fix this (2.1.1).

            Originally posted by erwilly View Post
            do you have a duplicate post on udk :?
            Yes, it's in my signature, here you go:
            http://forums.epicgames.com/threads/...1#post30905678

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              #36
              fyi, my operating system is windows 7

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                #37
                Originally posted by erwilly View Post
                fyi, my operating system is windows 7
                Can you post some screenshots please? So I know where the problem is.

                In the revision patch (2.1.1) I'll add a fallback font which should fix this kind of thing.

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                  #38
                  In the next few days (if not today) I will start working on the next update.
                  I will be writing a blog post with a list of what may make it into the update.

                  I'll also make some changes to the integration of MahApps.Metro to see if I can fix the UI bug. Currently the milestone for the next version of MahApps.Metro is almost halfway through completion and when it's complete I will be updating to the new version.

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                    #39
                    Here is a sneak peek of what I'm working on for the next update:
                    [shot]http://forums.epicgames.com/attachment.php?attachmentid=13687&d=1383253133[/shot]

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                      #40
                      Here is a screenshot showing the result of generating code after parsing a file.
                      The code in the console is generated after parsing the file using the information retrieved.

                      [shot]http://forums.epicgames.com/attachment.php?attachmentid=13706[/shot]

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                        #41
                        Here is a sneak peek into another feature that might make it into the next update.
                        This is a test application for now:
                        [shot]http://imageshack.com/a/img14/5024/yigu.jpg[/shot]

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                          #42
                          My website is currently offline. I'm working to fix it.

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                            #43
                            The website is back online.

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                              #44
                              I really like your editor but since It still doesn't have the functionality like in Unreal X-Editor, I'm stuck in using Unreal X-Editor. But overall, In term of working environment, I can say your editor wins. I think because I really like the fact that it is so close to Microsoft Visual Studio. I'm waiting ...

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                                #45
                                Originally posted by PyroStrex View Post
                                I really like your editor but since It still doesn't have the functionality like in Unreal X-Editor, I'm stuck in using Unreal X-Editor. But overall, In term of working environment, I can say your editor wins. I think because I really like the fact that it is so close to Microsoft Visual Studio. I'm waiting ...
                                Thanks!

                                I'm still working on the parser, while at the same time I start to setup the rest of the application to use it for auto-completion, however writing a parser is no easy task and it is taking some time to get it to a state where I can test it with real classes and not just test code.

                                I may have some news this week, but I can't promise anything.

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