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Vehicle not showing damage

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    Vehicle not showing damage

    Hi,

    I have a working vehicle, with a material.

    I tried to mimic UT3's vehicle setup: I have a MaterialInstanceConstant, named MI_VH_vehicle_red (inherits from Material'VH_All.Materials.M_VH_All_Necris_Base'), and another, MI_VH_vehicle_red_BO, which inherit from Material'VH_All.Materials.M_VH_Burnout'.

    I also have a MaterialInstanceTimeVarying MITV_VH_vehicle_red_BO inheriting from MI_VH_vehicle_red_BO.
    I did the same settings than the Goliath.

    So WTF isnt damage showing? I mean, I can shoot the vehicle down, and it will show its damaged mesh material, like all wreckages.
    But until the very explosion of the vehicle, there is absolutely no clue that the ship is almost dead, the material is all nice and clean.
    I was expecting a progressive damaging.

    Is there any work to do beside materials, and declaring them in my uc file?

    Thanks.
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