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Mutator: Notify when a player is shooting

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    Mutator: Notify when a player is shooting

    Hello, I need a way to track when a player is firing without modifying the PlayerController. When a player starts shooting, the mutator should notify the event in some way so that I can track down the firing stats.
    Any suggestion?

    #2
    There is no mutator event for firing. If you could somehow change the default value of bGameRelevant to False for all projectile classes, then CheckReplacement would get called, but that property is set to True, not only for performance reasons, but also because trying to replace projectiles this way will just break things.

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      #3
      Thank you Wormbo, considering that you are the one that has replied to me I think that there is really no way to do that
      I will find another way, thank you so much.

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