Announcement

Collapse
No announcement yet.

UT3 Executing runtime error

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    UT3 Executing runtime error

    Log: Log file open, 02/21/10 23:21:17
    Init: Version: 3809
    Init: Epic Internal: 0
    Init: Compiled: Mar 26 2009 00:58:21
    Init: Command line: -mod=..\HMP -log - windowed
    Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: ----> Replacing ..\UTGame\Config\UTEditor.ini with ..\HMP\Config\UTEditor.ini
    Log: ----> Replacing ..\UTGame\Config\DefaultEditor.ini with ..\HMP\Config\DefaultEditor.ini
    Log: ----> Replacing ..\UTGame\Config\UTEngine.ini with ..\HMP\Config\UTEngine.ini
    Log: ----> Replacing ..\UTGame\Config\DefaultEngine.ini with ..\HMP\Config\DefaultEngine.ini
    Log: ----> Replacing ..\UTGame\Config\UTGame.ini with ..\HMP\Config\UTGame.ini
    Log: ----> Replacing ..\UTGame\Config\DefaultGame.ini with ..\HMP\Config\DefaultGame.ini
    Log: ----> Replacing ..\HMP\Config\UTEditor.ini with ..\HMP\Config\UTEditor.ini
    Log: ----> Replacing ..\HMP\Config\DefaultEditor.ini with ..\HMP\Config\DefaultEditor.ini
    Log: ----> Replacing ..\HMP\Config\UTEngine.ini with ..\HMP\Config\UTEngine.ini
    Log: ----> Replacing ..\HMP\Config\DefaultEngine.ini with ..\HMP\Config\DefaultEngine.ini
    Log: ----> Replacing ..\HMP\Config\UTGame.ini with ..\HMP\Config\UTGame.ini
    Log: ----> Replacing ..\HMP\Config\DefaultGame.ini with ..\HMP\Config\DefaultGame.ini
    Log: GConfig::LoadFile has loaded file: ..\HMP\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file: ..\HMP\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file: ..\HMP\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini
    Log: Deleting old log file Launch-backup-2010.02.21-23.21.17.log
    Init: Computer: JAFFERPC
    Init: User: Jaffer
    Init: CPU Page size=4096, Processors=4
    Init: High frequency timer resolution =2.597714 MHz
    Init: Memory total: Phys=1048575K Pagef=2097151K Virt=4194176K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: WinSock: I am Jaffer-PC (192.168.2.5:0)
    Init: Startup System Settings:
    Init: System Settings:
    Init: StaticDecals=false
    Init: DynamicDecals=false
    Init: DynamicLights=true
    Init: DynamicShadows=false
    Init: LightEnvironmentShadows=false
    Init: CompositeDynamicLights=true
    Init: DirectionalLightmaps=false
    Init: MotionBlur=false
    Init: DepthOfField=true
    Init: Bloom=true
    Init: QualityBloom=false
    Init: Distortion=true
    Init: DropParticleDistortion=true
    Init: SpeedTreeLeaves=true
    Init: SpeedTreeFronds=true
    Init: OnlyStreamInTextures=false
    Init: LensFlares=false
    Init: FogVolumes=true
    Init: FloatingPointRenderTargets=true
    Init: Trilinear=true
    Init: OneFrameThreadLag=true
    Init: UseVsync=false
    Init: UpscaleScreenPercentage=true
    Init: Fullscreen=true
    Init: AllowD3D10=true
    Init: EnableHighPolyChars=false
    Init: SkeletalMeshLODBias=0
    Init: ParticleLODBias=2
    Init: DetailMode=0
    Init: ShadowFilterQualityBias=-1
    Init: MaxAnisotropy=0
    Init: MaxMultisamples=1
    Init: MinShadowResolution=32
    Init: MaxShadowResolution=512
    Init: ResX=800
    Init: ResY=600
    Init: ScreenPercentage=100.000
    Init: SceneCaptureStreamingMultiplier=1.000
    Init: FoliageDrawRadiusMultiplier=0.000
    Init: ShadowTexelsPerPixel=2.000
    Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
    Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
    Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
    Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Level2
    Init: WorldDetail=Level2
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage=100
    Init: UpscaleScreenPercentage=1
    Init: ResX= 800
    Init: ResY= 600
    Init: Fullscreen=1
    Init: AllowMotionBlur=0
    Init: OS stats:
    Init: Windows XP Service Pack 2
    Init: RemoteDesktop=0
    Init: Memory stats:
    Init: Physical: 1023MB
    Init: Virtual: 4095MB
    Init: PageFile: 2047MB
    Init: CPU stats:
    Init: MeasuredPerformanceTime: 351.355 (stored result)
    Init: Hyperthreaded: 1
    Init: NumProcessorsPerCPU: 1
    Init: NumLogicalProcessors: 4
    Init: NumPhysicalProcessors: 4
    Init: MaxSpeed: 2667
    Init: CurrentSpeed: 2667
    Init: CoresPerProcessor: 4
    Init: IsOnBattery: 0
    Init: BatteryLevel: -1
    Init: Manufacturer: Intel
    Init: CPUName: Unknown INTEL CPU
    Init: L1CacheSize: 32
    Init: L2CacheSize: -1
    Init: Architecture: x86
    Init: GPU stats:
    Init: VendorID: 000010DE
    Init: DeviceID: 0000040E
    Init: DriverVersion: 8.17.11.9621
    Init: DeviceName: NVIDIA Quadro FX 570
    Init: DriverName: nvd3dum.dll
    Init: PixelShaderVersion: 3
    Init: VertexShaderVersion: 3
    Init: VRAMQuantity: 256
    Init: DedicatedVRAM: 241
    Init: AdapterCount: 1
    Init: SupportsHardwareTnL: 1
    Init: GPU DeviceID not found in ini.
    Init: Machine detected compatibility level: Composite: 2. CPU: 3. GPU: 2.
    Init: Previous detected compatibility level: Composite: 2. CPU: 3. GPU: 2.
    Error: Error reading attributes for 'C:\Program Files (x86)\Unreal Tournament 3\Binaries\..\HMP\Unpublished\Script\HMP.u'
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log: version 1.710000
    Log: licensee Unreal Engine 3 Licensee
    Log: project Unreal Engine 3 Project
    Log: Preloading (default) startup map UTFrontEnd
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(0 legacy, 0 redundant), 2950 materials
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
    Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy. int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
    Log: 100042 objects as part of root set at end of initial load.
    Log: 0 out of 0 bytes used by permanent object pool.
    Log: Initializing Engine...
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Failed to find Package GuidCache_CookedPC to FullyLoad [FullyLoadType = 3, Tag = ]
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Init: ALAudio device requested : Generic Software
    Init: ALAudio device opened : Generic Software
    Init: AL_VENDOR : Creative Labs Inc.
    Init: AL_RENDERER : Software
    Init: AL_VERSION : 1.1
    Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
    Init: Device supports: ALC_EXT_EFX
    Init: Found EFX extension with 1 effect slots and 1 potential sends
    Init: ...'reverb' supported
    Init: ...'low pass filter' supported
    Init: XRAM : NO
    Init: ALAudioDevice initialized.
    Init: Client initialized
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
    Log: Performing DNS lookup for stunserver.org
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UT3GoldGame.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTEditorKeyBindings.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTGameContent.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTHMP.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTTutorialUI.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTtutorial_level.ini
    Critical: appError called:
    Critical: Assertion failed: LastOfficialMutatorIndex >= 0 [File:.\Src\UTUI_DataStores.cpp] [Line: 1637]

    Stack:
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Log: === Critical error: ===
    Assertion failed: LastOfficialMutatorIndex >= 0 [File:.\Src\UTUI_DataStores.cpp] [Line: 1637]

    Stack:

    RaiseException() Address = 0x7755b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
    CxxThrowException() Address = 0x73418e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a 1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\MSVCR 80.dll]
    Address = 0xbb4f92 (filename not found) [in C:\Program Files (x86)\Unreal Tournament 3\Binaries\UT3.exe]
    Address = 0xb542f9 (filename not found) [in C:\Program Files (x86)\Unreal Tournament 3\Binaries\UT3.exe]
    Address = 0xb5548e (filename not found) [in C:\Program Files (x86)\Unreal Tournament 3\Binaries\UT3.exe]
    Steam_GetAPICallResult() Address = 0x278ef547 (filename not found) [in C:\Program Files (x86)\Unreal Tournament 3\Binaries\steamclient.dll]

    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UALAudioDevice::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 02/21/10 23:21:36


    Can someone help me out
Working...
X