Hello all, i have been reading Forums and learning from many of you experts all sorts of stuff, But now i have run into my own problems and need help, here's my issues.
I have made a Melee combat mod with these weapons.
Sword
Spear
Bow and Arrow
Axe
shield
My shield needs to be able to block all these weapons especially the arrows
the arrows are UTprojectiles, the shield is a UTWeapon I have the shield attached to my player as a skeleton mesh component I can not get the collision to work right this is what I have tried so far.
using a physic's asset on my shield trying all the different collision options for physics assets with no luck.
I have tried per poly collision on my shield itself instead of line collision.
I have tried every variable possible in script to try and block projectiles with no luck.
I can go over more details with anybody that is willing to help, if someone can lend a hand I will be in their debt and willing to help them if I can, i am a game developer my self I work for a big game company but we do not use the UT3 engine at my studio I use it for my own personal use.
I have made a Melee combat mod with these weapons.
Sword
Spear
Bow and Arrow
Axe
shield
My shield needs to be able to block all these weapons especially the arrows
the arrows are UTprojectiles, the shield is a UTWeapon I have the shield attached to my player as a skeleton mesh component I can not get the collision to work right this is what I have tried so far.
using a physic's asset on my shield trying all the different collision options for physics assets with no luck.
I have tried per poly collision on my shield itself instead of line collision.
I have tried every variable possible in script to try and block projectiles with no luck.
I can go over more details with anybody that is willing to help, if someone can lend a hand I will be in their debt and willing to help them if I can, i am a game developer my self I work for a big game company but we do not use the UT3 engine at my studio I use it for my own personal use.
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