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Double Jump any time?

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  • Double Jump any time?

    It's one of those things I could never figure out.
    How can you enable double jump while falling? Normally you can only double jump when you at a certain height.

  • #2
    Nvm, just figure it out

    DoubleJumpThreshold=160.0

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    • #3
      I thought at first you were asking if you can initiate a jump after you walk off a ledge and begin falling. That is something I`ve been wondering. Does anyone know how to do that?

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      • #4
        Originally posted by J_Gau View Post
        I thought at first you were asking if you can initiate a jump after you walk off a ledge and begin falling. That is something I`ve been wondering. Does anyone know how to do that?
        I also want to know that.

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        • #5
          Still having trouble with this one. Been trying to add this to the function CheckJumpOrDuck in UTPlayerController:

          if ( Pawn.Physics != PHYS_Falling && bpressedjump )
          {
          Pawn.DoJump( bUpdating );
          }

          It compiles, but does not work. I think I may have a syntax error. Any suggestions?

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          • #6
            Well, unless I'm a spacktard, when you are falling you WILL have physics setting of phys_falling.

            So try switching the != to a ==?

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            • #7
              I thought the expression was 'smacktard"

              Thanks for the input. I'm a blundering noob for now.

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              • #8
                Originally posted by HideInLight View Post
                I also want to know that.
                If anyone is still trying to figure this out, you can edit "event Landed" in UTPawn.uc change from bReadyToDoubleJump=false to bReadyToDoubleJump=true. This also works with multiple jumps

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