Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

New UI Remote Event

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • New UI Remote Event

    Hello all. I'm trying to implement a remote event in the UI kismet, that I can trigger from the level's kismet. Unfortunately, there is only a activate level event for the UI kismet, not the other way around. So, I came up with a script for a "Remote Event" in UI, and it appears just fine, it just won't link the two events. I've looked through both the normal Remote Event in regular kismet and the activate level event and remote events in the UI editor kismet and normal kismet respectively. Let me know if you come up with anything, thanks!

    Here's the code I've been working on so far, I know I need some kind of function to link the two events:


    /*
    * New Remote Event for UISequences, which is not originally provided.
    *
    */

    class UIRemoteEvent extends UIEvent
    native(sequence);

    var() Name EventName;


    DefaultProperties
    {
    ObjName="UI Remote Event"

    EventName=DefaultEvent
    bPlayerOnly=FALSE
    }
Working...
X