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Hey how to make custom player input work

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  • Hey how to make custom player input work

    i messed around with this a while ago...

    i initially made a custom playercontroller that had an exec function that was called by my own custom binding in my custom player input class.

    i used the 'R' button (keyboard) and it worked fine... it turns out it worked fine cause R isnt normally used so it didnt need to overwrite anything.

    i recently used the same method to try to overwrite buttons 'F' and 'C'.... no matter what i do they just keep feigning and crouching. when i look at my custom config.ini it shows all the bindings not the ones in my player input class.

    how do you remove all previous bindings and make a player input class truly custom?!

  • #2
    Have you tried removing the F and C bindings from UTInput.ini?


    • #3
      but im using my own ini file.

      in my ini file (UTTW_System.ini) in the input section i have manually deleted the bindings there, pasted in my desired bindings and it doesnt do anything the first time, and then the second time i play its back to the default bindings. its saving out the input everytime i play.


      • #4
        Well before 1.3, I put the function I wanted as the F key under 'exec function FeignDeath' as a little hack. :P

        If you have a TC set up, the only way I know is doing what Alex D told me.

        Worked for me after I deleted FeignDeath from the UTGame.ini.