We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
You can use Localize( "YourSection", "YourVariable", "YourFile" ) this returns your localized string. You will have to place "YourFile.int" into
C:\Program Files\Unreal Tournament 3\UTGame\Localization\[language dir]\
YourFile.int would look like
[YourSection]
YourVariable=Hello!
I am not sure if these language files get downloaded if you place it on a server, i doubt it tbh.
You can always put string into your mutator config file if you define the variable as
var config string Varname
One of the issues I was having with localization was in the UI Editor. I assumed that the Data Browser stored all it's strings in INT files, however it was not working. I just tried placing my UI INT file in the game folder instead of the My Games area. This fixed the problem, although it would be nice if I could use the My Games area. Most likely a bug.
Keep in mind that ".int" is for the international/english version.
German requires .GER
Spanish requires .ESP
etc.
Just look at the official translations ...
Keep in mind that ".int" is for the international/english version.
German requires .GER
Spanish requires .ESP
etc.
Just look at the official translations ...
Comment