Originally posted by JaFO
View Post
Announcement
Collapse
No announcement yet.
Getting Started Compiling a Mod
Collapse
This is a sticky topic.
X
X
-
Has anyone noticed that the reported execution-time given by UT3 make is not even close to reality ?
At least on my system the commandlet has the nerves to tell me it took 0.00 seconds to execute when it didn't have to compile anything.
Yet the entire process requires +/- 20 seconds.
I've also noticed that I need to start UT3.COM when starting it from another process.
Is there any reason for this ? (except to confuse users ?).
// -- edit --
Just in case you think that messing with UnrealEditor.ini is too complicated you might want to take a look at a little helper-utility I wrote (it's the basis for a project of mine:
UT3 Magick builder
Comment
-
Originally posted by SwaTz0rs View PostI added mypackage to the UTeditor.ini but all i get when i run 'ut3 make -full' is
core - release
engine - release
gameframework - release
...
...
...
UTGameContent - release
//edit
when i run 'ut make' i get this message
Comment
-
You do have your sources in "mypackage\classes", do you ?
And did you try my MagickBuilder-utility ? (or see Beta-secion of this forum)
That should save you the trouble of trying to manually add those packages to UtEditor.ini ...
Comment
-
Okay, I'm following both the custom mid-game menu tutorial and this one, and when I tried to compile it, I got this:
So... I'm at a loss here. As far as I can see my filenames are fine, if that's what it's screaming about, and I can't think what else it could be. I'm sure I followed this word-for-word...
Comment
-
Originally posted by Mr. Pointless View PostOkay, I'm following both the custom mid-game menu tutorial and this one, and when I tried to compile it, I got this:
So... I'm at a loss here. As far as I can see my filenames are fine, if that's what it's screaming about, and I can't think what else it could be. I'm sure I followed this word-for-word...
Comment
-
mr pointless
open the file xCTFgame.uc
go the the line nº 6,
there is an error there, something has been bad written,
also open xTEstMidGamepanel.uc
go to the line nº5,
another error there, something bad written,
if you think you have followed word by word, copypaste the code, then look what happens
Comment
-
Originally posted by Geist View PostYep, I'm extending UTMutator... and nope, I don't have bExportMenuData=false. The strange thing is that after working on a few other mutators, I recompiled and it made 4 .ini files (for past mutators) in a row, as if it finally noticed the .ini files needed creating. *sigh*
So then, it eventually did create them, but I don't know why it's so inconsistent.
EDIT: For that matter, I don't see any .u files in the unpublished or the ..\script branches. I must be doing something wrong. I can see where it says Parsing UTMutator_MyMut on the commandline, but no .u nor .ini's?
Comment
-
k, I am hesitant to post cause I know I should be able to figure this out, but it is driving me nuts. I've worked on it for 2 days now and I still get the same thing. Here is my error:
Code:--------------------UTGame - Release-------------------- --------------------UTEditor - Release-------------------- --------------------UTGameContent - Release-------------------- --------------------HelloWorld - Release-------------------- Analyzing... C:\Program Files\Unreal Tournament 3\Development\Src\HelloWorld\Classes\HW_Mutator.uc(1) : Error, Bad class definition ''/''/378/1 Compile aborted due to errors. Warning/Error Summary --------------------- C:\Program Files\Unreal Tournament 3\Development\Src\HelloWorld\Classes\HW_Mutator.uc(1) : Error, Bad class definition ''/''/378/1 Failure - 1 error(s), 0 warning(s) Execution of commandlet took: 8.98 seconds
Here is my actual code:
Code:class HW_Mutator extends UTMutator; function InitMutator(string Options, out string ErrorMessage) { loginternal( "Hello World" ); Super.InitMutator(Options, ErrorMessage); }
Comment
Comment