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Marionette with Chain Simulation

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    Marionette with Chain Simulation


    I am creating a simulation of a life sized marionette. I am using chain-links instead of string. I created a Physics asset from a length of chain I rigged. The Physics asset works great by itself, but I am having trouble connecting the physics chain to two other assets. One end is connected to a limb of the body(hand), while the other end is connected to an animated object that when moved, simulates a pull on the chain making the hand move up or down.

    My physics asset does not stay connected to the two objects.

    Does anyone know how to connect a length of chain(physics asset) from one rigid body(actor) to an animated actor?

    i.e. Creating a wrecking ball with a chain(physics asset), while the part where the chain attaches to, is able to animate left, right, up and down?

    Thanks everyone!