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How to replace alpha testing with alpah blend for iOS with UDK?

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    How to replace alpha testing with alpah blend for iOS with UDK?

    Hi, I built a scene with a lots of tree, those tree leafs are alpha testing material. I did a search on the web, and found that iOS developer center suggests to use alpha blend to replace the alpha testing. and do some triangles sorting at the loading time, then render those mesh with alpha blending and depth write.
    So my question, what I should do eanble the depth write for those tree meshes in UDK?
    By the way,my trees are static meshes.

    #2
    My question is..

    - How are so many people incapable of posting in the correct forum??

    - THIS IS NOT FU_ING UDK ---

    - this is worse that be asking to cook the same map 15 times, and i think everything will agree by now that these UDK questions are getting extremely irritating-
    -
    - would you go to a mercedes forum and ask them how to change the angel lights on an M3?

    Forum>Unreal Tournament 3>Troubleshooting & Technology

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