My editor Crashes every time i try to build all with my level it only crashes when it gets all the way through trying to light the level and create light maps can anyone help me????? My Log file is below.
Code:
Log: Log file open, 06/09/12 10:37:55 Cmd: MAP LOAD FILE="C:\Documents and Settings\Brandon\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps\DM-Home.ut3" Log: Encountered missing default brush - spawning new one Log: No correct parent found for 'UIStateSequence_4'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Focused_0.UIStateSequence_4' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_1'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.MouseBoundsLabel.UIState_Disabled_0.UIStateSequence_1' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_0'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.MouseBoundsLabel.UIState_Enabled_0.UIStateSequence_0' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_5'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Active_0.UIStateSequence_5' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_3'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Disabled_1.UIStateSequence_3' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_2'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Enabled_1.UIStateSequence_2' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_6'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Pressed_0.UIStateSequence_6' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_7'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_TargetedTab_0.UIStateSequence_7' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_1'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGames.UIState_Disabled_0.UIStateSequence_1' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_0'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGames.UIState_Enabled_0.UIStateSequence_0' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_1'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGameVotes.UIState_Disabled_0.UIStateSequence_1' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_0'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGameVotes.UIState_Enabled_0.UIStateSequence_0' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_36'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Active_8.UIStateSequence_36' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_35'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Disabled_8.UIStateSequence_35' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_34'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Enabled_8.UIStateSequence_34' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_37'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Pressed_8.UIStateSequence_37' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_32'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Active_7.UIStateSequence_32' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_31'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Disabled_7.UIStateSequence_31' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_30'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Enabled_7.UIStateSequence_30' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_33'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Pressed_7.UIStateSequence_33' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_40'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Active_9.UIStateSequence_40' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_39'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Disabled_9.UIStateSequence_39' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_38'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Enabled_9.UIStateSequence_38' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_41'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Pressed_9.UIStateSequence_41' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_29'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Active_6.UIStateSequence_29' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_27'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Disabled_6.UIStateSequence_27' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_26'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Enabled_6.UIStateSequence_26' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_28'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Pressed_6.UIStateSequence_28' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_24'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Active_5.UIStateSequence_24' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_22'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Disabled_5.UIStateSequence_22' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_21'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Enabled_5.UIStateSequence_21' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_23'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Focused_1.UIStateSequence_23' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_25'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Pressed_5.UIStateSequence_25' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_9'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.UIState_Disabled_2.UIStateSequence_9' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_8'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.UIState_Enabled_2.UIStateSequence_8' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_10'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.UIState_Focused_1.UIStateSequence_10' into the command window to determine how this sequence object is being referenced. Log: Finished looking for orphan Actors (0.025 secs) Cmd: MAP CHECKDEP DONTCLEARMESSAGES Cmd: ACTOR SELECT NONE Cmd: SELECT NONE Cmd: CAMERA ALIGN Log: Aligned camera to fit all selected actors. Cmd: ACTOR SELECT NONE Cmd: SELECT NONE Cmd: DELETE Cmd: ACTOR DELETE Log: EditorDestroyActor Clear paths rebuilt Log: Deleted 32 Actors (0.668 secs) Cmd: ACTOR SELECT NONE Cmd: SELECT NONE Cmd: CAMERA ALIGN Log: Aligned camera to fit all selected actors. Cmd: DELETE Cmd: ACTOR DELETE Log: Deleted 24 Actors (0.643 secs) Cmd: ACTOR SELECT NONE Cmd: SELECT NONE Cmd: CAMERA ALIGN Log: Aligned camera to fit all selected actors. Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Warning: Unknown hit proxy type 'HWidgetAxis' in FEditorLevelViewportClient::ProcessClick() Cmd: DELETE Cmd: ACTOR DELETE Log: Deleted 1 Actors (0.659 secs) Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Error: Error reading attributes for 'C:\Program Files\Steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\DM-Home_Auto1.ut3' Log: ULevel::BuildStreamingData took 0.090 seconds. Log: COOKEDPHYSICS: BSP 335.32 KB Log: Increasing size of CachedMaterials to 1 for Terrain_0 Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 184 shaders(0 legacy, 0 redundant), 24 materials Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(0 legacy, 160 redundant), 2950 materials Log: Material TerrainMaterialResource:GrassFloor01 has outdated uniform expressions; regenerating. Log: Save=20509.032293 Log: Moving 'C:\Program Files\Steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\Save.tmp' to 'C:\Program Files\Steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\DM-Home_Auto1.ut3' Log: Save=335.842405 Log: Moving '..\UTGame\CookedPC\Save.tmp' to '..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Warning: Unknown hit proxy type 'HWidgetAxis' in FEditorLevelViewportClient::ProcessClick() Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Warning: Unknown hit proxy type 'HWidgetAxis' in FEditorLevelViewportClient::ProcessClick() Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Log: ULevel::BuildStreamingData took 0.028 seconds. Log: COOKEDPHYSICS: BSP 335.32 KB Log: Increasing size of CachedMaterials to 1 for Terrain_0 Log: Material TerrainMaterialResource:GrassFloor01 has outdated uniform expressions; regenerating. Log: Save=3462.043919 Log: Moving 'C:\Program Files\Steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\Save.tmp' to 'C:\Program Files\Steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\DM-Home_Auto2.ut3' Log: Save=340.094062 Log: Moving '..\UTGame\CookedPC\Save.tmp' to '..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Log: ULevel::BuildStreamingData took 0.029 seconds. Log: COOKEDPHYSICS: BSP 335.32 KB Log: Increasing size of CachedMaterials to 1 for Terrain_0 Log: Material TerrainMaterialResource:GrassFloor01 has outdated uniform expressions; regenerating. Log: Save=2580.338563 Log: Moving 'C:\Program Files\Steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\Save.tmp' to 'C:\Program Files\Steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\DM-Home_Auto3.ut3' Log: Save=362.226205 Log: Moving '..\UTGame\CookedPC\Save.tmp' to '..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Cmd: DUPLICATE Cmd: ACTOR DUPLICATE Log: Built Phys StaticMesh Cache: 302.407 ms Log: COOKEDPHYSICS: 1 TriMeshes (49.421875 KB), 67 Convex Hulls (77.626953 KB) - Total 127.048828 KB Log: ULevel::BuildStreamingData took 0.030 seconds. Log: COOKEDPHYSICS: BSP 335.32 KB Log: Increasing size of CachedMaterials to 1 for Terrain_0 Log: Material TerrainMaterialResource:GrassFloor01 has outdated uniform expressions; regenerating. Log: Save=2452.096565 Log: Moving 'C:\Documents and Settings\Brandon\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps\Save.tmp' to 'C:\Documents and Settings\Brandon\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps\DM-Home.ut3' Log: Save=325.115622 Log: Moving '..\UTGame\CookedPC\Save.tmp' to '..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' Log: Built Phys StaticMesh Cache: 277.354 ms Log: COOKEDPHYSICS: 1 TriMeshes (49.421875 KB), 67 Convex Hulls (77.626953 KB) - Total 127.048828 KB Log: ULevel::BuildStreamingData took 0.033 seconds. Log: COOKEDPHYSICS: BSP 335.32 KB Log: Increasing size of CachedMaterials to 1 for Terrain_0 Log: Material TerrainMaterialResource:GrassFloor01 has outdated uniform expressions; regenerating. Log: Save=2481.335477 Log: Moving 'C:\Documents and Settings\Brandon\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps\Save.tmp' to 'C:\Documents and Settings\Brandon\My Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps\DM-Home.ut3' Log: Save=331.125045 Log: Moving '..\UTGame\CookedPC\Save.tmp' to '..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' Log: UTScout_0 add special paths Log: Adding special UT paths to DM-Home Log: SET paths rebuilt Cmd: MAP CHECK DONTCLEARMESSAGES Log: Build time (0:01) Log: Static lighting kd-tree: 12373 vertices, 6447 triangles Log: Illumination: 555.32 seconds ( 12.27 seconds encoding lightmaps) Log: 555.54 thread-seconds Cmd: MAP CHECK DONTCLEARMESSAGES Log: Build time (9:20) Critical: appError called: Critical: Couldn't find Shader TBasePassVertexShaderFDirectionalLightMapTexturePolicyFNoDensityPolicy for Material Resource TerrainMaterialResource:GrassFloor01! With VF=FTerrainFullMorphVertexFactory, Platform=PC-D3D-SM2 ShouldCache: Mat=1, VF=1, Shader=0 Material Usage = MLM_Phong, BLEND_Opaque, Special=0, TwoSided=0, Masked=0, Distorted=0, Skinned=0, Particle=0, Terrain=1, Decal=0, Speedtree=0, Foliage=0, LensFlare=0 Critical: Windows GetLastError: The operation completed successfully. (0) Log: === Critical error: === Couldn't find Shader TBasePassVertexShaderFDirectionalLightMapTexturePolicyFNoDensityPolicy for Material Resource TerrainMaterialResource:GrassFloor01! With VF=FTerrainFullMorphVertexFactory, Platform=PC-D3D-SM2 ShouldCache: Mat=1, VF=1, Shader=0 Material Usage = MLM_Phong, BLEND_Opaque, Special=0, TwoSided=0, Masked=0, Distorted=0, Skinned=0, Particle=0, Terrain=1, Decal=0, Speedtree=0, Foliage=0, LensFlare=0 RaiseException() Address = 0x7c812afb (filename not found) CxxThrowException() Address = 0x78158e89 (filename not found) Address = 0xbb4f92 (filename not found) Address = 0xe8781b4c (filename not found) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 06/09/12 11:31:12
Comment