Announcement

Collapse
No announcement yet.

inconsistency from matinee to in game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    inconsistency from matinee to in game

    I've been working on a Machinima and I was doing ok for a while but the last few bits of animation have been causing some premature balding. I've set up a very simple green screen box level to get some animations chroma-keyed into some other engines. The animations are playing fine in the matinee viewer but when I close it and use the in game editor one of the skeletal meshes will either change orientation or stop animating entirely. If it is rotation I change it so it should be lined up correctly and it just does something else. I've been trying for hours and I'm going to have to take a break for the night before I take to breaking the computer. Please let me know if this is something that you've come across and conquered.

    #2
    Premature balding?!
    I recommend this.

    Comment

    Working...
    X