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    Yes, it seems the gamespy datacenter is being moved and UT3 is down in the US for another 3 hours.

    Here's another thread where we talk about it:

    http://forums.epicgames.com/showthread.php?t=742644

    Unfortunately there seems to be a bug in UT3 that is being triggered during this move which makes this situation very confusing and frustrating for us.

    Leave a comment:


  • started a topic game won't start

    game won't start

    so yeah my game won't run now, here is a log

    Log: Log file open, 08/26/10 06:42:38
    Init: Version: 3797
    Init: Epic Internal: 0
    Init: Compiled: Mar 3 2009 09:00:27
    Init: Command line:
    Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini
    Log: Deleting old log file Launch-backup-2010.08.26-06.42.38.log
    Init: Computer: XP3
    Init: User: Administrator
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =3.579545 MHz
    Init: Memory total: Phys=2078180K Pagef=4194303K Virt=2097024K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: WinSock: I am XP3 (192.168.1.3:0)
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: Startup System Settings:
    Init: System Settings:
    Init: StaticDecals=true
    Init: DynamicDecals=true
    Init: DynamicLights=true
    Init: DynamicShadows=false
    Init: LightEnvironmentShadows=true
    Init: CompositeDynamicLights=true
    Init: DirectionalLightmaps=true
    Init: MotionBlur=false
    Init: DepthOfField=false
    Init: Bloom=false
    Init: QualityBloom=false
    Init: Distortion=true
    Init: DropParticleDistortion=true
    Init: SpeedTreeLeaves=true
    Init: SpeedTreeFronds=true
    Init: OnlyStreamInTextures=false
    Init: LensFlares=true
    Init: FogVolumes=true
    Init: FloatingPointRenderTargets=true
    Init: Trilinear=false
    Init: OneFrameThreadLag=true
    Init: UseVsync=false
    Init: UpscaleScreenPercentage=true
    Init: Fullscreen=true
    Init: AllowD3D10=true
    Init: EnableHighPolyChars=false
    Init: SkeletalMeshLODBias=0
    Init: ParticleLODBias=1
    Init: DetailMode=1
    Init: ShadowFilterQualityBias=0
    Init: MaxAnisotropy=4
    Init: MaxMultisamples=1
    Init: MinShadowResolution=32
    Init: MaxShadowResolution=512
    Init: ResX=640
    Init: ResY=480
    Init: ScreenPercentage=100.000
    Init: SceneCaptureStreamingMultiplier=1.000
    Init: FoliageDrawRadiusMultiplier=0.500
    Init: ShadowTexelsPerPixel=2.000
    Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
    Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
    Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
    Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1)
    Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0)
    Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Level3
    Init: WorldDetail=Custom
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage=100
    Init: UpscaleScreenPercentage=1
    Init: ResX= 640
    Init: ResY= 480
    Init: Fullscreen=1
    Init: AllowMotionBlur=0
    Init: OS stats:
    Init: Windows XP Service Pack 3
    Init: RemoteDesktop=0
    Init: Memory stats:
    Init: Physical: 2029MB
    Init: Virtual: 2047MB
    Init: PageFile: 4095MB
    Init: CPU stats:
    Init: MeasuredPerformanceTime: 483.469 (stored result)
    Init: Hyperthreaded: 1
    Init: NumProcessorsPerCPU: 1
    Init: NumLogicalProcessors: 2
    Init: NumPhysicalProcessors: 2
    Init: MaxSpeed: 2200
    Init: CurrentSpeed: 2200
    Init: CoresPerProcessor: 2
    Init: IsOnBattery: 0
    Init: BatteryLevel: -1
    Init: Manufacturer: Intel
    Init: CPUName: Unknown INTEL CPU
    Init: L1CacheSize: 32
    Init: L2CacheSize: -1
    Init: Architecture: x86
    Init: GPU stats:
    Init: VendorID: 000010DE
    Init: DeviceID: 00000611
    Init: DriverVersion: 6.14.11.9562
    Init: DeviceName: NVIDIA GeForce 8800 GT
    Init: DriverName: nv4_disp.dll
    Init: PixelShaderVersion: 3
    Init: VertexShaderVersion: 3
    Init: VRAMQuantity: 512
    Init: DedicatedVRAM: 504
    Init: AdapterCount: 1
    Init: SupportsHardwareTnL: 1
    Init: GPU DeviceID not found in ini.
    Init: Machine detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
    Init: Previous detected compatibility level: Composite: 3. CPU: 4. GPU: 3.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log: version 1.710000
    Log: licensee Unreal Engine 3 Licensee
    Log: project Unreal Engine 3 Project
    Log: Preloading (default) startup map UTFrontEnd
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
    Log: A mod has been loaded via file 'LocalShaderCache-PC-D3D-SM3', award progress has been disabled...
    Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 5803 shaders(0 legacy, 0 redundant), 778 materials
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 1348 redundant), 2548 materials
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini
    Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy. int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int
    Log: 99894 objects as part of root set at end of initial load.
    Log: 0 out of 0 bytes used by permanent object pool.
    Log: Initializing Engine...
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
    Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Init: ALAudio device requested :
    Init: ALAudio device opened : Generic Software
    Init: AL_VENDOR : Creative Labs Inc.
    Init: AL_RENDERER : Software
    Init: AL_VERSION : 1.1
    Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
    Init: Device supports: ALC_EXT_EFX
    Init: Found EFX extension with 1 effect slots and 1 potential sends
    Init: ...'reverb' supported
    Init: ...'low pass filter' supported
    Init: XRAM : NO
    Init: ALAudioDevice initialized.
    Init: Client initialized
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
    Error: GameSpy services are unavailable
    Log: Performing DNS lookup for stunserver.org
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTBattleMOD.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTComp.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTInput-old.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTInput2.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTMutator_FreeFOV.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTTalkingIcon.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTutcomp3v4b1.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\UTutcomp3v4b2.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\DLC_MapInfo.ini
    Log: GConfig::Find has loaded file: ..\UTGame\Config\TitanPack.ini
    PlayerManagement: Creating new player with ControllerId 0
    PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
    Log: Browse: UTFrontEnd?Name=coyoteut?team=255
    Log: Award progress has now been fully reenabled!
    Log: LoadMap: UTFrontEnd?Name=coyoteut?team=255
    Log: Virtual memory allocation size: 234.82 MByte (246231040 Bytes)
    Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
    Log: Game class is 'UTEntryGame'
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Novodex Terrain Creation (Terrain_1): 0.304509 ms
    Log: Novodex Terrain Creation (Terrain_0): 0.284951 ms
    Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_Female A
    Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_P review_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA
    PerfWarning: InstanceGeom: 4.861541 ms - 427 Convex, Terrain 0.578564 ms, PerTriSM 0.000000 ms, InitArticulated 0.062298 ms, BodyInst Alloc 5.564686 ms, InitBody 58.754906 ms
    PerfWarning: NxActor Creation: 41.303813 ms
    Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2010.08.26-06.42.54
    Log: Bringing up level for play took: 0.088337
    Critical: appError called:
    Critical: Assertion failed: GPHandle [File:.\Src\OnlineSubsystemGameSpy.cpp] [Line: 4254]

    Stack:
    Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299)
    Log: === Critical error: ===
    Assertion failed: GPHandle [File:.\Src\OnlineSubsystemGameSpy.cpp] [Line: 4254]

    Stack:

    RaiseException() Address = 0x7c812aeb (filename not found)
    CxxThrowException() Address = 0x78158e89 (filename not found)
    Address = 0xbb4c52 (filename not found)
    Address = 0xe8781b4c (filename not found)
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