Hi sorry about my first post here being one asking for help but i have tried my hand at creating a custom character for UT3 using 3DsMax. Everything went fine up to the point I actually played the character in game, on the selection screen it worked fine all the rigging textures working etc. In game though the arms seem attached to the pelvis with the hands in an odd direction. The weapons also lie lengthways across the pelvis with the front of the gun directed to the left. The textures of the arm also appear black. I've looked all over but can't seem to find a reference to this issue. I assumed it was a rigging issue and that the textures didn't match up to the EPIC guidelines but I have re-rigged it twice and even redone the textures but seem to run into the same issue. Knowing my luck it'll just be me doing the same thing each time but as I said I can't find anything about it. If there's something about it already posted sorry about reposting and could you point me in the right direction. Any help is appreciated and thank you in advance.