Ran into an odd problem over in my other thread http://utforums.epicgames.com/showthread.php?t=721951- getting it all working in the engine and finally got around to testing that it all works and it throws an error....
I can spawn my vehicle fine, I can get into my vehicle and shoot the guns and I can even reverse it- but when I press forward (and sometimes reverse/direction) the game crashes. My Log is;
(deleted some of the Log header, so that the post would be within the word limit)
Im guessing out of that log its the "MotorTorque" critical error. I'm not sure what I can do to fix this. I've checked all of my files against 2 vehicle I know that are working correctly and there doesnt seem to be any differences (except they work and this one doesnt!).
Anyone got any ideas about it? Any help appreciated
I can spawn my vehicle fine, I can get into my vehicle and shoot the guns and I can even reverse it- but when I press forward (and sometimes reverse/direction) the game crashes. My Log is;
(deleted some of the Log header, so that the post would be within the word limit)
Code:
Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\Subtitles.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameCredits.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-avalanche.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\WAR-ColdHarbor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\WAR-Confrontation.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-downtown.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-downtown_necris.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-dusk.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-floodgate.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\WAR-Hostile.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-islander.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-islander_necris.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-marketdistrict.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-onyxcoast.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-powersurge.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-serenity.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-serenity_necris.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-sinkhole.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-tankcrossing.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-torlan.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-torlan_leviathan.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\war-torlan_necris.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\WebAdmin.int Log: GConfig::Find has loaded file: ..\UTGame\Config\DLC_MapInfo.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\TitanPack.ini Log: Failed to create browser pane (5) with class WxTerrainBrowser and name TerrainBrowser Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\BuildGeometry.tga) Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\BuildLighting.tga) Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\BuildPaths.tga) Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\BuildCoverNodes.tga) Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\BuildAll.tga) Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\Play.tga) Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\PlayPS.tga) Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\PlayXB.tga) Log: GConfig::LoadFile has loaded file: ..\Engine\Localization\int\EditorTips.int Cmd: MAP LOAD FILE="C:\Users\Cojones\Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps\DM-Test.ut3" Log: Encountered missing default brush - spawning new one Log: No correct parent found for 'UIStateSequence_4'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Focused_0.UIStateSequence_4' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_1'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.MouseBoundsLabel.UIState_Disabled_0.UIStateSequence_1' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_0'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.MouseBoundsLabel.UIState_Enabled_0.UIStateSequence_0' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_5'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Active_0.UIStateSequence_5' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_3'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Disabled_1.UIStateSequence_3' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_2'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Enabled_1.UIStateSequence_2' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_6'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Pressed_0.UIStateSequence_6' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_7'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_TargetedTab_0.UIStateSequence_7' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_1'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGames.UIState_Disabled_0.UIStateSequence_1' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_0'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGames.UIState_Enabled_0.UIStateSequence_0' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_1'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGameVotes.UIState_Disabled_0.UIStateSequence_1' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_0'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGameVotes.UIState_Enabled_0.UIStateSequence_0' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_36'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Active_8.UIStateSequence_36' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_35'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Disabled_8.UIStateSequence_35' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_34'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Enabled_8.UIStateSequence_34' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_37'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Pressed_8.UIStateSequence_37' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_32'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Active_7.UIStateSequence_32' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_31'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Disabled_7.UIStateSequence_31' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_30'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Enabled_7.UIStateSequence_30' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_33'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Pressed_7.UIStateSequence_33' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_40'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Active_9.UIStateSequence_40' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_39'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Disabled_9.UIStateSequence_39' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_38'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Enabled_9.UIStateSequence_38' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_41'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Pressed_9.UIStateSequence_41' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_29'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Active_6.UIStateSequence_29' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_27'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Disabled_6.UIStateSequence_27' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_26'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Enabled_6.UIStateSequence_26' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_28'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Pressed_6.UIStateSequence_28' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_24'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Active_5.UIStateSequence_24' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_22'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Disabled_5.UIStateSequence_22' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_21'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Enabled_5.UIStateSequence_21' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_23'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Focused_1.UIStateSequence_23' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_25'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Pressed_5.UIStateSequence_25' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_9'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.UIState_Disabled_2.UIStateSequence_9' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_8'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.UIState_Enabled_2.UIStateSequence_8' into the command window to determine how this sequence object is being referenced. Log: No correct parent found for 'UIStateSequence_10'. Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.UIState_Focused_1.UIStateSequence_10' into the command window to determine how this sequence object is being referenced. Log: Finished looking for orphan Actors (0.009 secs) Cmd: MAP CHECKDEP DONTCLEARMESSAGES Cmd: DELETE Cmd: ACTOR DELETE Log: EditorDestroyActor Clear paths rebuilt Log: Deleted 1 Actors (0.972 secs) Cmd: ACTOR ADD CLASS=UTVehicleFactory_Bike Log: Attempting to add actor of class 'UTVehicleFactory_Bike' to level at -128.00,-4448.00,-432.00 Cmd: MAP REBUILD ALLVISIBLE Log: bspBuild built 6 convex polys into 6 nodes Log: bspBuild built 6 convex polys into 6 nodes Log: Found 0 coplanar sets in 12 Log: BspMergeCoplanars reduced 12->12 Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: bspBuildBounds: Generated 78 hulls Log: bspBuild built 12 convex polys into 12 nodes Log: Found 2 zones Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: bspBuildBounds: Generated 78 hulls Log: Portalized: 12 portals, 0 zone portals (0 fragments), 7 leaves, 12 nodes Log: MergeNearPoints merged 7/23, collapsed 0 Log: Processed 0 T-points, linked: 48/48 sides Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: bspBuildBounds: Generated 78 hulls Log: Found 0 coplanar sets in 12 Log: BspMergeCoplanars reduced 12->12 Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: bspBuildBounds: Generated 78 hulls Log: bspBuild built 12 convex polys into 12 nodes Log: Found 2 zones Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: FilterBound: Got coplanar Log: FilterBound: Got inficoplanar Log: bspBuildBounds: Generated 78 hulls Log: Portalized: 12 portals, 0 zone portals (0 fragments), 7 leaves, 12 nodes Log: MergeNearPoints merged 0/16, collapsed 0 Log: Processed 0 T-points, linked: 48/48 sides Log: UTScout_2 add special paths Log: Adding special UT paths to DM-Test Log: SET paths rebuilt Log: Static lighting kd-tree: 48 vertices, 24 triangles Log: Illumination: 10.49 seconds ( 2.43 seconds encoding lightmaps) Log: 41.97 thread-seconds Cmd: MAP CHECK DONTCLEARMESSAGES Log: Build time (0:11) Log: ==== Worlds needing PIE Save: Log: DM-Test Log: ==== 1 total Log: Built Phys StaticMesh Cache: 0.009 ms Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 0 Convex Hulls (0.000000 KB) - Total 0.000000 KB Log: ULevel::BuildStreamingData took 0.009 seconds. Log: COOKEDPHYSICS: BSP 3.83 KB Log: Save=152.914355 Log: Moving 'c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\Save.tmp' to 'c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\UEDPIE_DM-Test.ut3' Cmd: MAP LOAD PLAYWORLD=1 FILE="UEDPIE_DM-Test" Log: Finished looking for orphan Actors (0.009 secs) Log: Spawned Clear paths rebuilt Log: Game class is 'UTDeathmatch' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: *** WARNING - PATHS MAY NOT BE VALID *** Log: Bringing World UEDPIE_DM-Test.TheWorld up for play (0) at 2010.04.05-00.30.12 ScriptLog: Current map was not found within the active map list ScriptLog: Destroying WebServer Log: Bringing up level for play took: 0.021701 PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: EditorPlayer_0 ScriptWarning: UTUIDataProvider_OnlineFriends Transient.UTUIDataProvider_OnlineFriends_1 (Function Engine.UIDataProvider_OnlineFriends:OnRegister:01F7) No OnlineSubsystem present. Can't retrieve friends for player (0) ScriptWarning: UIDataProvider_OnlinePlayers Transient.UIDataProvider_OnlinePlayers_1 (Function Engine.UIDataProvider_OnlinePlayers:OnRegister:014B) No OnlineSubsystem present. Can't retrieve recent players list for player (0) ScriptWarning: UIDataProvider_OnlineClanMates Transient.UIDataProvider_OnlineClanMates_1 (Function Engine.UIDataProvider_OnlineClanMates:OnRegister:0139) No OnlineSubsystem present. Can't retrieve clan mates for player (0) ScriptWarning: UIDataProvider_OnlineProfileSettings Transient.UIDataProvider_OnlineProfileSettings_1 (Function Engine.UIDataProvider_OnlineProfileSettings:OnRegister:0202) No OnlineSubsystem present. Can't retrieve profile for player (0) Log: UTPlayerController_0 got player EditorPlayer_0 ScriptWarning: UTPlayerController UEDPIE_DM-Test.TheWorld:PersistentLevel.UTPlayerController_0 (Function UTGame.UTPlayerController:ClientSetOnlineStatus:001F) Accessed None 'OnlineSub' ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 ScriptWarning: UTPlayerController UEDPIE_DM-Test.TheWorld:PersistentLevel.UTPlayerController_0 (Function UTGame.UTPlayerController:ClientSetOnlineStatus:02C0) Accessed None 'OnlineSub' ScriptWarning: UTPlayerController UEDPIE_DM-Test.TheWorld:PersistentLevel.UTPlayerController_0 (Function UTGame.UTPlayerController:ClientSetOnlineStatus:02C8) Accessed None ScriptWarning: UTPlayerController UEDPIE_DM-Test.TheWorld:PersistentLevel.UTPlayerController_0 (Function UTGame.UTPlayerController:CharacterProcessingComplete:0140) Accessed None 'OnlineSub' ScriptWarning: UTPlayerController UEDPIE_DM-Test.TheWorld:PersistentLevel.UTPlayerController_0 (Function UTGame.UTPlayerController:CharacterProcessingComplete:0148) Accessed None Cmd: SETSOUNDMODE 0 ScriptLog: START MATCH ScriptLog: Num Matches Played: 0 Cmd: use Cmd: SETSOUNDMODE 0 Cmd: SETSOUNDMODE 0 Log: Large/Invalid MotorTorque! -1.#INF00 (in UTVehicle_Bike_Content_0) Critical: appError called: Critical: Assertion failed: !Torque.ContainsNaN() [File:.\Src\UnSVehicle.cpp] [Line: 984] Stack: Critical: Windows GetLastError: The operation completed successfully. (0) Log: === Critical error: === Assertion failed: !Torque.ContainsNaN() [File:.\Src\UnSVehicle.cpp] [Line: 984] Stack: RaiseException() Address = 0x74e1b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] CxxThrowException() Address = 0x726f8e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\MSVCR80.dll] Address = 0xbb4f92 (filename not found) [in c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\UT3.exe] Address = 0xb542f9 (filename not found) [in c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\UT3.exe] Address = 0xb5548e (filename not found) [in c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\UT3.exe] Address = 0xbd3bdd (filename not found) [in c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\UT3.exe] Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 04/05/10 00:30:29
Anyone got any ideas about it? Any help appreciated
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