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Custom Vehicle Issues - MotorTorque?

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    Custom Vehicle Issues - MotorTorque?

    Ran into an odd problem over in my other thread http://utforums.epicgames.com/showthread.php?t=721951- getting it all working in the engine and finally got around to testing that it all works and it throws an error....

    I can spawn my vehicle fine, I can get into my vehicle and shoot the guns and I can even reverse it- but when I press forward (and sometimes reverse/direction) the game crashes. My Log is;

    (deleted some of the Log header, so that the post would be within the word limit)
    Code:
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\Subtitles.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameCredits.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameUI.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-avalanche.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\WAR-ColdHarbor.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\WAR-Confrontation.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-downtown.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-downtown_necris.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-dusk.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-floodgate.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\WAR-Hostile.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-islander.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-islander_necris.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-marketdistrict.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-onyxcoast.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-powersurge.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-serenity.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-serenity_necris.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-sinkhole.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-tankcrossing.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-torlan.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-torlan_leviathan.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\war-torlan_necris.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\WebAdmin.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\DLC_MapInfo.ini
    Log: GConfig::Find has loaded file:  ..\UTGame\Config\TitanPack.ini
    Log: Failed to create browser pane (5) with class WxTerrainBrowser and name TerrainBrowser
    Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\BuildGeometry.tga)
    Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\BuildLighting.tga)
    Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\BuildPaths.tga)
    Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\BuildCoverNodes.tga)
    Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\BuildAll.tga)
    Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\Play.tga)
    Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\PlayPS.tga)
    Log: FactoryCreateBinary: Texture2D with TextureFactory (0 0 wxres\PlayXB.tga)
    Log: GConfig::LoadFile has loaded file:  ..\Engine\Localization\int\EditorTips.int
    Cmd: MAP LOAD FILE="C:\Users\Cojones\Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\CustomMaps\DM-Test.ut3"
    Log: Encountered missing default brush - spawning new one
    Log: No correct parent found for 'UIStateSequence_4'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Focused_0.UIStateSequence_4' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_1'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.MouseBoundsLabel.UIState_Disabled_0.UIStateSequence_1' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_0'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.MouseBoundsLabel.UIState_Enabled_0.UIStateSequence_0' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_5'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Active_0.UIStateSequence_5' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_3'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Disabled_1.UIStateSequence_3' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_2'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Enabled_1.UIStateSequence_2' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_6'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_Pressed_0.UIStateSequence_6' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_7'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.UIState_TargetedTab_0.UIStateSequence_7' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_1'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGames.UIState_Disabled_0.UIStateSequence_1' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_0'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGames.UIState_Enabled_0.UIStateSequence_0' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_1'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGameVotes.UIState_Disabled_0.UIStateSequence_1' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_0'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lblGameVotes.UIState_Enabled_0.UIStateSequence_0' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_36'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Active_8.UIStateSequence_36' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_35'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Disabled_8.UIStateSequence_35' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_34'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Enabled_8.UIStateSequence_34' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_37'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.DecrementButton.UIState_Pressed_8.UIStateSequence_37' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_32'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Active_7.UIStateSequence_32' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_31'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Disabled_7.UIStateSequence_31' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_30'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Enabled_7.UIStateSequence_30' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_33'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.IncrementButton.UIState_Pressed_7.UIStateSequence_33' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_40'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Active_9.UIStateSequence_40' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_39'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Disabled_9.UIStateSequence_39' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_38'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Enabled_9.UIStateSequence_38' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_41'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.Marker.UIState_Pressed_9.UIStateSequence_41' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_29'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Active_6.UIStateSequence_29' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_27'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Disabled_6.UIStateSequence_27' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_26'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Enabled_6.UIStateSequence_26' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_28'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIScrollbar_1.UIState_Pressed_6.UIStateSequence_28' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_24'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Active_5.UIStateSequence_24' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_22'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Disabled_5.UIStateSequence_22' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_21'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Enabled_5.UIStateSequence_21' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_23'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Focused_1.UIStateSequence_23' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_25'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.BackgroundPnl.lstGames.UIState_Pressed_5.UIStateSequence_25' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_9'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.UIState_Disabled_2.UIStateSequence_9' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_8'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.UIState_Enabled_2.UIStateSequence_8' into the command window to determine how this sequence object is being referenced.
    Log: No correct parent found for 'UIStateSequence_10'.  Try entering 'OBJ REFS class=UIStateSequence name=UI_InGameHud.Menus.MidGameMenu:MidGameSafeRegion.TabControl.UITabButton_6.VoteTab.UIState_Focused_1.UIStateSequence_10' into the command window to determine how this sequence object is being referenced.
    Log: Finished looking for orphan Actors (0.009 secs)
    Cmd: MAP CHECKDEP DONTCLEARMESSAGES
    Cmd: DELETE
    Cmd: ACTOR DELETE
    Log: EditorDestroyActor Clear paths rebuilt
    Log: Deleted 1 Actors (0.972 secs)
    Cmd: ACTOR ADD CLASS=UTVehicleFactory_Bike
    Log: Attempting to add actor of class 'UTVehicleFactory_Bike' to level at -128.00,-4448.00,-432.00
    Cmd: MAP REBUILD ALLVISIBLE
    Log: bspBuild built 6 convex polys into 6 nodes
    Log: bspBuild built 6 convex polys into 6 nodes
    Log: Found 0 coplanar sets in 12
    Log: BspMergeCoplanars reduced 12->12
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: bspBuildBounds: Generated 78 hulls
    Log: bspBuild built 12 convex polys into 12 nodes
    Log: Found 2 zones
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: bspBuildBounds: Generated 78 hulls
    Log: Portalized: 12 portals, 0 zone portals (0 fragments), 7 leaves, 12 nodes
    Log: MergeNearPoints merged 7/23, collapsed 0
    Log: Processed 0 T-points, linked: 48/48 sides
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: bspBuildBounds: Generated 78 hulls
    Log: Found 0 coplanar sets in 12
    Log: BspMergeCoplanars reduced 12->12
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: bspBuildBounds: Generated 78 hulls
    Log: bspBuild built 12 convex polys into 12 nodes
    Log: Found 2 zones
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: FilterBound: Got coplanar
    Log: FilterBound: Got inficoplanar
    Log: bspBuildBounds: Generated 78 hulls
    Log: Portalized: 12 portals, 0 zone portals (0 fragments), 7 leaves, 12 nodes
    Log: MergeNearPoints merged 0/16, collapsed 0
    Log: Processed 0 T-points, linked: 48/48 sides
    Log: UTScout_2 add special paths
    Log: Adding special UT paths to DM-Test
    Log: SET paths rebuilt
    Log: Static lighting kd-tree: 48 vertices, 24 triangles
    Log: Illumination:   10.49 seconds (   2.43 seconds encoding lightmaps)
    Log:   41.97 thread-seconds
    Cmd: MAP CHECK DONTCLEARMESSAGES
    Log: Build time (0:11)
    Log: ====
    Worlds needing PIE Save:
    Log: DM-Test
    Log: ==== 1 total
    Log: Built Phys StaticMesh Cache: 0.009 ms
    Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 0 Convex Hulls (0.000000 KB) - Total 0.000000 KB
    Log: ULevel::BuildStreamingData took 0.009 seconds.
    Log: COOKEDPHYSICS: BSP 3.83 KB
    Log: Save=152.914355
    Log: Moving 'c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\Save.tmp' to 'c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\..\UTGame\Autosaves\UEDPIE_DM-Test.ut3'
    Cmd: MAP LOAD PLAYWORLD=1 FILE="UEDPIE_DM-Test"
    Log: Finished looking for orphan Actors (0.009 secs)
    Log: Spawned Clear paths rebuilt
    Log: Game class is 'UTDeathmatch'
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: *** WARNING - PATHS MAY NOT BE VALID ***
    Log: Bringing World UEDPIE_DM-Test.TheWorld up for play (0) at 2010.04.05-00.30.12
    ScriptLog: Current map was not found within the active map list
    ScriptLog: Destroying WebServer
    Log: Bringing up level for play took: 0.021701
    PlayerManagement: Creating new player with ControllerId 0
    PlayerManagement: Successfully created new player with ControllerId 0: EditorPlayer_0
    ScriptWarning: UTUIDataProvider_OnlineFriends Transient.UTUIDataProvider_OnlineFriends_1 (Function Engine.UIDataProvider_OnlineFriends:OnRegister:01F7) No OnlineSubsystem present. Can't retrieve friends for player (0)
    ScriptWarning: UIDataProvider_OnlinePlayers Transient.UIDataProvider_OnlinePlayers_1 (Function Engine.UIDataProvider_OnlinePlayers:OnRegister:014B) No OnlineSubsystem present. Can't retrieve recent players list for player (0)
    ScriptWarning: UIDataProvider_OnlineClanMates Transient.UIDataProvider_OnlineClanMates_1 (Function Engine.UIDataProvider_OnlineClanMates:OnRegister:0139) No OnlineSubsystem present. Can't retrieve clan mates for player (0)
    ScriptWarning: UIDataProvider_OnlineProfileSettings Transient.UIDataProvider_OnlineProfileSettings_1 (Function Engine.UIDataProvider_OnlineProfileSettings:OnRegister:0202) No OnlineSubsystem present. Can't retrieve profile for player (0)
    Log: UTPlayerController_0 got player EditorPlayer_0
    ScriptWarning: UTPlayerController UEDPIE_DM-Test.TheWorld:PersistentLevel.UTPlayerController_0 (Function UTGame.UTPlayerController:ClientSetOnlineStatus:001F) Accessed None 'OnlineSub'
    ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
    ScriptWarning: UTPlayerController UEDPIE_DM-Test.TheWorld:PersistentLevel.UTPlayerController_0 (Function UTGame.UTPlayerController:ClientSetOnlineStatus:02C0) Accessed None 'OnlineSub'
    ScriptWarning: UTPlayerController UEDPIE_DM-Test.TheWorld:PersistentLevel.UTPlayerController_0 (Function UTGame.UTPlayerController:ClientSetOnlineStatus:02C8) Accessed None
    ScriptWarning: UTPlayerController UEDPIE_DM-Test.TheWorld:PersistentLevel.UTPlayerController_0 (Function UTGame.UTPlayerController:CharacterProcessingComplete:0140) Accessed None 'OnlineSub'
    ScriptWarning: UTPlayerController UEDPIE_DM-Test.TheWorld:PersistentLevel.UTPlayerController_0 (Function UTGame.UTPlayerController:CharacterProcessingComplete:0148) Accessed None
    Cmd: SETSOUNDMODE 0
    ScriptLog: START MATCH
    ScriptLog:   Num Matches Played: 0
    Cmd: use
    Cmd: SETSOUNDMODE 0
    Cmd: SETSOUNDMODE 0
    Log: Large/Invalid MotorTorque! -1.#INF00 (in UTVehicle_Bike_Content_0)
    Critical: appError called:
    Critical: Assertion failed: !Torque.ContainsNaN() [File:.\Src\UnSVehicle.cpp] [Line: 984]
    
    Stack: 
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Log: === Critical error: ===
    Assertion failed: !Torque.ContainsNaN() [File:.\Src\UnSVehicle.cpp] [Line: 984]
    
    Stack: 
    
    RaiseException() Address = 0x74e1b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
    CxxThrowException() Address = 0x726f8e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\MSVCR80.dll]
    Address = 0xbb4f92   (filename not found) [in c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\UT3.exe]
    Address = 0xb542f9   (filename not found) [in c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\UT3.exe]
    Address = 0xb5548e   (filename not found) [in c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\UT3.exe]
    Address = 0xbd3bdd   (filename not found) [in c:\program files (x86)\steam\steamapps\common\unreal tournament 3\Binaries\UT3.exe]
    
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UALAudioDevice::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 04/05/10 00:30:29
    Im guessing out of that log its the "MotorTorque" critical error. I'm not sure what I can do to fix this. I've checked all of my files against 2 vehicle I know that are working correctly and there doesnt seem to be any differences (except they work and this one doesnt!).

    Anyone got any ideas about it? Any help appreciated

    #2
    Ok I've pretty much fixed the error I was having. It was being caused by an odd _content.uc for the vehicle. I was referencing the Scorpion throughout my other .uc files, but the _content.uc was for a different vehicle (which worked for my test bike- but didnt for this version). Fixed it by using a fresh file from the ScriptSource1.5

    So now I've got a bike that is pretty much ok. I was having a problem with the wheels (obviously it has front and back wheels, but it also have left and right wheels acting as stabilisers)- it meant the bike couldnt turn properly but I realised that I was referencing the right wheel as "RF_Wheel" so it could turn and the left wheel as "RR_Wheel" so it was powered.

    I've fixed it now so that the front and back wheels are turning (and the back wheel has 0 SteerFactor, so it doesnt visually turn), and the side wheels are powered so the bike moves, but obviously this isnt perfect and the bike doesnt have a good turning circle.

    Does anybody know how to make "neutral" wheels (that I can say whether they are powered or not)??- as having to name them RR/LR/RF/LF Wheel isnt ideal. For example if I wanted a 6 wheeled vehicle, how would you make the middle wheels?

    Any help appreciated.

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      #3
      Hope this is ok, posted this on my thread but thought Id update my "problem" thread as well

      Basically I've created a vehicle and its got several Mat Ids, I'm getting it all sorted fine but I'm creating different materials for each mat id (one translucent shader for glass, one for chrome, one main diffuse and one for computer screens) and I've thought that in the code the way it references the difference between red and blue team colours is through the material instance;

      TeamMaterials[0]=MaterialInstanceConstant'VH_Scorpion.Materials.MI _VH_Scorpion_Red'
      TeamMaterials[1]=MaterialInstanceConstant'VH_Scorpion.Materials.MI _VH_Scorpion_Blue'

      So obviously its only referencing one material for each colour.

      To better explain heres my skeletal mesh (ignore the actual texture/etc- wip!);



      And that has 4 different shaders applied to it;

      Red Glass



      Red Chrome



      Is there a way that I can tell the material editor to only apply a certain material to a certain material id? Could I set up a MIC that references the shaders I've already created, and applies them only to set mat ids?

      Obviously it all works fine as is in the editor, but if I swap to the blue material, and its still got with red glass/chrome materials, its going to look a bit odd.

      I don't mind remaking any of the shaders I've already set up or anything like that, I'm just wondering if theres a way to only apply materials to set mat ids.

      Any help appreciated.

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