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    Displacement Maps

    Hey guys is there any way I can apply a displacement map to a material? For example in 3ds if I apply a displacement map to a plane in 3ds it looks like a rockface if Ive used a rockface texture. Can I do the same in unreal with a static mesh or via the material editor?

    Thanks in advance

    #2
    You mean a Normal map?

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      #3
      Correct me if I am wrong, but I do not believe that the Unreal Engine supports displacement maps, only normal maps.

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