Hey Everybody!
I'm the sound designer working on Steam Racers, wondering if anybody knows how sound modes and sound groups work? There's unfortunately no useful documentation online for interactive mixing with UE3, and since it was super-easy to do in source I figure there *must* be a way to do it in UE3. What I'm trying to do is trigger, with the scripting/code, a specific change in two sound groups' (at a minimum) levels.

Thanks so much in advance for your help!

-Robin Arnott