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Ronin and "Rising Sun" cause runtime error

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    Ronin and "Rising Sun" cause runtime error

    Hey guys, I have another problem.

    I can play the game now, but only under very strict conditions. Basically, as soon as a Ronin character is in the game, I get a C++ Runtime error. I first thought of this when the game crashes every time I start the first level of campaign. So I took a Ronin into the character customization, and boom, another runtime error. So then I decided to start a bot match on "rising sun" with NO Ronin characters. It still gave me a runtime error.

    I've updated everything, reinstalled everything (including Windows XP), tweaked settings, and nothing seems to work. Any suggestions?

    EDIT:

    Here's the part of the log with "Critical" in it

    Critical: appError called:
    Critical: Detected d
    Yes, that is really all that is there under Critical.

    EDIT EDIT: It seems that outdoor environments are probably the true problem here, as most outdoor maps are giving me that error as well. In addition, the map "Diesel" causes the same error.

    #2
    have you treyed removing your "My Documents\Mygames\Unrealtournament3\" folder?
    if im right UT3 doesnt remove this folder when uninstalling and it happend to me once that i got an error after dowloading to much custom characters.

    maybe you ronin faction contains custom characters that causes the error, try removing some. and hold a backup of your folders.

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