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Animating a Static Mesh

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    Animating a Static Mesh

    might be a newbish question but I am trying to animate a static mesh with matinee. I am trying to do something similar to having a door open when you hit a trigger, but every time I add a mesh from one of the unreal packs as a InterpActor the textures comes up black. When I add it as a regular static mesh, the textures show up.

    Is there something that I am missing?
    Image

    <did try searching for this before hand>

    #2
    found it. enable the LightEnvironment in its properties. Thanks anyways.

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