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Custom Character Troubleshoot Help Needed

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    Custom Character Troubleshoot Help Needed

    hey guys im having a problem with my character not showing up in game.

    so custom character loads in selection screen,
    character is broken into 5 plus pieces. unreals human rig. idle animation works in selection screen.





    heres some of my scripts. lol this game slice is due next week, help is greatly appreciated

    file in UTGame-->Published-->CustomChar-->
    Exo_mech.upk
    UTCustomChar.ini
    [UTGame.UTCustomChar_Data]

    +Parts=(Part=PART_Head,ObjectName="Exo_mech.Mesh.E xo_head",PartID="A",FamilyID="EXOM")
    +Parts=(Part=PART_Helmet,ObjectName="Exo_mech.Mesh .Exo_nomesh",PartID="A",FamilyID="EXOM")
    +Parts=(Part=PART_Facemask,ObjectName="Exo_mech.Me sh.Exo_nomesh",PartID="A",FamilyID="EXOM")
    +Parts=(Part=PART_Torso,ObjectName="Exo_mech.Mesh. Exo_torso",PartID="A",FamilyID="EXOM")
    +Parts=(Part=PART_ShoPad,ObjectName="Exo_mech.Mesh .Exo_nomesh",PartID="A",FamilyID="EXOM")
    +Parts=(Part=PART_Arms,ObjectName="Exo_mech.Mesh.E xo_arms",PartID="A",FamilyID="EXOM")
    +Parts=(Part=PART_Thighs,ObjectName="Exo_mech.Mesh .Exo_legs",PartID="A",FamilyID="EXOM")
    +Parts=(Part=PART_Boots,ObjectName="Exo_mech.Mesh. Exo_boots",PartID="A",FamilyID="EXOM")

    +Characters=(CharName="Exo",Description="RoROBots Assemble",CharID="A",Faction="EXOM", PreviewImageMarkup="<Images:UI_Portrait.Character. UI_Portrait_Character_TwinSouls_Male_Head03>", CharData=(FamilyID="EXOM",HeadID="A",TorsoID="A",b HasLeftShoPad=false, bHasRightShoPad=false, ArmsID="A", ThighsID="A", BootsID="A") , AIData=(Jumpiness=-0.4,StrafingAbility=-0.2,CombatStyle=0.5,FavoriteWeapon="UTGame.UTWeap_ RocketLauncher"))

    +Factions=(Faction="EXOM",FriendlyName="<Strings:U TGameUI.FactionData.EXOM_FriendlyName>",Descriptio n="<Strings:UTGameUI.FactionData.EXOM_Description> ",PreviewImageMarkup="<Images:UI_Portrait.Faction. UI_CH_Ironguard_Team>")

    +ModFamilies=EXOM.UTFamilyInfo_EXOM

    [IniVersion]
    0=1225931174.000000




    files in src -->EX_Characters-->classes-->

    UTFamilyInfo_EXCharacters.uc
    /**
    * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
    */

    class UTFamilyInfo_EXCharacters extends UTFamilyInfo_Ironguard
    abstract;

    defaultproperties
    {
    Faction="EXFaction"
    NonTeamEmissiveColor=(R=10.000000,G=0.200000,B=2.0 00000,A=1.000000)
    NonTeamTintColor=(R=3.000000,G=2.000000,B=1.000000 ,A=1.000000)
    Name="UTFamilyInfo_EXCharacters"
    ObjectArchetype=UTFamilyInfo_Human'UTGame.Default_ _UTFamilyInfo_Ironguard'
    }

    UTFamilyInfo_EXCharacters_Male.uc
    /**
    * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
    */

    class UTFamilyInfo_EXCharacters_Male extends UTFamilyInfo_Ironguard
    abstract;

    defaultproperties
    {
    FamilyID="EXOM"
    ArmMeshPackageName="CH_IronGuard_Arms"
    ArmMeshName="CH_IronGuard_Arms.Mesh.SK_CH_IronGuar d_Arms_MaleB_1P"
    ArmSkinPackageName="CH_IronGuard_Arms"
    RedArmSkinName="CH_IronGuard_Arms.Materials.M_CH_I ronG_Arms_FirstPersonArm_VRed"
    BlueArmSkinName="CH_IronGuard_Arms.Materials.M_CH_ IronG_Arms_FirstPersonArm_VBlue"
    NeckStumpName="b_Neck"
    PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_Bas eMale_Physics'
    AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman _BaseMale'
    BaseMICParent=MaterialInstanceConstant'CH_All.Mate rials.MI_CH_ALL_IronG_Base'
    BioDeathMICParent=MaterialInstanceConstant'CH_All. Materials.MI_CH_ALL_IronG_BioDeath'
    MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_ Skeleton_Human_Male'
    CharEditorIdleAnimName="CC_Human_Male_Idle"
    Name="Default__UTFamilyInfo_EXCharacters_Male"
    ObjectArchetype=UTFamilyInfo_Ironguard'UTGame.Defa ult__UTFamilyInfo_Ironguard'
    }
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