Announcement

Collapse
No announcement yet.

UT3.exe will not respond

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    UT3.exe will not respond

    I bought this game on steam and have not been able to launch the game . MY comp is very capable of playing any game . It has no problem playing the Orange pack , Crysis . and Call of Duty 4 I am going to paste my log files on here I think I have found the Issue. The server listed is Gamespy and port 6500 6URL]
    Protocol=unreal
    Name=Player
    Map=UTFrontEnd.ut3
    LocalMap=UTFrontEnd.ut3
    TransitionMap=EnvyEntry.ut3
    MapExt=ut3
    EXEName=UTGame.exe
    DebugEXEName=DEBUG-UTGame.exe
    SaveExt=usa
    Port=7777
    GameName=Unreal Tournament 3
    GameNameShort=UT3

    [Engine.Engine]
    NetworkDevice=IpDrv.TcpNetDriver
    ConsoleClassName=UTGame.UTConsole
    GameViewportClientClassName=UTGame.UTGameViewportC lient
    LocalPlayerClassName=Engine.LocalPlayer
    DataStoreClientClassName=Engine.DataStoreClient
    Language=INT
    bAllowMatureLanguage=FALSE
    GameEngine=Engine.GameEngine
    EditorEngine=UTEditor.UTEditorEngine
    UnrealEdEngine=UTEditor.UTUnrealEdEngine
    Client=WinDrv.WindowsClient
    Render=Render.Render
    Input=Engine.Input
    Canvas=Engine.Canvas
    TinyFontName=EngineFonts.TinyFont
    SmallFontName=EngineFonts.SmallFont
    MediumFontName=MultiFont'UI_Fonts_Final.HUD.MF_Med ium'
    LargeFontName=MultiFont'UI_Fonts_Final.HUD..MF_Lar ge'
    WireframeMaterialName=EngineMaterials.WireframeMat erial
    DefaultMaterialName=EngineMaterials.DefaultMateria l
    EmissiveTexturedMaterialName=EngineMaterials.Emiss iveTexturedMaterial
    GeomMaterialName=EngineMaterials.GeomMaterial
    DefaultFogVolumeMaterialName=EngineMaterials.FogVo lumeMaterial
    TickMaterialName=EditorMaterials.Tick_Mat
    CrossMaterialName=EditorMaterials.Cross_Mat
    DefaultUICaretMaterialName=EngineMaterials.Blinkin gCaret
    SceneCaptureReflectActorMaterialName=EngineMateria ls.ScreenMaterial
    SceneCaptureCubeActorMaterialName=EngineMaterials. CubeMaterial
    RandomAngleTextureName=EngineMaterials.RandomAngle s
    LevelColorationLitMaterialName=EngineMaterials.Lev elColorationLitMaterial
    LevelColorationUnlitMaterialName=EngineMaterials.L evelColorationUnlitMaterial
    RemoveSurfaceMaterialName=EngineMaterials.RemoveSu rfaceMaterial
    EditorBrushMaterialName=EngineMaterials.EditorBrus hMaterial
    DefaultPhysMaterialName=EngineMaterials.DefaultPhy sicalMaterial
    TextureStreamingBoundsMaterialName=EditorMaterials .Utilities.TextureStreamingBounds_MATInst
    TerrainCollisionMaterialName=EngineMaterials.Terra inCollisionMaterial
    TerrainErrorMaterialName=EngineMaterials.MaterialE rror_Mat
    TerrainMaterialMaxTextureCount=16
    TerrainTessellationCheckCount=6
    TerrainTessellationCheckBorder=2.0
    TerrainTessellationCheckDistance=4096.0
    BeginUPTryCount=200000
    bStaticDecalsEnabled=True
    bDynamicDecalsEnabled=True
    bForceStaticTerrain=False
    LightComplexityColors=(R=0,G=0,B=0,A=1)
    LightComplexityColors=(R=0,G=255,B=0,A=1)
    LightComplexityColors=(R=63,G=191,B=0,A=1)
    LightComplexityColors=(R=127,G=127,B=0,A=1)
    LightComplexityColors=(R=191,G=63,B=0,A=1)
    LightComplexityColors=(R=255,G=0,B=0,A=1)
    ShaderComplexityColors=(R=0,G=255,B=100,A=1)
    ShaderComplexityColors=(R=0,G=255,B=0,A=1)
    ShaderComplexityColors=(R=63,G=191,B=0,A=1)
    ShaderComplexityColors=(R=127,G=127,B=0,A=1)
    ShaderComplexityColors=(R=191,G=63,B=0,A=1)
    ShaderComplexityColors=(R=255,G=0,B=0,A=1)
    bUsePixelShaderComplexity=True
    bUseAdditiveComplexity=True
    MaxPixelShaderAdditiveComplexityCount=300
    MaxPixelShaderOpaqueComplexityCount=100
    MaxVertexShaderComplexityCount=100
    TimeBetweenPurgingPendingKillObjects=30
    bUseSound=True
    bUseTextureStreaming=True
    bUseBackgroundLevelStreaming=True
    bSubtitlesEnabled=True
    bSubtitlesForcedOff=FALSE
    ScoutClassName=UTGame.UTScout
    DefaultPostProcessName=FX_HitEffects.UTPostProcess
    DefaultUIScenePostProcessName=EngineMaterials.Defa ultUIPostProcess
    ThumbnailSkeletalMeshPostProcessName=EngineMateria ls.DefaultThumbnailPostProcess
    ThumbnailParticleSystemPostProcessName=EngineMater ials.DefaultThumbnailPostProcess
    ThumbnailMaterialPostProcessName=EngineMaterials.D efaultThumbnailPostProcess
    bOnScreenKismetWarnings=true
    bEnableKismetLogging=FALSE
    AllowShadowVolumes=False
    ShadowVolumeLightRadiusThreshold=1000
    ShadowVolumePrimitiveScreenSpacePercentageThreshol d=0.25
    bEnableVSMShadows=False
    bEnableBranchingPCFShadows=False
    ShadowFilterRadius=2
    DepthBias=.012
    ModShadowFadeDistanceExponent=.2
    CameraRotationThreshold=45.0
    CameraTranslationThreshold=10000
    PrimitiveProbablyVisibleTime=8.0
    PercentUnoccludedRequeries=0.125
    MinTextureDensity=0.0
    IdealTextureDensity=13.0
    MaxTextureDensity=55.0
    bDisablePhysXHardwareSupport=True
    DemoRecordingDevice=UTGame.UTDemoRecDriver
    bPauseOnLossOfFocus=FALSE
    MaxParticleResize=1024
    MaxParticleResizeWarn=10240
    NetClientTicksPerSecond=200
    DefaultOnlineSubsystemName=OnlineSubsystemGameSpy. OnlineSubsystemGameSpy
    UseStreaming=True

    [Engine.ISVHacks]
    bInitializeShadersOnDemand=True
    DisableATITextureFilterOptimizationChecks=True
    UseMinimalNVIDIADriverShaderOptimization=True
    PumpWindowMessagesWhenRenderThreadStalled=False

    [Engine.GameEngine]
    bSmoothFrameRate=TRUE
    MinSmoothedFrameRate=22
    MaxSmoothedFrameRate=62
    bClearAnimSetLinkupCachesOnLoadMap=TRUE

    [Engine.DemoRecDriver]
    AllowDownloads=True
    DemoSpectatorClass=UTGame.DemoRecSpectator
    MaxClientRate=25000
    ConnectionTimeout=15.0
    InitialConnectTimeout=200.0
    AckTimeout=1.0
    KeepAliveTime=1.0
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=30
    LanServerMaxTickRate=30

    [Engine.PackagesToAlwaysCook]
    bStandaloneSFServerSideOnly=true
    Package=EnvyEntry
    Package=UTFrontEnd
    Package=UTM-MissionSelection
    Package=UT3Gold
    Package=WebAdmin
    ;+Package=UTCin-Intro
    SeekFreePackage=CH_Corrupt_Male
    SeekFreePackage=CH_Corrupt_Male2
    SeekFreePackage=CH_IronGuard_Male
    SeekFreePackage=CH_IronGuard_Male2
    SeekFreePackage=CH_RTeam_Male
    SeekFreePackage=CH_RTeam_Male2
    SeekFreePackage=CH_RTeam_Female
    SeekFreePackage=CH_RTeam_Female2
    SeekFreePackage=CH_Krall_Male
    SeekFreePackage=CH_Necris_Male1
    SeekFreePackage=CH_Necris_Female
    SeekFreePackage=CH_Necris_Female2
    SeekFreePackage=CH_IronGuard_Arms
    SeekFreePackage=CH_Krall_Arms
    SeekFreePackage=CH_IronGuard_Female
    SeekFreePackage=CH_Necris_Arms
    SeekFreePackage=CH_Corrupt_Arms
    SeekFreePackage=CH_TwinSouls_Arms

    [Engine.StartupPackages]
    bSerializeStartupPackagesFromMemory=TRUE
    bSerializeStartupPackagesFromMemoryCompressed=FALS E
    Package=DefaultUISkin
    Package=EngineMaterials
    Package=EngineFonts
    ;;+Package=A_Interface
    Package=FX_HitEffects
    Package=UI_Fonts
    Package=UI_Fonts_Final
    Package=UI_InGameHud
    Package=UT3GoldGame

    [Engine.PackagesToForceCookPerMap]
    Map=UTM-MissionSelection
    Package=UI_Scenes_Campaign
    ;;.Package=UI_FrontEnd_Art
    Package=UI_Skin_Derived
    Package=UI_Skins
    Map=UTFrontEnd
    Package=UI_Scenes_Mutators
    Package=UI_FrontEnd_Art
    Package=UI_Portrait
    Package=UI_Portrait1
    Package=UI_Scenes_ChrisBLayout
    Package=UI_Scenes_FrontEnd
    Package=UI_Scenes_Common
    Package=UI_Skin_Derived
    Package=UI_Skins
    Package=UI_Scenes_Campaign
    Package=UI_Weapons
    Package=UI_FrontEnd_Art3
    Package=DLC1Frontend
    Map=UTCin-UT3Credits
    Package=UI_FrontEnd_Art
    Package=UI_Skin_Derived
    Package=UI_Skins

    [Core.System]
    MaxObjectsNotConsideredByGC=83221
    SizeOfPermanentObjectPool=0
    StaleCacheDays=30
    MaxStaleCacheSize=100
    MaxOverallCacheSize=300
    AsyncIOBandwidthLimit=0
    CachePath=..\UTGame\Cache
    CacheExt=.uxx
    Paths=..\Engine\Content
    ScriptPaths=..\UTGame\Script
    FRScriptPaths=..\UTGame\ScriptFinalRelease
    CutdownPaths=..\UTGame\CutdownPackages
    CutdownPaths=..\UTGame\Script
    ScreenShotPath=..\UTGame\ScreenShots
    LocalizationPaths=..\Engine\Localization
    Extensions=upk
    Extensions=u
    TextureFileCacheExtension=tfc
    Suppress
    Paths=..\UTGame\Content
    Paths=..\UTGame\DLC
    Paths=..\UTGame\__Trashcan
    LocalizationPaths=..\UTGame\Localization
    Suppr
    Extensions=ut3
    SeekFreePCPaths=..\UTGame\CookedPC
    SeekFreePCExtensions=xxx
    SavePath=..\UTGame\Save

    [Engine.Client]
    DisplayGamma=2.2
    MinDesiredFrameRate=35.000000
    InitialButtonRepeatDelay=0.2
    ButtonRepeatDelay=0.1

    [WinDrv.WindowsClient]
    AudioDeviceClass=ALAudio.ALAudioDevice
    MinAllowableResolutionX=1
    MinAllowableResolutionY1
    MaxAllowableResolutionX=1
    MaxAllowableResolutionY=1
    MinAllowableRefreshRate=1
    MaxAllowableRefreshRate=1
    ParanoidDeviceLostChecking=1
    AllowJoystickInput=0

    [Engine.Player]
    ConfiguredInternetSpeed=10000
    ConfiguredLanSpeed=20000
    PP_DesaturationMultiplier=1.0
    PP_HighlightsMultiplier=1.0
    PP_MidTonesMultiplier=1.0
    PP_ShadowsMultiplier=1.0

    [ALAudio.ALAudioDevice]
    MaxChannels=32
    UseEffectsProcessing=True
    TimeBetweenHWUpdates=15
    MinOggVorbisDurationGame=20
    MinOggVorbisDurationEditor=4
    DeviceName=Generic Software

    [IpDrv.TcpNetDriver]
    AllowDownloads=True
    ConnectionTimeout=60.0
    InitialConnectTimeout=60.0
    AckTimeout=1.0
    KeepAliveTime=0.2
    MaxClientRate=15000
    MaxInternetClientRate=10000
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=30
    LanServerMaxTickRate=35
    IdleServerTickRate=30
    DownloadManagers=IpDrv.HTTPDownload
    DownloadManagers=Engine.ChannelDownload
    NetConnectionClassName=IpDrv.TcpipConnection

    [IpServer.UdpServerQuery]
    GameName=ut

    [IpDrv.UdpBeacon]
    DoBeacon=True
    BeaconTime=0.50
    BeaconTimeout=5.0
    BeaconProduct=ut
    ServerBeaconPort=8777
    BeaconPort=9777

    [TextureStreaming]
    PoolSize=158
    HysteresisLimit=20
    DropMipLevelsLimit=16
    StopIncreasingLimit=12
    StopStreamingLimit=8
    MinFudgeFactor=0.5
    FudgeFactorIncreaseRateOfChange=0.5
    FudgeFactorDecreaseRateOfChange=-0.4
    MinRequestedMipsToConsider=11
    MinTimeToGuaranteeMinMipCount=2
    MaxTimeToGuaranteeMinMipCount=12
    UseTextureFileCache=FALSE

    [StreamByURL]
    PostLoadPause=6.0

    [Editor.EditorEngine]
    LocalPlayerClassName=Editor.EditorPlayer
    bUseSound=True
    bSubtitlesEnabled=True
    GridEnabled=True
    SnapScaleEnabled=True
    ScaleGridSize=5
    SnapVertices=False
    SnapDistance=10.000000
    GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
    RotGridEnabled=True
    RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
    GameCommandLine=-log
    FOVAngle=90.000000
    GodMode=True
    AutoSaveDir=..\UTGame\Autosaves
    InvertWidgetZAxis=True
    UseAxisIndicator=True
    MatineeCurveDetail=0.1
    Client=WinDrv.WindowsClient
    CurrentGridSz=4
    bUseMayaCameraControls=True
    bPrefabsLocked=True
    HeightMapExportClassName=TerrainHeightMapExporterT extT3D
    EditorOnlyContentPackages=EditorMeshes
    EditorOnlyContentPackages=EditorMaterials
    EditorOnlyContentPackages=EditorResources
    EditPackagesInPath=..\Development\Src
    EditPackages=Core
    EditPackages=Engine
    EditPackages=GameFramework
    EditPackages=Editor
    EditPackages=UnrealEd
    EditPackages=UnrealScriptTest
    EditPackages=IpDrv
    EditPackagesOutPath=..\UTGame\Script
    FRScriptOutputPath=..\UTGame\ScriptFinalRelease
    EditPackages=OnlineSubsystemGameSpy
    EditPackages=UTGame
    EditPackages=UTEditor
    EditPackages=UTGameContent
    EditPackages=UT3Gold
    EditPackages=UWeb
    EditPackages=UT3GoldGame
    InEditorGameURLOptions=?quickstart=1?numplay=1

    [UnrealEd.UnrealEdEngine]
    AutoSave=True
    AutoSaveTimeMinutes=10
    AutoSaveIndex=0
    PackagesToBeFullyLoadedAtStartup=EditorMaterials
    PackagesToBeFullyLoadedAtStartup=EditorMeshes
    PackagesToBeFullyLoadedAtStartup=EditorResources
    PackagesToBeFullyLoadedAtStartup=EngineMaterials
    PackagesToBeFullyLoadedAtStartup=EngineFonts
    PackagesToBeFullyLoadedAtStartup=EngineScenes
    PackagesToBeFullyLoadedAtStartup=EngineResources
    PackagesToBeFullyLoadedAtStartup=DefaultUISkin
    PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders

    [Engine.DataStoreClient]
    GlobalDataStoreClasses=Engine.UIDataStore_Strings
    GlobalDataStoreClasses=Engine.UIDataStore_Images
    GlobalDataStoreClasses=Engine.UIDataStore_GameReso urce
    GlobalDataStoreClasses=Engine.CurrentGameDataStore
    GlobalDataStoreClasses=Engine.UIDataStore_SessionS ettings
    GlobalDataStoreClasses=Engine.UIDataStore_Fonts
    GlobalDataStoreClasses=Engine.UIDataStore_Color
    GlobalDataStoreClasses=Engine.UIDataStore_Gamma
    GlobalDataStoreClasses=Engine.UIDataStore_Registry
    PlayerDataStoreClassNames=Engine.PlayerOwnerDataSt ore
    PlayerDataStoreclassNames=Engine.UIDataStore_Playe rSettings
    GlobalDataStoreClasses=UTGame.UTUIDataStore_Option s
    GlobalDataStoreClasses=UTGame.UTUIDataStore_MenuIt ems
    GlobalDataStoreClasses=UTGame.UTDataStore_GameSett ingsDM
    GlobalDataStoreClasses=UTGame.UTDataStore_GameSear chDM
    GlobalDataStoreClasses=UTGame.UTUIDataStore_Custom Char
    GlobalDataStoreClasses=UTGame.UTUIDataStore_String List
    GlobalDataStoreClasses=UTGame.UTDataStore_OnlineSt ats
    GlobalDataStoreClasses=UTGame.UTUIDataStore_String AliasMap
    GlobalDataStoreClasses=UTGame.UTUIDataStore_Conten t
    GlobalDataStoreClasses=UTGame.UTUIDataStore_2DStri ngList
    PlayerDataStoreClassNames=Engine.UIDataStore_Onlin ePlayerData
    PlayerDataStoreClassNames=UTGame.UTUIDataStore_Str ingAliasBindingsMap

    [Engine.UIDataStore_SessionSettings]
    SessionSettingsProviderClassNames=Engine.SessionSe ttingsProvider_GameInfo

    [DevOptions.Shaders]
    AutoReloadChangedShaders=True

    [StatNotifyProviders]
    XmlStatNotifyProvider=true
    CsvStatNotifyProvider=true
    StatsNotifyProvider_UDP=true
    PIXNamedCounterProvider=true
    [StatNotifyProviders.StatNotifyProvider_UDP]
    ListenPort=7700
    [RemoteControl]
    SuppressRemoteControlAtStartup=False

    [LogFiles]
    PurgeLogsDays=0

    [AnimationCompression]
    DefaultCompressionAlgorithm=AnimationCompressionAl gorithm_BitwiseCompressOnly
    TranslationCompressionFormat=0
    RotationCompressionFormat=1

    [IpDrv.OnlineSubsystemCommonImpl]
    MaxLocalTalkers=1
    MaxRemoteTalkers=16
    bIsUsingSpeechRecognition=true

    [IpDrv.OnlineGameInterfaceImpl]
    LanAnnouncePort=14001
    LanQueryTimeout=5.0
    LanPacketPlatformMask=1
    LanGameUniqueId=0x4D5707DB

    [OnlineSubsystemPC.OnlineSubsystemPC]
    ProfileDataDirectory=..\UTGame\SaveData
    ProfileDataExtension=.ue3profile

    [OnlineSubsystemLive.OnlineSubsystemLive]
    LiveSystemLinkPort=14000
    LanAnnouncePort=14001

    [Engine.StaticMeshCollectionActor]
    bCookOutStaticMeshActors=TRUE
    MaxStaticMeshComponents=1000

    [Engine.StaticLightCollectionActor]
    bCookOutStaticLightActors=TRUE
    MaxLightComponents=1000

    [LiveSock]
    bUseVDP=True
    bUseSecureConnections=true
    MaxDgramSockets=64
    MaxStreamSockets=16
    DefaultRecvBufsizeInK=256
    DefaultSendBufsizeInK=256

    [CustomStats]
    LD=Streaming fudge factor
    LD=FrameTime
    LD=Terrain Foliage Time
    LD=Foliage Render Time
    LD=Terrain Smooth Time
    LD=Terrain Render Time
    LD=Decal Render Time
    LD=Terrain Triangles
    LD=Foliage Instances
    LD=Decal Triangles
    LD=Decal Draw Calls
    LD=Static Mesh Tris
    LD=Skel Mesh Tris
    LD=Skel Verts CPU Skin
    LD=Skel Verts GPU Skin
    LD=30+ FPS
    LD=Audio Memory Used
    LD=Total CPU rendering time
    LD=Total GPU rendering time
    LD=Occluded primitives
    LD=Projected shadows
    LD=Visible static mesh elements
    LD=Visible dynamic primitives
    LD=Texture Pool Size
    LD=Physical Memory Used
    LD=Virtual Memory Used
    LD=Audio Memory Used
    LD=Texture Memory Used
    LD=Vertex Lighting Memory
    LD=StaticMesh Vertex Memory
    LD=StaticMesh Index Memory
    LD=SkeletalMesh Vertex Memory
    LD=SkeletalMesh Index Memory

    [MemorySplitClassesToTrack]
    Class=AnimSequence
    Class=AudioComponent
    Class=AudioDevice
    Class=CylinderComponent
    Class=DecalComponent
    Class=DecalLifetime
    Class=DecalLifetimeAge
    Class=DecalLifetimeData
    Class=DecalLifetimeDataAge
    Class=DecalManager
    Class=DecalMaterial
    Class=Field
    Class=Font
    Class=Level
    Class=Material
    Class=MaterialInstanceConstant
    Class=MaterialInstanceTimeVarying
    Class=Model
    Class=ModelComponent
    Class=MorphTarget
    Class=ObjectReferencer
    Class=ParticleModule
    Class=ParticleSystemComponent
    Class=PathNode
    Class=RB_BodyInstance
    Class=RB_BodySetup
    Class=ReachSpec
    Class=SkeletalMesh
    Class=SoundCue
    Class=SoundNode
    Class=StaticMesh
    Class=StaticMeshActor
    Class=StaticMeshComponent
    Class=Terrain
    Class=TerrainComponent
    Class=Texture2D
    Class=UIRoot

    [ConfigCoalesceFilter]
    FilterOut=
    FilterOut=UTEditor.ini
    FilterOut=UTInput.ini
    FilterOut=UTGame.ini
    FilterOut=UTUI.ini
    FilterOut=UnrealEd.int
    FilterOut=Editor.int
    FilterOut=EditorTips.int
    FilterOut=UnrealScriptTest.int
    FilterOut=WinDrv.int
    FilterOut=XWindow.int
    FilterOut=UTEditorKeyBindings.ini
    FilterOut=UTEditorUserSettings.ini

    [MemoryPools]
    FLightPrimitiveInteractionInitialBlockSize=512

    [SystemSettings]
    StaticDecals=True
    DynamicDecals=True
    DynamicLights=True
    DynamicShadows=False
    LightEnvironmentShadows=True
    CompositeDynamicLights=True
    DirectionalLightmaps=True
    MotionBlur=False
    DepthOfField=True
    Bloom=True
    QualityBloom=False
    Distortion=True
    DropParticleDistortion=True
    SpeedTreeLeaves=True
    SpeedTreeFronds=True
    OnlyStreamInTextures=False
    LensFlares=True
    FogVolumes=True
    FloatingPointRenderTargets=True
    Trilinear=False
    OneFrameThreadLag=True
    UseVsync=False
    UpscaleScreenPercentage=True
    Fullscreen=True
    AllowD3D10=True
    EnableHighPolyChars=False
    SkeletalMeshLODBias=0
    ParticleLODBias=1
    DetailMode=1
    ShadowFilterQualityBias=0
    MaxAnisotropy=4
    MaxMultisamples=1
    MinShadowResolution=32
    MaxShadowResolution=512
    ResX=800
    ResY=600
    ScreenPercentage=100.000000
    SceneCaptureStreamingMultiplier=1.000000
    FoliageDrawRadiusMultiplier=0.500000
    ShadowTexelsPerPixel=2.000000
    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=1)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLOD Size=1024,LODBias=2)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
    TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize= 1024,LODBias=1)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,Ma xLODSize=1024,LODBias=1)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,Max LODSize=1024,LODBias=1)
    TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=102 4,LODBias=1)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLO DSize=1024,LODBias=2)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLOD Size=1024,LODBias=1)
    TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=20 48,LODBias=1)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxL ODSize=2048,LODBias=1)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLO DSize=2048,LODBias=1)
    TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=1)
    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
    TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
    TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)

    [Configuration]
    BasedOn=..\Engine\Config\BaseEngine.ini

    [UTEditor.UTUnrealEdEngine]
    HiddenKismetClassNames=SeqAct_HealDamage
    HiddenKismetClassNames=SeqAct_UpdateDynamicCover
    HiddenKismetClassNames=SeqAct_ModifyCover
    HiddenKismetClassNames=SeqCond_IsInCombat
    HiddenKismetClassNames=SeqAct_PlayCameraAnim

    [SystemSettingsEditor]
    TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=1)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=1)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=1)
    TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=1)
    TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
    TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
    TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2 048,LODBias=1)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=2048,LODBias=1)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxL ODSize=2048,LODBias=1)
    TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=1)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=2)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=1)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=2)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)

    [Engine.AudioDevice]
    SoundGroups=(GroupName=Ambient,Properties=(Volume= 0.24))
    SoundGroups=(GroupName=Announcer,Properties=(Volum e=1,bAlwaysPlay=1,bNoReverb=TRUE))
    SoundGroups=(GroupName=Briefing,Properties=(Volume =1,bAlwaysPlay=1,bIsUISound=TRUE))
    SoundGroups=(GroupName=Character,Properties=(Volum e=1))
    SoundGroups=(GroupName=Cinematic,Properties=(Volum e=1,bNoReverb=TRUE))
    SoundGroups=(GroupName=CinematicDialog,Properties= (Volume=1))
    SoundGroups=(GroupName=Dialog,Properties=(Volume=1 ),ChildGroupNames=(StoryDialog,CinematicDialog,Tau nts,Briefing))
    SoundGroups=(GroupName=Item,Properties=(Volume=1))
    SoundGroups=(GroupName=Master,Properties=(Volume=1 ),ChildGroupNames=(SFX,Cinematic,Music,Announcer,V oiceChat,Dialog,MovieEffects,MovieVoice,UI))
    SoundGroups=(GroupName=MovieEffects,Properties=(Vo lume=1))
    SoundGroups=(GroupName=MovieVoice,Properties=(Volu me=1))
    SoundGroups=(GroupName=Music,Properties=(Volume=1, bNoReverb=TRUE,bAlwaysPlay=1))
    SoundGroups=(GroupName=SFX,Properties=(Volume=1,bN oReverb=TRUE),ChildGroupNames=(Character,Item,Stin ger,Vehicle,Weapon))
    SoundGroups=(GroupName=Stinger,Properties=(Volume= 1,bNoReverb=TRUE))
    SoundGroups=(GroupName=StoryDialog,Properties=(Vol ume=1))
    SoundGroups=(GroupName=Taunts,Properties=(Volume=1 ))
    SoundGroups=(GroupName=UI,Properties=(Volume=1,bNo Reverb=TRUE,bIsUISound=TRUE))
    SoundGroups=(GroupName=Vehicle,Properties=(Volume= 1))
    SoundGroups=(GroupName=VoiceChat,Properties=(Volum e=1,bNoReverb=TRUE))
    SoundGroups=(GroupName=Weapon,Properties=(Volume=1 ))
    SoundGroupEffects=()
    SoundGroupEffects=(GroupEffect=((GroupName=Weapon, PitchAdjuster=0.4),(GroupName=Ambient,PitchAdjuste r=0.4),(GroupName=Character,PitchAdjuster=0.4),(Gr oupName=Item,PitchAdjuster=0.4),(GroupName=Vehicle ,PitchAdjuster=0.4)))

    [Engine.UIDataStore_OnlinePlayerData]
    ProfileSettingsClassName=UTGame.UTProfileSettings
    FriendMessagesProviderClassName=UTGame.UTUIDataPro vider_OnlineFriendMessages
    FriendsProviderClassName=UTGame.UTUIDataProvider_O nlineFriends
    PlayerRankingQueryClassName=UTGame.UTStatReadPlaye rRatingPure

    [Windows.StandardUser]
    MyDocumentsSubDirName=Unreal Tournament 3
    DirsToCreateAtStartup=..\UTGame\Src

    [FullScreenMovie]
    StartupMovies=Copyright_PC
    StartupMovies=EpicLogo
    StartupMovies=MidwayLogo
    StartupMovies=UE3_logo
    StartupMovies=Nvidia_PC
    StartupMovies=Intel_Duo_Logo
    StartupMovies=UT_loadmovie1
    SkippableMovies=Nvidia_PC
    SkippableMovies=Intel_Duo_Logo
    SkippableMovies=EpicLogo
    SkippableMovies=MidwayLogo
    SkippableMovies=UE3_logo
    SkippableMovies=Attract_Movie
    SkippableMovies=UTCin-Axon_Treaty
    SkippableMovies=UTCin-Combat_Briefing
    SkippableMovies=UTCin-Conclusion
    SkippableMovies=UTCin-Intro
    SkippableMovies=UTCin-Malcolm_Betrayal
    SkippableMovies=UTCin-Necris_Attack
    SkippableMovies=UTCin-NEG_Intercedes
    SkippableMovies=UTCin-Tutorial
    LoadMapMovies=UT_loadmovie1
    LoadMapMovies=UT_loadmovie2
    LoadMapMovies=UT_loadmovie3
    LoadMapMovies=UT_loadmovie4
    LoadMapMovies=UT_loadmovie5
    LoadMapMovies=UT_loadmovie6
    LoadMapMovies=UT_loadmovie7
    LoadMapMovies=UT_loadmovie8
    bShouldStopMovieAtEndOfLoadMap=FALSE

    [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
    bHasGameSpyAccount=false
    EncryptedProductKey=NotForShip
    QueryPort=6500
    StunServerAddress=stunserver.org
    StunServerAddress=stun.xten.com

    [VoIP]
    VolumeThreshold=0.1
    bHasVoiceEnabled=true

    [IniVersion]
    Patch=12
    0=1243648813.000000
    1=1243648813.000000

    [PS3CookFixes]
    Package=VH_Manta.Effects.T_VH_Manta_PowerFog
    Package=VH_Manta.Materials.M_Manta_EnergyFog

    [AppCompat]
    MeasuredCPUScore=397.883942
    CompatLevelComposite=3
    CompatLevelCPU=5
    CompatLevelGPU=3

    500 I thought steam was supposed to launch the game. Can anyone see where the issue is I get to the Black and red launch window for the new patch then the game stops. Thanks in advance.[URL]
    Protocol=unreal
    Name=Player
    Map=UTFrontEnd.ut3
    LocalMap=UTFrontEnd.ut3
    TransitionMap=EnvyEntry.ut3
    MapExt=ut3
    EXEName=UTGame.exe
    DebugEXEName=DEBUG-UTGame.exe
    SaveExt=usa
    Port=7777
    GameName=Unreal Tournament 3
    GameNameShort=UT3

    [Engine.Engine]
    NetworkDevice=IpDrv.TcpNetDriver
    ConsoleClassName=UTGame.UTConsole
    GameViewportClientClassName=UTGame.UTGameViewportC lient
    LocalPlayerClassName=Engine.LocalPlayer
    DataStoreClientClassName=Engine.DataStoreClient
    Language=INT
    bAllowMatureLanguage=FALSE
    GameEngine=Engine.GameEngine
    EditorEngine=UTEditor.UTEditorEngine
    UnrealEdEngine=UTEditor.UTUnrealEdEngine
    Client=WinDrv.WindowsClient
    Render=Render.Render
    Input=Engine.Input
    Canvas=Engine.Canvas
    TinyFontName=EngineFonts.TinyFont
    SmallFontName=EngineFonts.SmallFont
    MediumFontName=MultiFont'UI_Fonts_Final.HUD.MF_Med ium'
    LargeFontName=MultiFont'UI_Fonts_Final.HUD..MF_Lar ge'
    WireframeMaterialName=EngineMaterials.WireframeMat erial
    DefaultMaterialName=EngineMaterials.DefaultMateria l
    EmissiveTexturedMaterialName=EngineMaterials.Emiss iveTexturedMaterial
    GeomMaterialName=EngineMaterials.GeomMaterial
    DefaultFogVolumeMaterialName=EngineMaterials.FogVo lumeMaterial
    TickMaterialName=EditorMaterials.Tick_Mat
    CrossMaterialName=EditorMaterials.Cross_Mat
    DefaultUICaretMaterialName=EngineMaterials.Blinkin gCaret
    SceneCaptureReflectActorMaterialName=EngineMateria ls.ScreenMaterial
    SceneCaptureCubeActorMaterialName=EngineMaterials. CubeMaterial
    RandomAngleTextureName=EngineMaterials.RandomAngle s
    LevelColorationLitMaterialName=EngineMaterials.Lev elColorationLitMaterial
    LevelColorationUnlitMaterialName=EngineMaterials.L evelColorationUnlitMaterial
    RemoveSurfaceMaterialName=EngineMaterials.RemoveSu rfaceMaterial
    EditorBrushMaterialName=EngineMaterials.EditorBrus hMaterial
    DefaultPhysMaterialName=EngineMaterials.DefaultPhy sicalMaterial
    TextureStreamingBoundsMaterialName=EditorMaterials .Utilities.TextureStreamingBounds_MATInst
    TerrainCollisionMaterialName=EngineMaterials.Terra inCollisionMaterial
    TerrainErrorMaterialName=EngineMaterials.MaterialE rror_Mat
    TerrainMaterialMaxTextureCount=16
    TerrainTessellationCheckCount=6
    TerrainTessellationCheckBorder=2.0
    TerrainTessellationCheckDistance=4096.0
    BeginUPTryCount=200000
    bStaticDecalsEnabled=True
    bDynamicDecalsEnabled=True
    bForceStaticTerrain=False
    LightComplexityColors=(R=0,G=0,B=0,A=1)
    LightComplexityColors=(R=0,G=255,B=0,A=1)
    LightComplexityColors=(R=63,G=191,B=0,A=1)
    LightComplexityColors=(R=127,G=127,B=0,A=1)
    LightComplexityColors=(R=191,G=63,B=0,A=1)
    LightComplexityColors=(R=255,G=0,B=0,A=1)
    ShaderComplexityColors=(R=0,G=255,B=100,A=1)
    ShaderComplexityColors=(R=0,G=255,B=0,A=1)
    ShaderComplexityColors=(R=63,G=191,B=0,A=1)
    ShaderComplexityColors=(R=127,G=127,B=0,A=1)
    ShaderComplexityColors=(R=191,G=63,B=0,A=1)
    ShaderComplexityColors=(R=255,G=0,B=0,A=1)
    bUsePixelShaderComplexity=True
    bUseAdditiveComplexity=True
    MaxPixelShaderAdditiveComplexityCount=300
    MaxPixelShaderOpaqueComplexityCount=100
    MaxVertexShaderComplexityCount=100
    TimeBetweenPurgingPendingKillObjects=30
    bUseSound=True
    bUseTextureStreaming=True
    bUseBackgroundLevelStreaming=True
    bSubtitlesEnabled=True
    bSubtitlesForcedOff=FALSE
    ScoutClassName=UTGame.UTScout
    DefaultPostProcessName=FX_HitEffects.UTPostProcess
    DefaultUIScenePostProcessName=EngineMaterials.Defa ultUIPostProcess
    ThumbnailSkeletalMeshPostProcessName=EngineMateria ls.DefaultThumbnailPostProcess
    ThumbnailParticleSystemPostProcessName=EngineMater ials.DefaultThumbnailPostProcess
    ThumbnailMaterialPostProcessName=EngineMaterials.D efaultThumbnailPostProcess
    bOnScreenKismetWarnings=true
    bEnableKismetLogging=FALSE
    AllowShadowVolumes=False
    ShadowVolumeLightRadiusThreshold=1000
    ShadowVolumePrimitiveScreenSpacePercentageThreshol d=0.25
    bEnableVSMShadows=False
    bEnableBranchingPCFShadows=False
    ShadowFilterRadius=2
    DepthBias=.012
    ModShadowFadeDistanceExponent=.2
    CameraRotationThreshold=45.0
    CameraTranslationThreshold=10000
    PrimitiveProbablyVisibleTime=8.0
    PercentUnoccludedRequeries=0.125
    MinTextureDensity=0.0
    IdealTextureDensity=13.0
    MaxTextureDensity=55.0
    bDisablePhysXHardwareSupport=True
    DemoRecordingDevice=UTGame.UTDemoRecDriver
    bPauseOnLossOfFocus=FALSE
    MaxParticleResize=1024
    MaxParticleResizeWarn=10240
    NetClientTicksPerSecond=200
    DefaultOnlineSubsystemName=OnlineSubsystemGameSpy. OnlineSubsystemGameSpy
    UseStreaming=True

    [Engine.ISVHacks]
    bInitializeShadersOnDemand=True
    DisableATITextureFilterOptimizationChecks=True
    UseMinimalNVIDIADriverShaderOptimization=True
    PumpWindowMessagesWhenRenderThreadStalled=False

    [Engine.GameEngine]
    bSmoothFrameRate=TRUE
    MinSmoothedFrameRate=22
    MaxSmoothedFrameRate=62
    bClearAnimSetLinkupCachesOnLoadMap=TRUE

    [Engine.DemoRecDriver]
    AllowDownloads=True
    DemoSpectatorClass=UTGame.DemoRecSpectator
    MaxClientRate=25000
    ConnectionTimeout=15.0
    InitialConnectTimeout=200.0
    AckTimeout=1.0
    KeepAliveTime=1.0
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=30
    LanServerMaxTickRate=30

    [
Working...
X