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Custom import Critical error[U1/UT99]

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    Custom import Critical error[U1/UT99]

    I used the Oldunreal's 227e patch for this, same thing appears in UT99: GOTY.

    Okey, as u might know im from the SGU project, and tihs is the error we are fighting with every single time we import any of our models with bones.

    [SCREENSHOT]http://img139.imageshack.us/img139/5035/screenshotskg.jpg[/SCREENSHOT]
    (there is a UnrealTournament log in my taskbar, cus i checked in UT and that also cause the same thing.)

    As you can see, we can place it in a map, and meshviewer works(the anims also work great).
    BUT: when we get it in our sight in-game, our unreal crashes and repeats this message:

    Code:
    Critical: URender::DrawLodMesh
    Critical: (SkeletalMesh sgU_svd.sgu_svdMesh)
    Critical: DrawMesh
    Critical: URender::DrawActorSprite
    Critical: URender::DrawActor
    Critical: UCanvas::execDrawActor
    Critical: (sgU_svd Unreal.sgU_svd0 @ Function Engine.Weapon.RenderOverlays : 0395)
    Critical: UObject::ProcessEvent
    Critical: (MaleTwo Unreal.MaleTwo0, Function Engine.PlayerPawn.RenderOverlays)
    Log: URender::DrawWorld anomaly
    [SCREENSHOT]http://img55.imageshack.us/img55/1325/scrnshot.jpg[/SCREENSHOT]
    We are getting very desperate.. so please help us

    regards, Pyronious.

    PS>Please move to the right part of the forum, I couldnt find anything related to U1/UT99.
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