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Localization - custom fonts?

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    Localization - custom fonts?

    Is it possible to add custom fonts to UT3 in order to make localization support for new languages? I see that there are UPK of other languages fonts in UTGame/CookedPC folder, but I don't seem to be able to open them...

    Also, in Core.int, what are LangId and SubLangId? How do I know those digits?

    #2
    So, anyone know anything about it? I've tried examining one of their localization files, UTGame_LOC_RUS with the Editor. Here's all objects it contains:
    Code:
    Cmd: obj list class=ObjectReferencer inside=UTGame_LOC_RUS
    Log: Objects:
    Log: 
    Log:                                                       Object   NumBytes   MaxBytes  ResKBytes
    Log:           ObjectReferencer UTGame_LOC_RUS.ObjectReferencer_1       3524       3524          0
    Log: 
    Log:                                                         Class  Count   NumBytes   MaxBytes   ResBytes
    Log:                                              ObjectReferencer      1          3K          3K          0K
    Log: 
    Log: 1 Objects (0.003M / 0.003M / 0.000M)
    Seems to be a single ObjectReferencer. Can anyone explain what these do? And is there a way to export it? Currently all my export attempts failed, I tried this in the editor:
    Code:
    Cmd: obj export package=UTGame_LOC_RUS Type=class name="ObjectReferencer" path="C:\Ref.uc"
    ExecWarning: Missing file, name, or type
    Then I tried batchexport:
    Code:
    UT3.exe BatchExport UTGame_LOC_RUS class uc ..\Script
    It just loaded the package, but didn't export a thing...

    So, can anyone explain what ObjectReferencers do, or how to export one?

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