Hello,
some months passed since I last played with UT3, but everything worked fine on my PC (apart from the OpenAL bug as I have an X-FI with X-RAM).
Anyway, I just upgraded to version 2.0 and I found that now the game crashes each time I click on the multiplayer item in the menu.
The hardware is the same, and I didn't reinstalled windows in the meantime.
I upgraded my video card and audio card drivers to the last version, but nothing was resolved. Currently I have disabled X-RAM with the registry key, but I don't think this issue is related to the sound card.
On the log, I see the following lines:
Googling around I find a similar error associated to https connections, but nothing related to Unreal Tournament 3.
Has anybody som ideas on what causes the crash?
The complete log follows:
Thanks to everybody!
some months passed since I last played with UT3, but everything worked fine on my PC (apart from the OpenAL bug as I have an X-FI with X-RAM).
Anyway, I just upgraded to version 2.0 and I found that now the game crashes each time I click on the multiplayer item in the menu.
The hardware is the same, and I didn't reinstalled windows in the meantime.
I upgraded my video card and audio card drivers to the last version, but nothing was resolved. Currently I have disabled X-RAM with the registry key, but I don't think this issue is related to the sound card.
On the log, I see the following lines:
Code:
Log: FSTUNClient starting test 2... Log: FSTUNClient test timeout, NAT is strict. Critical: appError called: Critical: SECURE CRT: Invalid parameter detected. Critical: Windows GetLastError: Operazione completata. (0) Log: === Critical error: === SECURE CRT: Invalid parameter detected. RaiseException() Address = 0x7c812aeb (filename not found) CxxThrowException() Address = 0x78158e89 (filename not found) Address = 0xbb4c52 (filename not found) Address = 0xe8781b4c (filename not found)
Has anybody som ideas on what causes the crash?
The complete log follows:
Code:
Log: Log file open, 04/12/09 23:45:05 Init: Version: 3797 Init: Epic Internal: 0 Init: Compiled: Mar 3 2009 09:00:27 Init: Command line: Init: Base directory: D:\Unreal Tournament 3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini Log: Deleting old log file Launch-backup-2009.04.12-23.45.05.log Init: Computer: CORE2DUOMARCO Init: User: Marco Init: CPU Page size=4096, Processors=2 Init: High frequency timer resolution =2337.670000 MHz Init: Memory total: Phys=3406856K Pagef=4194303K Virt=2097024K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am core2duomarco (192.168.1.1:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=true Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=true Init: OneFrameThreadLag=false Init: UseVsync=true Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=true Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=1 Init: MaxAnisotropy=16 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=1280 Init: ResY=1024 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Level5 Init: bUseVSync=1 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX=1280 Init: ResY=1024 Init: Fullscreen=1 Init: AllowMotionBlur=0 Init: OS stats: Init: Windows XP Service Pack 3 Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 3327MB Init: Virtual: 2047MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 394.400 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 2 Init: NumPhysicalProcessors: 2 Init: MaxSpeed: 2337 Init: CurrentSpeed: 2337 Init: CoresPerProcessor: 2 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: Unknown INTEL CPU Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 00000611 Init: DriverVersion: 6.14.11.8250 Init: DeviceName: NVIDIA GeForce 8800 GT Init: DriverName: nv4_disp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 512 Init: DedicatedVRAM: 500 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID not found in ini. Init: Machine detected compatibility level: Composite: 3. CPU: 5. GPU: 3. Init: Previous detected compatibility level: Composite: 3. CPU: 5. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\ITA\Engine.ITA Log: GConfig::Find has loaded file: ..\Engine\Localization\INT\Engine.INT Log: A mod has been loaded via file 'LocalShaderCache-PC-D3D-SM3', award progress has been disabled... Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 264 shaders(0 legacy, 0 redundant), 11 materials Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 203 redundant), 2548 materials Log: GConfig::Find has loaded file: ..\UTGame\Localization\ITA\UTGame.ITA Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTGame.INT Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\ITA\OnlineSubsystemGameSpy.ITA Log: GConfig::Find has loaded file: ..\UTGame\Localization\ITA\UTGameContent.ITA Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTGameContent.INT Log: 99893 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\UTGame\Localization\INT\UTEditor.INT Init: UEngine initialized Log: Looking for DLC... Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Init: ALAudio device opened : SB X-Fi Audio [EC00] Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : SB X-Fi Audio [EC00] Init: AL_VERSION : OpenAL version 1.1 Init: AL_EXTENSIONS : EAX EAX1.0 EAX2.0 EAX3.0 Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 0 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ...failed to initialise EFX (reverb and low pass filter) Init: XRAM : NO Init: ALAudioDevice initialized. Init: Client initialized Log: Performing DNS lookup for stunserver.org Log: GConfig::Find has loaded file: ..\UTGame\Config\UTUT3Fixer.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\DLC_MapInfo.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\TitanPack.ini PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=gourry1981?team=255?Class= Log: Award progress has now been fully reenabled! Log: LoadMap: UTFrontEnd?Name=gourry1981?team=255?Class= Log: Virtual memory allocation size: 217.52 MByte (228081664 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: Game class is 'UTEntryGame' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 0.242155 ms Log: Novodex Terrain Creation (Terrain_0): 0.240840 ms Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA PerfWarning: InstanceGeom: 3.024079 ms - 427 Convex, Terrain 0.477910 ms, PerTriSM 0.000000 ms, InitArticulated 0.048332 ms, BodyInst Alloc 4.038550 ms, InitBody 27.461596 ms PerfWarning: NxActor Creation: 15.143637 ms Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2009.04.12-23.45.17 Log: Bringing up level for play took: 0.246687 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: , ControllerId: 0 Log: UTEntryPlayerController_0 got player LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user Log: ########### Finished loading level: 3.392030 seconds Init: Game engine initialized Log: Initializing Engine Completed Log: Starting memory preloaded movie...Copyright_PC () Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [Copyright_PC] Log: Got memory preloaded movie event!!! Log: Unmute bink movie Log: Next movie? 1 / 7 Log: Playing movie [EpicLogo] Log: Next movie? 2 / 7 Log: Playing movie [MidwayLogo] Log: Next movie? 3 / 7 Log: Playing movie [UE3_logo] Log: Next movie? 4 / 7 Log: Playing movie [Nvidia_PC] Log: Next movie? 5 / 7 Log: Playing movie [Intel_Duo_Logo] Log: Next movie? 6 / 7 Log: >>>>>>>>>>>>>> Initial startup: 20.31s <<<<<<<<<<<<<<< Log: GConfig::Find has loaded file: ..\UTGame\Localization\ITA\UTGameUI.ITA ScriptLog: Setting image img_Krall01 to visible ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'gourry1981' bLocalOnly: Log: Ambient1 | Ambient1 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 Log: FSTUNClient resolved stunserver.org (208.86.225.201) Log: FSTUNClient starting test 1... ScriptLog: Login change...requerying profile data ScriptLog: Setting image img_Krall01 to visible Log: Performing DNS lookup for stun.xten.com Log: FSTUNClient resolved stun.xten.com (75.101.138.128) Log: FSTUNClient starting test 1... ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: , ControllerId: 0 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 15000 Log: FSTUNClient starting test 2... Log: FSTUNClient test timeout, NAT is strict. Critical: appError called: Critical: SECURE CRT: Invalid parameter detected. Critical: Windows GetLastError: Operazione completata. (0) Log: === Critical error: === SECURE CRT: Invalid parameter detected. RaiseException() Address = 0x7c812aeb (filename not found) CxxThrowException() Address = 0x78158e89 (filename not found) Address = 0xbb4c52 (filename not found) Address = 0xe8781b4c (filename not found)