Announcement

Collapse
No announcement yet.

Won't even open

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Won't even open

    I bought UT3 and i keep getting this error log


    i tried all of the fixes i could find including changing all those false to true

    Code:
    Log: Log file open, 04/02/09 21:31:24
    Init: Version: 3487
    Init: Epic Internal: 0
    Init: Compiled: Oct 21 2007 03:16:15
    Init: Command line: 
    Init: Base directory: E:\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
    Log: Deleting old log file Launch-backup-2009.04.02-21.31.24.log
    Init: Computer: KOREYSROOM
    Init: User: HPOwner
    Init: CPU Page size=4096, Processors=1
    Init: High frequency timer resolution =3.579545 MHz
    Init: Memory total: Phys=1048044K Pagef=1729512K Virt=2097024K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: WinSock: I am KoreysRoom (192.168.1.45:0)
    Init: Startup System Settings:
    Init: System Settings:
    Init: 	StaticDecals=false
    Init: 	DynamicDecals=false
    Init: 	DynamicLights=false
    Init: 	DynamicShadows=false
    Init: 	LightEnvironmentShadows=false
    Init: 	CompositeDynamicLights=true
    Init: 	DirectionalLightmaps=false
    Init: 	MotionBlur=false
    Init: 	DepthOfField=false
    Init: 	Bloom=false
    Init: 	QualityBloom=false
    Init: 	Distortion=false
    Init: 	DropParticleDistortion=true
    Init: 	SpeedTreeLeaves=false
    Init: 	SpeedTreeFronds=false
    Init: 	OnlyStreamInTextures=false
    Init: 	LensFlares=false
    Init: 	FogVolumes=true
    Init: 	FloatingPointRenderTargets=true
    Init: 	Trilinear=false
    Init: 	OneFrameThreadLag=true
    Init: 	UseVsync=false
    Init: 	UpscaleScreenPercentage=true
    Init: 	Fullscreen=true
    Init: 	AllowD3D10=true
    Init: 	EnableHighPolyChars=false
    Init: 	SkeletalMeshLODBias=1
    Init: 	ParticleLODBias=2147483647
    Init: 	DetailMode=0
    Init: 	ShadowFilterQualityBias=-1
    Init: 	MaxAnisotropy=0
    Init: 	MaxMultisamples=1
    Init: 	MinShadowResolution=32
    Init: 	MaxShadowResolution=512
    Init: 	ResX=640
    Init: 	ResY=480
    Init: 	ScreenPercentage=50.000
    Init: 	SceneCaptureStreamingMultiplier=1.000
    Init: 	FoliageDrawRadiusMultiplier=0.000
    Init: 	ShadowTexelsPerPixel=2.000
    Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize= 256,LODBias=0)
    Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 256,MaxLODSize= 512,LODBias=2)
    Log: 	TEXTUREGROUP_UI: (MinLODSize= 256,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 256,MaxLODSize= 512,LODBias=1)
    Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: 	TextureDetail=Level1
    Init: 	WorldDetail=Level1
    Init: 	bUseVSync=0
    Init: 	bUseMSAA=0
    Init: 	ScreenPercentage= 50
    Init: 	UpscaleScreenPercentage=1
    Init: 	ResX= 640
    Init: 	ResY= 480
    Init: 	Fullscreen=1
    Init: OS stats:
    Init: 	Windows XP Service Pack 2
    Init: 	RemoteDesktop=0
    Init: Memory stats:
    Init: 	Physical: 1023MB
    Init: 	Virtual: 2047MB
    Init: 	PageFile: 1688MB
    Init: CPU stats:
    Init: 	MeasuredPerformanceTime: 902.731 (stored result)
    Init: 	Hyperthreaded: 0
    Init: 	NumProcessorsPerCPU: 1
    Init: 	NumLogicalProcessors: 1
    Init: 	NumPhysicalProcessors: 1
    Init: 	MaxSpeed: 2168
    Init: 	CurrentSpeed: 2168
    Init: 	CoresPerProcessor: 1
    Init: 	IsOnBattery: 0
    Init: 	BatteryLevel: -1
    Init: 	Manufacturer: AMD
    Init: 	CPUName: AMD Athlon
    Init: 	L1CacheSize: 64
    Init: 	L2CacheSize: 512
    Init: 	Architecture: x86
    Init: GPU stats:
    Init: 	VendorID: 000010DE
    Init: 	DeviceID: 00000326
    Init: 	DriverVersion: 6.14.10.5673
    Init: 	DeviceName: NVIDIA GeForce FX 5500 (Microsoft Corporation)
    Init: 	DriverName: nv4_disp.dll
    Init: 	PixelShaderVersion: 2
    Init: 	VertexShaderVersion: 2
    Init: 	VRAMQuantity: 256
    Init: 	DedicatedVRAM: 252
    Init: 	AdapterCount: 1
    Init: 	SupportsHardwareTnL: 1
    Init: 	GPU DeviceID found in ini: (1) GeForce FX 5500
    Init: Machine  detected compatibility level: Composite: 1. CPU: 1. GPU: 1.
    Init: Previous detected compatibility level: Composite: 1. CPU: 1. GPU: 1.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version  1.710000
    Log:     licensee Unreal Engine 3 Licensee
    Log:     project  Unreal Engine 3 Project
    Log: Preloading (default) startup map UTFrontEnd
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM2.CacheObject: 20457 shaders(0 legacy, 0 redundant), 2371 materials
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
    Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
    Log: 87984 objects as part of root set at end of initial load.
    Log: 0 out of 0 bytes used by permanent object pool.
    Log: Initializing Engine...
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Init: ALAudio device requested : Generic Software
    Init: ALAudio device opened    : Generic Software
    Init: AL_VENDOR      : Creative Labs Inc.
    Init: AL_RENDERER    : Software
    Init: AL_VERSION     : 1.1
    Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
    Init: Device supports: ALC_EXT_EFX
    Init: Found EFX extension with 1 effect slots and 1 potential sends
    Init: ...'reverb' supported
    Init: ...'low pass filter' supported
    Init: ALAudioDevice initialized.
    Init: Client initialized
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
    Critical: appError called:
    Critical: Device does not support 1x32 FP render target format.
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Log: === Critical error: ===
    Device does not support 1x32 FP render target format.
    
    RaiseException() Address = 0x7c812a5b (filename not found) 
    CxxThrowException() Address = 0x78158e69 (filename not found) 
    Address = 0xb27972   (filename not found) 
    Address = 0xe8781b4c (filename not found) 
    
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UALAudioDevice::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 04/02/09 21:31:37

    #2
    57 veiws and not a single reply... see if i buy another game from you again >.>

    Comment


      #3
      I'm no expert in these matters but I'd say this sends up red flags "Log: === Critical error: ===
      Device does not support 1x32 FP render target format."

      What are your system specs? What other programs and or services are you running? What type of video card are you using? All very helpful and crucial information if you want anyone to help you.

      Those 57 views were from people in the community and they can't help you unless you give information that might clue them in as to what could be causing your trouble. Just posting a log does little to help in nailing the problem down.

      Comment


        #4
        It seems that your runing an unsuported Graphic Card....

        Youll need at least an Nvidia 6600 to be able to play the game on low settings, also using a single core CPU doesn't help you at all with only 1gb of ram.

        Comment


          #5
          ok thats what i thought i have a Nvidia GeForce FX 5500 i cna easily upgrade but i want to make sure that is the problem

          Comment


            #6
            They could put some more informative error message, like "Game won't run on current hardware"....

            Comment

            Working...
            X