Hi all,
some time ago, i started working on a map (a CPM3a remake for UT3). Because of several reasons i stopped working on the map, now i feel like working on my map again. The only problem is that because of the long interval i have formatted my PC several times, and the only files i have left of the map are the cooked files.
When i load the cooked map in Unreal editor, everything works fine. But when saving that file and opening it again i get a don't send error report. I've tried it on 4 computers with UT3 versions varying from 1.0 to 1.3 to 2.0. Of course, i have also deleted the CookedPC folder etc.
This is mainly the error: [File:.\Src\UnBulkData.cpp] [Line: 610] I'll post my complete log file tomorrow since I'm not at home right now.
If anyone CAN open, save and reopen the file. Please tell me how you did it and/or give me the working file
EDIT: might there be some way to "de-cook" a map, sort of decompile it.
Cooked map file: http://files.filefront.com/DM+1on1+U.../fileinfo.html
Cya and thanks,
Rik
some time ago, i started working on a map (a CPM3a remake for UT3). Because of several reasons i stopped working on the map, now i feel like working on my map again. The only problem is that because of the long interval i have formatted my PC several times, and the only files i have left of the map are the cooked files.
When i load the cooked map in Unreal editor, everything works fine. But when saving that file and opening it again i get a don't send error report. I've tried it on 4 computers with UT3 versions varying from 1.0 to 1.3 to 2.0. Of course, i have also deleted the CookedPC folder etc.
This is mainly the error: [File:.\Src\UnBulkData.cpp] [Line: 610] I'll post my complete log file tomorrow since I'm not at home right now.
If anyone CAN open, save and reopen the file. Please tell me how you did it and/or give me the working file

EDIT: might there be some way to "de-cook" a map, sort of decompile it.
Cooked map file: http://files.filefront.com/DM+1on1+U.../fileinfo.html
Cya and thanks,
Rik
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