Announcement

Collapse
No announcement yet.

UT3.exe crashes, UT3.exe editor crashes, UT3.exe CookPackages -platform=PS3 crashes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    UT3 doesn't support intel based 900 series videocards.
    And from your log you seem to have ha gma965.

    Leave a comment:


  • replied
    i also had problems (under latest ut3 patch) getting game itself to load without crashing right away. i am on vista 64. my problems went away when i deleted the Config folder (where the INI files are at) in the Documents area and let UT recreate it from scratch.

    Leave a comment:


  • UT3.exe crashes, UT3.exe editor crashes, UT3.exe CookPackages -platform=PS3 crashes

    I really didnt want to put, everything crashes in the title. basicly, have the game for ps3, wanted to build a few mods, my pc isnt the greatest, but i really just needed unrealed and i canplay the game on PS3. the problem is, the game crashes, always, i didnt think my hardware was HORRIBLE:

    Windows Vista Home Premium X86 SP1
    2GB PC2-5300 Ram
    Core2 Duo @ 1.79Ghz @ 2 cores
    136GB HDD, 15GB free, newly cleaned, defraged, virus checked, chkdsk \R, and load checked.
    Intel X3100 Integrated GPU w/ Up to 332mb shared ram.

    Im a pc tech so i have done all the basics, i already do chkdsk, registry cleanups, virus checks, defrags, disk cleanups, ect ect twice a week, and have done them today.

    I have currently tryed running the game under Windows xp compatibility, with admin, regual vista with admin, with the -nohomedir flag

    *\my games\unreal tournament 3\logs\launch.txt:

    Code:
    Log: Log file open, 03/27/09 14:50:54
    Init: Version: 3797
    Init: Epic Internal: 0
    Init: Compiled: Mar  3 2009 09:00:27
    Init: Command line: /?
    Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTUI.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTMapLists.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTVote.ini
    Log: Deleting old log file Launch-backup-2009.03.27-14.50.54.log
    Init: Computer: NICHOLASPC
    Init: User: Nicholas
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =14.318180 MHz
    Init: Memory total: Phys=2086720K Pagef=4194303K Virt=2097024K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: WinSock: I am Nicholas-PC (192.168.2.22:0)
    Init: Startup System Settings:
    Init: System Settings:
    Init: 	StaticDecals=false
    Init: 	DynamicDecals=false
    Init: 	DynamicLights=true
    Init: 	DynamicShadows=false
    Init: 	LightEnvironmentShadows=false
    Init: 	CompositeDynamicLights=true
    Init: 	DirectionalLightmaps=false
    Init: 	MotionBlur=false
    Init: 	DepthOfField=true
    Init: 	Bloom=true
    Init: 	QualityBloom=false
    Init: 	Distortion=true
    Init: 	DropParticleDistortion=true
    Init: 	SpeedTreeLeaves=true
    Init: 	SpeedTreeFronds=true
    Init: 	OnlyStreamInTextures=false
    Init: 	LensFlares=false
    Init: 	FogVolumes=true
    Init: 	FloatingPointRenderTargets=true
    Init: 	Trilinear=true
    Init: 	OneFrameThreadLag=true
    Init: 	UseVsync=false
    Init: 	UpscaleScreenPercentage=true
    Init: 	Fullscreen=true
    Init: 	AllowD3D10=true
    Init: 	EnableHighPolyChars=false
    Init: 	SkeletalMeshLODBias=0
    Init: 	ParticleLODBias=2
    Init: 	DetailMode=0
    Init: 	ShadowFilterQualityBias=-1
    Init: 	MaxAnisotropy=0
    Init: 	MaxMultisamples=1
    Init: 	MinShadowResolution=32
    Init: 	MaxShadowResolution=512
    Init: 	ResX=800
    Init: 	ResY=600
    Init: 	ScreenPercentage=100.000
    Init: 	SceneCaptureStreamingMultiplier=1.000
    Init: 	FoliageDrawRadiusMultiplier=0.000
    Init: 	ShadowTexelsPerPixel=2.000
    Log: 	TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: 	TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
    Log: 	TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: 	TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: 	TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: 	TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: 	TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: 	TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
    Log: 	TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: 	TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: 	TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: 	TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: 	TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: 	TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
    Log: 	TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
    Log: 	TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: 	TextureDetail=Level2
    Init: 	WorldDetail=Level2
    Init: 	bUseVSync=0
    Init: 	bUseMSAA=0
    Init: 	ScreenPercentage=100
    Init: 	UpscaleScreenPercentage=1
    Init: 	ResX= 800
    Init: 	ResY= 600
    Init: 	Fullscreen=1
    Init: 	AllowMotionBlur=0
    Init: OS stats:
    Init: 	Windows Vista 
    Init: 	RemoteDesktop=0
    Init: Memory stats:
    Init: 	Physical: 2037MB
    Init: 	Virtual: 2047MB
    Init: 	PageFile: 4095MB
    Init: CPU stats:
    Init: 	MeasuredPerformanceTime: 563.049 (stored result)
    Init: 	Hyperthreaded: 1
    Init: 	NumProcessorsPerCPU: 1
    Init: 	NumLogicalProcessors: 2
    Init: 	NumPhysicalProcessors: 2
    Init: 	MaxSpeed: 1801
    Init: 	CurrentSpeed: 1801
    Init: 	CoresPerProcessor: 2
    Init: 	IsOnBattery: 0
    Init: 	BatteryLevel: 100
    Init: 	Manufacturer: Intel
    Init: 	CPUName: Unknown INTEL CPU
    Init: 	L1CacheSize: 32
    Init: 	L2CacheSize: -1
    Init: 	Architecture: x86
    Init: GPU stats:
    Init: 	VendorID: 00008086
    Init: 	DeviceID: 00002A02
    Init: 	DriverVersion: 7.14.10.1230
    Init: 	DeviceName: Mobile Intel(R) 965 Express Chipset Family
    Init: 	DriverName: igdumd32.dll
    Init: 	PixelShaderVersion: 3
    Init: 	VertexShaderVersion: 3
    Init: 	VRAMQuantity: 128
    Init: 	DedicatedVRAM: 128
    Init: 	AdapterCount: 1
    Init: 	SupportsHardwareTnL: 0
    Init: Machine  detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
    Init: Previous detected compatibility level: Composite: 2. CPU: 3. GPU: 2.
    Error: Error reading attributes for 'C:\Program Files\Unreal Tournament 3\Binaries\..\UTGame\Unpublished\CookedPC\Script\Easyfps.u'
    Error: Error reading attributes for 'C:\Program Files\Unreal Tournament 3\Binaries\..\UTGame\Unpublished\CookedPC\Script\UTNoir.u'
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version  1.710000
    Log:     licensee Unreal Engine 3 Licensee
    Log:     project  Unreal Engine 3 Project
    Log: Preloading (default) startup map UTFrontEnd
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Core.int
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Engine.int
    Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 24748 shaders(0 legacy, 0 redundant), 2548 materials
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\UnrealScriptTest.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGame.int
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeapon.ini
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTCustomChar.ini
    Log: GConfig::LoadFile associated file:  ..\UTGame\Config\UTMap.ini
    Log: Missing cached shader map for material M_HeroEffects_AuraBeam
    Log: Missing cached shader map for material M_Distortion_Area
    Log: Missing cached shader map for material M_Distortion_Sphere
    Log: Missing cached shader map for material M_HeroEffects_GroundPound_Ring
    Log: Missing cached shader map for material M_HeroEffects_HeroPost
    Log: Missing cached shader map for material M_Soft_Flare_DepthBias
    Log: GConfig::LoadFile has loaded file:  ..\UTGame\Config\UTWeb.ini
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\OnlineSubsystemGameSpy.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTGameContent.int
    Log: Missing cached shader map for material M_GP_Extras_Skull01
    Log: Missing cached shader map for material M_Objectives_ImageMasker_Blk
    Log: 99894 objects as part of root set at end of initial load.
    Log: 0 out of 0 bytes used by permanent object pool.
    Log: Initializing Engine...
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\UTEditor.int
    Init: UEngine initialized
    Log: Looking for DLC...
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Init: ALAudio device requested : Generic Software
    Init: ALAudio device opened    : Generic Software
    Init: AL_VENDOR      : Creative Labs Inc.
    Init: AL_RENDERER    : Software
    Init: AL_VERSION     : 1.1
    Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
    Init: Device supports: ALC_EXT_EFX
    Init: Found EFX extension with 1 effect slots and 1 potential sends
    Init: ...'reverb' supported
    Init: ...'low pass filter' supported
    Init: XRAM           : NO
    Init: ALAudioDevice initialized.
    Init: Client initialized
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
    Critical: appError called:
    Critical: Vertex element type 5 not supported
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Log: === Critical error: ===
    Vertex element type 5 not supported
    
    RaiseException() Address = 0x7637b09e (filename not found) [in C:\Windows\system32\kernel32.dll]
    CxxThrowException() Address = 0x733e8e69 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.762_none_10b2f55f9bffb8f8\MSVCR80.dll]
    Address = 0xbb4c52   (filename not found) [in C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe]
    Address = 0xe873444c (filename not found) 
    Address = 0xe873444c (filename not found) 
    
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UALAudioDevice::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 03/27/09 14:51:37
    The game it self crashes, as well as unrealed, sometimes the cooker for the ps3 (although that dosnt really work anyways.

    Code:
    Running: UT3.exe CookPackages -platform=PS3 "C:\Users\Nicholas\Documents\My Games\Unreal Tournament 3\UTGame\Src\Easyfps\blank.uc" -alwaysRecookmaps -user -installed -usermodname=blank -updateInisAuto -usermodtype=Mutator
    [COMMANDLET STARTED]
    
    Init: Version: 3797
    Init: Epic Internal: 0
    Init: Compiled: Mar  3 2009 09:17:05
    Init: Command line:  -platform=PS3 "C:\Users\Nicholas\Documents\My Games\Unreal Tournament 3\UTGame\Src\Easyfps\blank.uc" -alwaysRecookmaps -user -installed -usermodname=blank -updateInisAuto -usermodtype=Mutator
    Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: Executing Class Editor.CookPackagesCommandlet
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Editor.int
    UserModType: Mutator(2)
    StaticMeshActors will be removed from cooked files.
    Static Light actors will be removed from cooked files.
    Error, Failed to load base level C:\Users\Nicholas\Documents\My Games\Unreal Tournament 3\UTGame\Src\Easyfps\blank.uc
    
    Warning/Error Summary
    ---------------------
    Error, Failed to load base level C:\Users\Nicholas\Documents\My Games\Unreal Tournament 3\UTGame\Src\Easyfps\blank.uc
    
    Commandlet->Main return this error code: 1
    With 1 error(s), 0 warning(s)
    
    Execution of commandlet took:  5.49 seconds
    
    [COMMANDLET FINISHED]
    even though the mod compiles fine under script...

    everything crashes, iv tryed forceing video...ect ect
Working...
X