When I put the game in my computer I installed it when it prompts me to put my key in it freezes every single time. I already downloaded patch 3 and it didnt help. What else can I do?
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I can't play the game it does not even load
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Originally posted by alazar14 View PostWay higher than the recommended This is my new pc Nvidia 9800s 1gig each. thats 2 gigs of graphics.
4gigs of DDR2 Ram
AMD Athlon x2 DDR2 800 pci express.
CPU= Atlon 64 X2 6000+ (AM2) OEM
3 CPU cooling fans
and windows xp home.
http://forums.epicgames.com/showthread.php?t=590086
Also, FYI, your video cards have too much memory, XP only can use 4 Gb, that includes video card memory and many other things. So, that leaves ~1.2 GB available for programs.
For more details and technical specs, go here,
http://msdn.microsoft.com/en-us/libr...78(VS.85).aspx
http://www.microsoft.com/whdc/system...ae/paemem.mspx
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Wrong, 32 bit can only address 4 gb total, so he is effectively using only 2 gb of system RAM and the other 2 are doing nothing. Where do you get 1.2 gb? It is total RAM minus GPU ram, so 4 gb - 2 gb = 2 gb left. Nothing else affects it. Also it has nothing to do with it being XP. Vista 32 has the same problem. XP 64 and Vista 64 would both use all the memory.
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Originally posted by Bersy View PostWrong, 32 bit can only address 4 gb total, so he is effectively using only 2 gb of system RAM and the other 2 are doing nothing. Where do you get 1.2 gb? It is total RAM minus GPU ram, so 4 gb - 2 gb = 2 gb left. Nothing else affects it. Also it has nothing to do with it being XP. Vista 32 has the same problem. XP 64 and Vista 64 would both use all the memory.
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Ok, memory on XP, afaik. Didn't read any documentation recently for this, it's just to give a general idea
The problem of course is not memory, but place to put it. The space is divided in 2 parts of 2GB. Any program has access to 2GB - a few MBs. And this is even theoretically, it starts to fail at 1.8 - 1.9GB for some kinds of programs. The other 2 GB has space to control all devices (memory mapped I/O), memory for device drivers, buffers to transfer from device to device or device to memory, the kernel itself, the registry, and so on.
The division is encoded on the BIOS and the chipset is programmed when the computer boots. On my board, ASUS decided to leave 800MB, I assume so that it's possible to fit there (almost) all the video memory of a 8800gtx and still leave some space. Others decided 512MB, etc... But it's the absolute worst case, a lot of video memory doesn't even need to be visible on CPU side, because the GPU has it's work areas, and is the device that is responsible to fetch textures, etc...
So, what about the remaining 1.2GB? The programs also use it, but indirectly: disk cache. Often disk cache is as valuable than the visible memory itself(sort of). I don't know how UT3 "loads" resources, but if you played Avalanche and then Floodgate, it's possible that the Nightshade, Viper, Walker, nodes, cores, sounds, weapons, etc... are still there.
Since I'm at it, some things that try to show how complex is talking about memory:
When asking the system, programs don't allocate memory, they allocate empty space. Then only when a program "touches" a location is when Windows glues 4KB of memory to that location. Then the program touches more, and Windows interrupts the program again and looks up for more empty memory. In practice, each program has a 2GB area available to use at will, but only has some areas really filled with true memory.
I also remember about with the browser wars a few years ago. Before IE had tab browsing, one of the arguments of Firefox defenders was that it saved a lot of memory because it was only one program using 150MB while you needed to have multiple copies of IE at 100MB each, so it would be 5x100 MB vs 150MB. This is completely false. If 70MB of each IE could be shared or "seen" by all of them, it would only count once. That part would only use 70MB worth of memory chip. And when the remaining couldn't (ex: had to do with a different web page) the total use would be (70MB x 1) + (30MB x 5) = 220MB. It's more complex because 5 copies of IE generated extra overhead of other kind, but they weren't using 500MB at all!
What's more, assume that you see Microsoft Word using 200MB on task manager, in fact isn't using it. It has "historically" used 200MB. Since you clicked the icon until now. Minimize it, wait a few seconds and restore it, and Windows will remove all the memory to a "standby" list. Restore it, and it almost starts from scratch, touching memory, and Windows needs to go to that standby list and bring it back. But memory only needed when the program was initializing or to contain the documents you already closed will not be needed, so it will no be brought again!
So how does it work, how can the same memory be seen "twice" or multiple times, how isn't the program affected when the OS gives it 4KB at a time from whatever random location it has (from the memory chips themselves), how can memory be removed and brought back, this is confusing as hell! It is! It took years to perfect, lots of patents, part of the processor is dedicated to this, the system has tables (can grow very large) where it looks up all this complexity (actually from 4 to 8 bytes per 4KB of real memory it is managing), and occasionally it still performs like ****.
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