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    Im unable to play

    hi everybody, ok i hope someone can help me :P this is what is hapening to me , a few days ago i installed some maps and the game was unable to load the game from my dock, i remove everyting that i just have installed after that i realized that i put the binaries folder inside utgame folder, so i put everyting back to normal, but after the ut3 splash the screen goes black for a sec and then an error message apears the classic msg of windows "submit errors"bla bla bla.... so i dont know whats wrong, even when i left the maps unistalled so tecnically i dindt do anyting to my unreal, just the momentary folder change, i hope someone can help me with a solution that doesnt have to be reinstall of the game, heres my log, i look that the error is in the d3d device but this is not happening with frontlines or gears so idk what the problem is

    Code:
    Log: Object size..............: 60
    Log: Actor size...............: 436
    Log: ActorComponent size......: 88
    Log: PrimitiveComponent size..: 448
    Init: ALAudio device requested : Generic Software
    Init: ALAudio device opened    : Generic Software
    Init: AL_VENDOR      : Creative Labs Inc.
    Init: AL_RENDERER    : Software
    Init: AL_VERSION     : 1.1
    Init: AL_EXTENSIONS  : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
    Init: Device supports: ALC_EXT_EFX
    Init: Found EFX extension with 1 effect slots and 1 potential sends
    Init: ...'reverb' supported
    Init: ...'low pass filter' supported
    Init: ALAudioDevice initialized.
    Init: Client initialized
    Log: GConfig::Find has loaded file:  ..\Engine\Localization\int\Launch.int
    Critical: appError called:
    Critical: Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetInitReference()) failed 
     at .\Src\D3D9Shaders.cpp:18 
     with error D3DERR_INVALIDCALL
    Critical: Windows GetLastError: La operación se ha completado correctamente. (0)
    Log: === Critical error: ===
    Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetInitReference()) failed 
     at .\Src\D3D9Shaders.cpp:18 
     with error D3DERR_INVALIDCALL
    
    RaiseException() Address = 0x7c812aeb (filename not found) 
    CxxThrowException() Address = 0x78158e89 (filename not found) 
    Address = 0xba0102   (filename not found) 
    Address = 0xe8781b4c (filename not found) 
    
    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Exit: UALAudioDevice::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 09/01/08 23:05:25
    ps. sry if my english isnt clear

    #2
    Try this:
    move your "UT3"-folder away from "My Games".
    When starting UT3 again, the game will notice the folders are missing, and will copy new files there. You will be prompted for your CD-Key again.
    If this works, you can copy the important files like utinput.ini back from the original UT3-folder to get your customizations back step by step.

    Comment


      #3
      Originally posted by Cobi^^ View Post
      Try this:
      move your "UT3"-folder away from "My Games".
      When starting UT3 again, the game will notice the folders are missing, and will copy new files there. You will be prompted for your CD-Key again.
      If this works, you can copy the important files like utinput.ini back from the original UT3-folder to get your customizations back step by step.
      ok sounds good at least its better than reinstall i will test

      edit

      OMFG it work xD i have to reinstall manually like 10gigs of content, i got a cksod (cd key screen of dead) but it work xD i can play again thank you so much Cobi ^^

      Comment


        #4
        Hey, glad it worked.
        Happy fragging.

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