hi everybody, ok i hope someone can help me :P this is what is hapening to me , a few days ago i installed some maps and the game was unable to load the game from my dock, i remove everyting that i just have installed after that i realized that i put the binaries folder inside utgame folder, so i put everyting back to normal, but after the ut3 splash the screen goes black for a sec and then an error message apears the classic msg of windows "submit errors"bla bla bla.... so i dont know whats wrong, even when i left the maps unistalled so tecnically i dindt do anyting to my unreal, just the momentary folder change, i hope someone can help me with a solution that doesnt have to be reinstall of the game, heres my log, i look that the error is in the d3d device but this is not happening with frontlines or gears so idk what the problem is
ps. sry if my english isnt clear
Code:
Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int Critical: appError called: Critical: Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetInitReference()) failed at .\Src\D3D9Shaders.cpp:18 with error D3DERR_INVALIDCALL Critical: Windows GetLastError: La operación se ha completado correctamente. (0) Log: === Critical error: === Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixelShader9**)PixelShader.GetInitReference()) failed at .\Src\D3D9Shaders.cpp:18 with error D3DERR_INVALIDCALL RaiseException() Address = 0x7c812aeb (filename not found) CxxThrowException() Address = 0x78158e89 (filename not found) Address = 0xba0102 (filename not found) Address = 0xe8781b4c (filename not found) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 09/01/08 23:05:25
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