To start off i'm having a problem with the map "deck". I'm not exactly sure if it's a bug (though the nature of this problem kind of seems like it though i'm not sure) or a problem with my hardware/and or driver conflict. Whenever i use a redeemer in the level and then the link gun when i step anywhere close to the portal at the bottom of the stage the game will freeze on me...it doesn't otherwise from what I can tell but everytime in that exact scenario it will, i've tested it over several times as well (just using the codes "god" and "loaded" to do so). I've noticed this specifically since i've applied patch 1.3. I don't know for sure though if it does it on the previous version. So my question is..is there anybody else that's had this sort of problem or could it just be something else?
Here are my relevant specs:
Intel Core 2 Duo e8400 3.0ghz OC'd to 3.6ghz
ATI/AMD 4850 (stock settings other than fan manually set to 50%)
4GB DDR2 800 RAM
Windows XP Professional (x86) SP2
Unreal Tournament III Patch 1.3 applied, .net framework 1.1 and 2.0 installed (I've heard if 1.1 hasn't been installed problems may arise)
Nothing like OpenAL enabled
..oh and yes my system is stable as far as the overclock goes, I could and have left it on for days on an intensive game and i've done other stability tests on it. I've tested it all at stock anyway as well.
Here are my relevant specs:
Intel Core 2 Duo e8400 3.0ghz OC'd to 3.6ghz
ATI/AMD 4850 (stock settings other than fan manually set to 50%)
4GB DDR2 800 RAM
Windows XP Professional (x86) SP2
Unreal Tournament III Patch 1.3 applied, .net framework 1.1 and 2.0 installed (I've heard if 1.1 hasn't been installed problems may arise)
Nothing like OpenAL enabled
..oh and yes my system is stable as far as the overclock goes, I could and have left it on for days on an intensive game and i've done other stability tests on it. I've tested it all at stock anyway as well.
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