The title really says it all:
I have a custom static mesh that is invisible when placed in UnrealED, but when I play or test the map, it shows up fine. Have I accidentally disabled UED rendering for this object? How do I see it in the editor again?
There was a time when it showed up just fine. Help?
I have a custom static mesh that is invisible when placed in UnrealED, but when I play or test the map, it shows up fine. Have I accidentally disabled UED rendering for this object? How do I see it in the editor again?
There was a time when it showed up just fine. Help?
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