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    UTIII Visual C++ Runtime Error

    Microsoft Visual C++

    Runtime Error!

    Program: D:\Unreal Tournament 3\Binaries\UT3.exe

    This application has requested the Runtime to terminate it in an unusual way.
    Please contact the application's support team for more information.

    I keep getting this error almost every time I log into a multiplayer game and when I play campaign for a while. Right now the game is virtually unplayable right out of the box, and even with the 1.2 patch. I've searched the web and tried the msvcr8.dll solution and the Visual C++ redistributable from microsoft, but the problem just gets worse.

    Here is what I have.

    Windows XP SP2 32 bit
    Intel Core 2 Duo 2.4Ghz
    Nvidia GeForce 8800GTS 640MB
    Corsair 2GB Dominator 1066MHX
    Asus P5N-SLI Motherboard
    2 x Seagate 320GB in a RAID 0 Configuration

    I couldn't find anything on the forums, but there's 500+ pages of topics so I probably missed it. Any help would be appreciated.

    #2
    i have the same problem when i enter a server powerbygas server i cant get in but i can get in all the server

    Comment


      #3
      Originally posted by nero25 View Post
      i have the same problem when i enter a server powerbygas server i cant get in but i can get in all the server
      nero25 I have been able to re-create your problem, I am aware of why and have pm'ed you teh reason. I am not sure as far as Rouen's post though. I did answer this post in another area so hopefully that can help him

      Comment


        #4
        Originally posted by Rouen View Post
        Microsoft Visual C++

        Runtime Error!

        Program: D:\Unreal Tournament 3\Binaries\UT3.exe

        This application has requested the Runtime to terminate it in an unusual way.
        Please contact the application's support team for more information.

        I keep getting this error almost every time I log into a multiplayer game and when I play campaign for a while. Right now the game is virtually unplayable right out of the box, and even with the 1.2 patch. I've searched the web and tried the msvcr8.dll solution and the Visual C++ redistributable from microsoft, but the problem just gets worse.

        Here is what I have.

        Windows XP SP2 32 bit
        Intel Core 2 Duo 2.4Ghz
        Nvidia GeForce 8800GTS 640MB
        Corsair 2GB Dominator 1066MHX
        Asus P5N-SLI Motherboard
        2 x Seagate 320GB in a RAID 0 Configuration

        I couldn't find anything on the forums, but there's 500+ pages of topics so I probably missed it. Any help would be appreciated.
        This about what happend to me some time ago, I could play offline perfectly,
        but online it just crashed always.

        After a long night of trying stuff I talked to some guy and he gave me an interesting theory

        This is the exact error log I had:
        Rendering thread exception:
        Direct3DDevice->CreatePixelShader((DWORD*)&Code(0),(IDirect3DPixe lShader9**)PixelShader.GetInitReference()) failed
        at .\Src\D3D9Shaders.cpp:18
        with error E_OUTOFMEMORY

        RaiseException() Address = 0x77e53887 (filename not found)
        CxxThrowException() Address = 0x2268e69 (filename not found)
        Address = 0xb2caf2 (filename not found)
        Address = 0xe8022c4c (filename not found)


        RaiseException() Address = 0x77e53887 (filename not found)
        CxxThrowException() Address = 0x2268e69 (filename not found)
        Address = 0xb2caf2 (filename not found)
        Address = 0xe8022c4c (filename not found)
        So we were like wtf? Since my system spec has 4gb ram.

        -00:24:04- (Insidiae) seems he tries to load 2 times before crashing
        -00:24:25- (chaos95) out of memory
        -00:24:26- (chaos95) hmmm
        -00:24:28- (Insidiae) i noticed
        -00:24:49- (Insidiae) which is weird it never raised above 700mb if i just restarted not above 430
        -00:25:03- (Insidiae) and i do have 4gb of it :O
        -00:25:23- (chaos95) lol yeah
        -00:25:30- (chaos95) yeah you've got plenty of ram, that's for sure
        -00:25:54- (Insidiae) ill safe this log anyway..., who knows if its usefull to someone or not
        -00:25:55- (chaos95) ok have you tried the kernel32 fix?
        -00:26:07- (Insidiae) is there one? :O
        -00:26:11- (chaos95) yep
        -00:26:22- (chaos95) in your my documents\my games\unreal tournament 3
        -00:26:34- (chaos95) you'll need to go into config
        -00:26:36- (chaos95) and edit UTEngine.ini
        -00:27:07- (Insidiae) yeah and which line?
        -00:27:14- (chaos95) ok there's a line that reads
        -00:27:20- (chaos95) bInitializeShadersOnDemand=False
        -00:27:37- (Insidiae) found
        -00:27:58- (chaos95) change the False to True
        -00:27:58- (chaos95)
        -00:28:11- (Insidiae) ok
        -00:28:20- (Insidiae) lets test the results
        This did it for me, so you might want to try it.

        I might be completely wrong because you didn't provide your error log which windows always makes (atleast xp does but I asume Vista does aswell (you do have to open it when you get the runtime error)).

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