Announcement

Collapse
No announcement yet.

Getting a custom UISkin to work

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    I'm having the same exact issue...It looks good in the UIEditor but when I run the game it looks like the default skin

    Leave a comment:


  • started a topic Getting a custom UISkin to work

    Getting a custom UISkin to work

    So i've created a menu the player uses to control different aspects of what is going on in game and I've created a custom UI design for it and saved it in my package. Everything works fine until I publish the map, then the UI reverts back to the DefaultUISkin.DefaultSkin.

    On the UDN it says to enter the following code into your game's DefaultUI.ini which I did and it didn't do anything:

    Code:
    [Engine.UIInteraction]
    UISkinName="MyPackageName.MySkinName"
    Any help would be much appreciated.
Working...
X