Hello. First of all, this is my machine:
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CPU: Intel Pentium 4 - 3,2 GHz with HyperThreading
Motherboard: GIGABYTE GA-8I865GME
RAM: 2 x 512 MB Twinmos DIMMS (PC3200)
VGA: Sapphire ATI Radeon X1950 Pro AGP with 512MB Ram
Sound: Onboard Realtek AC 97 Audio (have it configured to output 5.1)
Speakers: Sweex 5.1 Home Theater set
Monitor: Samsung 17" Syncmaster TFT-LCD monitor.
Software: Win XP Service Pack 3, ZoneAlarm Free Antivirus, latest DX+vga Drivers etc.
for anything else just ask.
**On boot-up the BIOS says ram is not in dual-channel mode. Frankly I dont know WHAT that is. And if it will have an effect on my performance or if I can or not enable it in my current ram.**
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It seems, that when the depth of the area shown on the screen is large (you can see far away on the map) the FPS drop way too much. In Deck map, when I am on one side looking all the way to the other side of the bridge while walking on it, my fps drop a lot, to like 12- 15. As I reach one end of the bridge and now I can see a much smaller area of the map, they seem to come back to good levels, like 30 -40.
I was also playing defiance quite a bit. At the high corridor with the sniper rifle that leads to the UDamage, when walking towards the UDamage, on your left there is an open rectangular area (that gives access to the armor tunnel). From that rectangular area, you can look through a room that has 2 healthpacks to another area. At that point the Depth that is visible is high, and again the fpses drop a lot. But in the armor-pickup tunel that runs underneath the map, the fps is quite high.
I entered a multiplayer match with 16 other people and in Deck it is practiacally impossible to play at all. The fps are horribly low on many other maps too.
Interestingly, the map Gateway is always running perfectly smoothly online or offline, I hope I could run the entire game like that... that map seems to be the only one that runs that well. I think heatray also runs well most of the time but I havent really played it more than once or twice since I got the fullgame so I cant say.
I usually play on the following settings. Texture/World detail 2/2. Resolution 1280x1024. Screen rendering 100%. "blur" effect disabled through ini files.
Anything else just ask.
Given these things that I noticed while playing, and my systems specs, what do you people think is the main bottleneck for me enjoying a smooth UT3 gameplay?
I have tried changing these settings, but the changes in performance are never good enough to make the game smoothly playable. In fact there doesnt seem to be anything different even if I lower my resolution to 1024x768. But my TFT monitor is only nice to look at this one resolution. 1024x768 is very pixelated, even in games where I can turn anti-aliasing on. So I'd very much like to stay on 1280x1024 for now.
One bad thing about my monitor is that its kinda old. I think its like 4 years or something now. What is bad about that is that it has a high response time: 16ms. That is actually noticable in quick fps games, unlike what I thought when I had gotten it. Although there werent that many options for me back then. However, there is no chance I will be able to get another one and there is virtually 0% chance it has anything to do with my FPS so ignore this.
I've been thinking this has something to do with my CPU, since it seems all new games are obssessed with making us spend a fotune to upgrade to a core 2 duo. BUT! To do that I would have to change motherboard, and possibly video card since mine is AGP. I DID spend a fortune on my AGP card (175 Euro or 278$), in order to get one that would give a new lease of life on my old system (since all the good ones that come out seem to be for PCI-e). ALSO, my RAM is no longer used in new mobos, so that would also need to be renewed.
SO, throwing away all of this and spending a fortune to get a newer system (mobo cpu ram video card possibly sound card too) is a no-no, even if I am forced to run on a slower cpu. I just dont have the cash for it.
But, if I was willing to get a small upgrade, in the 50- 100Euro (159$) range more or less, what should I do? Will upping my RAM to 2GBs help at all? Maybe that is all thats needed to make the game fly?
Or maybe there are more tweaks I can do in UT3? I know you would say the obvious "turn res to 800x600 and texture/world details to 1 and screen rendering to 50%" BUT! That would really be nothing like unreal would it?
To sum up:
What I am hoping is to be able to run UT3 in say 30+ fps consistently on the above machine.
1)What would you reccomend I upgrade in the machine for up to 100 Euro? Will adding 1GB ram help at all?
2)What should I tweak in UT3 to improve performance without making it look totally deformed? I would love it if I could play it smoothly at medium detail on my machine. Something tells me it can be done.
Any comments ideas or whatever are all welcome!
----------
CPU: Intel Pentium 4 - 3,2 GHz with HyperThreading
Motherboard: GIGABYTE GA-8I865GME
RAM: 2 x 512 MB Twinmos DIMMS (PC3200)
VGA: Sapphire ATI Radeon X1950 Pro AGP with 512MB Ram
Sound: Onboard Realtek AC 97 Audio (have it configured to output 5.1)
Speakers: Sweex 5.1 Home Theater set
Monitor: Samsung 17" Syncmaster TFT-LCD monitor.
Software: Win XP Service Pack 3, ZoneAlarm Free Antivirus, latest DX+vga Drivers etc.
for anything else just ask.
**On boot-up the BIOS says ram is not in dual-channel mode. Frankly I dont know WHAT that is. And if it will have an effect on my performance or if I can or not enable it in my current ram.**
----------
It seems, that when the depth of the area shown on the screen is large (you can see far away on the map) the FPS drop way too much. In Deck map, when I am on one side looking all the way to the other side of the bridge while walking on it, my fps drop a lot, to like 12- 15. As I reach one end of the bridge and now I can see a much smaller area of the map, they seem to come back to good levels, like 30 -40.
I was also playing defiance quite a bit. At the high corridor with the sniper rifle that leads to the UDamage, when walking towards the UDamage, on your left there is an open rectangular area (that gives access to the armor tunnel). From that rectangular area, you can look through a room that has 2 healthpacks to another area. At that point the Depth that is visible is high, and again the fpses drop a lot. But in the armor-pickup tunel that runs underneath the map, the fps is quite high.
I entered a multiplayer match with 16 other people and in Deck it is practiacally impossible to play at all. The fps are horribly low on many other maps too.
Interestingly, the map Gateway is always running perfectly smoothly online or offline, I hope I could run the entire game like that... that map seems to be the only one that runs that well. I think heatray also runs well most of the time but I havent really played it more than once or twice since I got the fullgame so I cant say.
I usually play on the following settings. Texture/World detail 2/2. Resolution 1280x1024. Screen rendering 100%. "blur" effect disabled through ini files.
Anything else just ask.
Given these things that I noticed while playing, and my systems specs, what do you people think is the main bottleneck for me enjoying a smooth UT3 gameplay?
I have tried changing these settings, but the changes in performance are never good enough to make the game smoothly playable. In fact there doesnt seem to be anything different even if I lower my resolution to 1024x768. But my TFT monitor is only nice to look at this one resolution. 1024x768 is very pixelated, even in games where I can turn anti-aliasing on. So I'd very much like to stay on 1280x1024 for now.
One bad thing about my monitor is that its kinda old. I think its like 4 years or something now. What is bad about that is that it has a high response time: 16ms. That is actually noticable in quick fps games, unlike what I thought when I had gotten it. Although there werent that many options for me back then. However, there is no chance I will be able to get another one and there is virtually 0% chance it has anything to do with my FPS so ignore this.
I've been thinking this has something to do with my CPU, since it seems all new games are obssessed with making us spend a fotune to upgrade to a core 2 duo. BUT! To do that I would have to change motherboard, and possibly video card since mine is AGP. I DID spend a fortune on my AGP card (175 Euro or 278$), in order to get one that would give a new lease of life on my old system (since all the good ones that come out seem to be for PCI-e). ALSO, my RAM is no longer used in new mobos, so that would also need to be renewed.
SO, throwing away all of this and spending a fortune to get a newer system (mobo cpu ram video card possibly sound card too) is a no-no, even if I am forced to run on a slower cpu. I just dont have the cash for it.
But, if I was willing to get a small upgrade, in the 50- 100Euro (159$) range more or less, what should I do? Will upping my RAM to 2GBs help at all? Maybe that is all thats needed to make the game fly?
Or maybe there are more tweaks I can do in UT3? I know you would say the obvious "turn res to 800x600 and texture/world details to 1 and screen rendering to 50%" BUT! That would really be nothing like unreal would it?
To sum up:
What I am hoping is to be able to run UT3 in say 30+ fps consistently on the above machine.
1)What would you reccomend I upgrade in the machine for up to 100 Euro? Will adding 1GB ram help at all?
2)What should I tweak in UT3 to improve performance without making it look totally deformed? I would love it if I could play it smoothly at medium detail on my machine. Something tells me it can be done.
Any comments ideas or whatever are all welcome!
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