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UT3 has stopped working!!! Help me, please!!

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  • replied
    Originally posted by hubas View Post
    You're gonna laugh at me:P but what is a PM?? (I probably don't know cause I'm not english speaking person :P I mean not native what you probably see after my gram mistakes ;P)

    Private message as in the forums Private Messages

    on the top of the Forum were it shows your user name you should see a notifications link right below your name when you have one.

    Leave a comment:


  • replied
    You're gonna laugh at me:P but what is a PM?? (I probably don't know cause I'm not english speaking person :P I mean not native what you probably see after my gram mistakes ;P)

    Leave a comment:


  • replied
    Originally posted by hubas View Post
    I suppose Ur right VooDooMaster the MyGames folder acctualy is set to be read-only, but I can't change it not to be one ;/ When I'm turning it not to be read only it accepts my request but when I'm checking the folder status it's reaad-only again ;/ ****in' Vista ;/ I've no idea how to manage with it.. I'm the admin of my comp so why can't i change that folder status not to be read only?? though it doesn't say to me that I can't do it!!!!!!!;/
    Check your Pm.

    Leave a comment:


  • replied
    hm

    I suppose Ur right VooDooMaster the MyGames folder acctualy is set to be read-only, but I can't change it not to be one ;/ When I'm turning it not to be read only it accepts my request but when I'm checking the folder status it's reaad-only again ;/ ****in' Vista ;/ I've no idea how to manage with it.. I'm the admin of my comp so why can't i change that folder status not to be read only?? though it doesn't say to me that I can't do it!!!!!!!;/

    Leave a comment:


  • replied
    not having a "published" map is normal, it was the same for me. When I first downloaded custom user-made maps I had to create that folder manually and copy the maps in there, but not having it before I still could play normally.

    Leave a comment:


  • replied
    Right click on the MyGames folder hit properties and deselect the "Read Only" check box if it is selected.

    Then open your UT3 installation folder and go to the "Binaries" folder in there right click on UT3.exe file and select run as Administrator.

    I believe by not having the shader files there means that you don't have writing abilities on the my documents folder, try doing this.

    [Edit] You can also create the "Published" folder while youre at it.

    Leave a comment:


  • replied
    Well Thank You voodoomaster, 4 Ur advice but there's something strange about my game folders, I don't have one called "Published" there's one called "unpuplished" in myDocs/myGames/UT3/... but there's no shader files at all there are two other folders both of them empty any ideas why?? I suppose the game should create some files in those folders and that is probably why the game doesn't want to start but I've no idea why is this happening... I've uninstalled my NortonAV completely, to make sure that there's no influence of the AV software, and I reinstalled the game.. and still nothing I'm really freaking out with this game
    I'm counting for You're help.. please let me know if You figure out any other ideas...
    Thanks 4 Ur help

    Leave a comment:


  • replied
    Dunno but might be your card.
    Funny how the Log says your CPU is a Pentium III.

    Also:
    "Log: Missing cached shader map for material DefaultMaterial
    Log: Missing cached shader map for material NodeBuddy_Red1
    Log: Missing cached shader map for material NodeBuddy_Target
    Log: Missing cached shader map for material NodeBuddy_Text1
    Log: Missing cached shader map for material NodeBuddy_Text2
    Log: Missing cached shader map for material NodeBuddy_White1"


    You could try and delete the shader cache files and make sure your documents folder isnt "read only"

    They are located at :
    My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC

    They go by this name :
    LocalShaderCache-PC-D3D-SM3.upk
    RefShaderCache-PC-D3D-SM3.upk
    RefShaderCache-PC-D3D-SM2.upk
    RefShaderCache-PC-D3D-SM4.upk


    They game will create new Shader cache files try it and it hopefully will solve your problem.

    And since you are runing Vista make sure you run the game as an Administrator.

    Leave a comment:


  • replied
    hmmmm

    Thank You oldkawman for your attention, I really appreciate it!! I tried to do what you told me to do, but nothing has changed (well maybe except the log file seems to be diffrent righ now, I'll put it again after it's changed maybe you'll see some other ways for me.. in anyway I tried the first way you adviced me to go, as I don't have a chache folder in myDocs/mygames/Ut........ I don't know why:P I'm not that advanced user ;P

    this is my log file now:
    Log: Log file open, 07/11/08 22:02:56
    Init: Version: 3543
    Init: Epic Internal: 0
    Init: Compiled: Feb 13 2008 20:42:40
    Init: Command line:
    Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
    Log: Patching Engine ini...
    Log: Patching Game ini...
    Log: Deleting old log file Launch-backup-2008.07.11-22.02.56.log
    Init: Computer: HUBPC
    Init: User: hub
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =14.318180 MHz
    Init: Memory total: Phys=3143164K Pagef=4194303K Virt=2097024K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: WinSock: I am hub-PC (192.168.1.9:0)
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: Startup System Settings:
    Init: System Settings:
    Init: StaticDecals=true
    Init: DynamicDecals=true
    Init: DynamicLights=true
    Init: DynamicShadows=true
    Init: LightEnvironmentShadows=true
    Init: CompositeDynamicLights=false
    Init: DirectionalLightmaps=true
    Init: MotionBlur=true
    Init: DepthOfField=true
    Init: Bloom=true
    Init: QualityBloom=true
    Init: Distortion=true
    Init: DropParticleDistortion=false
    Init: SpeedTreeLeaves=true
    Init: SpeedTreeFronds=true
    Init: OnlyStreamInTextures=false
    Init: LensFlares=true
    Init: FogVolumes=true
    Init: FloatingPointRenderTargets=true
    Init: Trilinear=false
    Init: OneFrameThreadLag=true
    Init: UseVsync=false
    Init: UpscaleScreenPercentage=true
    Init: Fullscreen=false
    Init: AllowD3D10=true
    Init: EnableHighPolyChars=false
    Init: SkeletalMeshLODBias=0
    Init: ParticleLODBias=0
    Init: DetailMode=2
    Init: ShadowFilterQualityBias=0
    Init: MaxAnisotropy=4
    Init: MaxMultisamples=1
    Init: MinShadowResolution=32
    Init: MaxShadowResolution=512
    Init: ResX=800
    Init: ResY=600
    Init: ScreenPercentage=100.000
    Init: SceneCaptureStreamingMultiplier=1.000
    Init: FoliageDrawRadiusMultiplier=1.000
    Init: ShadowTexelsPerPixel=2.000
    Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Custom
    Init: WorldDetail=Custom
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage=100
    Init: UpscaleScreenPercentage=1
    Init: ResX= 800
    Init: ResY= 600
    Init: Fullscreen=0
    Init: OS stats:
    Init: Windows Vista Service Pack 1
    Init: RemoteDesktop=0
    Init: Memory stats:
    Init: Physical: 3069MB
    Init: Virtual: 2047MB
    Init: PageFile: 4095MB
    Init: CPU stats:
    Init: MeasuredPerformanceTime: 369.480 (measured now)
    Init: Hyperthreaded: 1
    Init: NumProcessorsPerCPU: 1
    Init: NumLogicalProcessors: 2
    Init: NumPhysicalProcessors: 2
    Init: MaxSpeed: 2401
    Init: CurrentSpeed: 2401
    Init: CoresPerProcessor: 2
    Init: IsOnBattery: 0
    Init: BatteryLevel: 100
    Init: Manufacturer: Intel
    Init: CPUName: INTEL Pentium-III
    Init: L1CacheSize: 32
    Init: L2CacheSize: -1
    Init: Architecture: x86
    Init: GPU stats:
    Init: VendorID: 000010DE
    Init: DeviceID: 00000427
    Init: DriverVersion: 7.15.11.7432
    Init: DeviceName: NVIDIA GeForce 8400M GS
    Init: DriverName: nvd3dum.dll
    Init: PixelShaderVersion: 3
    Init: VertexShaderVersion: 3
    Init: VRAMQuantity: 256
    Init: DedicatedVRAM: 239
    Init: AdapterCount: 1
    Init: SupportsHardwareTnL: 1
    Init: GPU DeviceID not found in ini.
    Init: Machine detected compatibility level: Composite: 2. CPU: 5. GPU: 2.
    Init: Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
    Init: System Settings changed using SetFriendlyGraphicsSettings:
    Init: System Settings:
    Init: StaticDecals=false
    Init: DynamicDecals=false
    Init: DynamicLights=true
    Init: DynamicShadows=false
    Init: LightEnvironmentShadows=false
    Init: CompositeDynamicLights=true
    Init: DirectionalLightmaps=false
    Init: MotionBlur=false
    Init: DepthOfField=true
    Init: Bloom=true
    Init: QualityBloom=false
    Init: Distortion=true
    Init: DropParticleDistortion=true
    Init: SpeedTreeLeaves=true
    Init: SpeedTreeFronds=true
    Init: OnlyStreamInTextures=false
    Init: LensFlares=false
    Init: FogVolumes=true
    Init: FloatingPointRenderTargets=true
    Init: Trilinear=true
    Init: OneFrameThreadLag=true
    Init: UseVsync=false
    Init: UpscaleScreenPercentage=true
    Init: Fullscreen=true
    Init: AllowD3D10=true
    Init: EnableHighPolyChars=false
    Init: SkeletalMeshLODBias=0
    Init: ParticleLODBias=2
    Init: DetailMode=0
    Init: ShadowFilterQualityBias=-1
    Init: MaxAnisotropy=0
    Init: MaxMultisamples=1
    Init: MinShadowResolution=32
    Init: MaxShadowResolution=512
    Init: ResX=800
    Init: ResY=600
    Init: ScreenPercentage=100.000
    Init: SceneCaptureStreamingMultiplier=1.000
    Init: FoliageDrawRadiusMultiplier=0.000
    Init: ShadowTexelsPerPixel=2.000
    Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
    Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
    Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
    Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Level2
    Init: WorldDetail=Level2
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage=100
    Init: UpscaleScreenPercentage=1
    Init: ResX= 800
    Init: ResY= 600
    Init: Fullscreen=1
    Init: Writing new compatibility level to ini. Composite: 2. CPU: 5. GPU: 2.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log: version 1.710000
    Log: licensee Unreal Engine 3 Licensee
    Log: project Unreal Engine 3 Project
    Log: Preloading (default) startup map UTFrontEnd
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
    Log: Missing cached shader map for material DefaultMaterial
    Log: Missing cached shader map for material NodeBuddy_Red1
    Log: Missing cached shader map for material NodeBuddy_Target
    Log: Missing cached shader map for material NodeBuddy_Text1
    Log: Missing cached shader map for material NodeBuddy_Text2
    Log: Missing cached shader map for material NodeBuddy_White1
    Critical: appError called:
    Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
    Cannot create textures at run-time in the game [unable to find EditorMaterials]
    Stack:
    Critical: Windows GetLastError: Operacja ukoDczona pomy[lnie. (0)
    Log: === Critical error: ===
    Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
    Cannot create textures at run-time in the game [unable to find EditorMaterials]
    Stack:

    RaiseException() Address = 0x777942eb (filename not found) [in C:\Windows\system32\kernel32.dll]
    CxxThrowException() Address = 0x73658e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a 1e18e3b_8.0.50727.1434_none_d08b6002442c891f\MSVCR 80.dll]
    Address = 0xb9da32 (filename not found) [in C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe]
    Address = 0xe8736b4c (filename not found)
    Address = 0xe8736b4c (filename not found)

    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 07/11/08 22:03:24

    hmm but I suppose the error is still caused by the same thing isn't it??
    This game is just a waste of money;/////
    Couldn't it be just as beautiful as the first UT was??
    I'm counting for anyones help!!
    Thanks

    Leave a comment:


  • replied
    Try deleting your ini files in your MyDocs/MyGames/UT3/UTGame/Config directory. Yes, I abreviated the names, but you should be able to figure it out. That will give you new default files when you start the game. You will need to re-enter your dvd code.

    If that works, you should keep copies of your working ini files as backups. This is a common thing.

    One other thing to try is to empty or delete everything in your UT3 Cache Directory. MyDocs/MyGames/UT3/UTGame/Cache/

    Also, make sure your windows firewall is disabled as well as any AV programs.

    Leave a comment:


  • started a topic UT3 has stopped working!!! Help me, please!!

    UT3 has stopped working!!! Help me, please!!

    I'm freaking out with this game, I'm fighting with it for 2 days and nothing... I'm running:
    Windows Vista SP1
    GeForce 8400M GS
    Intel Core 2 Duo T8300 (2.4 GHz)
    4Gb DDR RAM
    250Gb hard drive,

    I've installed latest audio and video drivers, I've downloaded latest version of directX, I've read all the posts concerning this game on this forum, and still nothing the game doesn't want even to start for a while.. When I try to turn it on a sign occurs: "UT3.exe has stopped working... bla bla bla..."
    Oh and I've installed UT3patch1.2 and it didn't help in anyway...!!!! Is anyone able to tell me what shall I do now?? It really **** me offff.....
    I also put my log file for someone to see.. maybe that helps someone to help me... Thanks for attention..

    Log: Log file open, 07/11/08 14:22:08
    Init: Version: 3543
    Init: Epic Internal: 0
    Init: Compiled: Feb 13 2008 20:42:40
    Init: Command line:
    Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
    Init: Character set: Unicode
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
    Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
    Log: Deleting old log file Launch-backup-2008.07.11-14.22.08.log
    Init: Computer: HUBPC
    Init: User: hub
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =14.318180 MHz
    Init: Memory total: Phys=3143164K Pagef=4194303K Virt=2097024K
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: WinSock: I am hub-PC (192.168.1.9:0)
    Init: Startup System Settings:
    Init: System Settings:
    Init: StaticDecals=false
    Init: DynamicDecals=false
    Init: DynamicLights=true
    Init: DynamicShadows=false
    Init: LightEnvironmentShadows=false
    Init: CompositeDynamicLights=true
    Init: DirectionalLightmaps=false
    Init: MotionBlur=false
    Init: DepthOfField=true
    Init: Bloom=true
    Init: QualityBloom=false
    Init: Distortion=true
    Init: DropParticleDistortion=true
    Init: SpeedTreeLeaves=true
    Init: SpeedTreeFronds=true
    Init: OnlyStreamInTextures=false
    Init: LensFlares=false
    Init: FogVolumes=true
    Init: FloatingPointRenderTargets=true
    Init: Trilinear=true
    Init: OneFrameThreadLag=true
    Init: UseVsync=false
    Init: UpscaleScreenPercentage=true
    Init: Fullscreen=true
    Init: AllowD3D10=true
    Init: EnableHighPolyChars=false
    Init: SkeletalMeshLODBias=0
    Init: ParticleLODBias=2
    Init: DetailMode=0
    Init: ShadowFilterQualityBias=-1
    Init: MaxAnisotropy=0
    Init: MaxMultisamples=1
    Init: MinShadowResolution=32
    Init: MaxShadowResolution=512
    Init: ResX=800
    Init: ResY=600
    Init: ScreenPercentage=100.000
    Init: SceneCaptureStreamingMultiplier=1.000
    Init: FoliageDrawRadiusMultiplier=0.000
    Init: ShadowTexelsPerPixel=2.000
    Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
    Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
    Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
    Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
    Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
    Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
    Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
    Init: Friendly System Settings:
    Init: TextureDetail=Level2
    Init: WorldDetail=Level2
    Init: bUseVSync=0
    Init: bUseMSAA=0
    Init: ScreenPercentage=100
    Init: UpscaleScreenPercentage=1
    Init: ResX= 800
    Init: ResY= 600
    Init: Fullscreen=1
    Init: OS stats:
    Init: Windows Vista Service Pack 1
    Init: RemoteDesktop=0
    Init: Memory stats:
    Init: Physical: 3069MB
    Init: Virtual: 2047MB
    Init: PageFile: 4095MB
    Init: CPU stats:
    Init: MeasuredPerformanceTime: 392.412 (stored result)
    Init: Hyperthreaded: 1
    Init: NumProcessorsPerCPU: 1
    Init: NumLogicalProcessors: 2
    Init: NumPhysicalProcessors: 2
    Init: MaxSpeed: 2401
    Init: CurrentSpeed: 2401
    Init: CoresPerProcessor: 2
    Init: IsOnBattery: 0
    Init: BatteryLevel: 86
    Init: Manufacturer: Intel
    Init: CPUName: INTEL Pentium-III
    Init: L1CacheSize: 32
    Init: L2CacheSize: -1
    Init: Architecture: x86
    Init: GPU stats:
    Init: VendorID: 000010DE
    Init: DeviceID: 00000427
    Init: DriverVersion: 7.15.11.7432
    Init: DeviceName: NVIDIA GeForce 8400M GS
    Init: DriverName: nvd3dum.dll
    Init: PixelShaderVersion: 3
    Init: VertexShaderVersion: 3
    Init: VRAMQuantity: 256
    Init: DedicatedVRAM: 239
    Init: AdapterCount: 1
    Init: SupportsHardwareTnL: 1
    Init: GPU DeviceID not found in ini.
    Init: Machine detected compatibility level: Composite: 2. CPU: 5. GPU: 2.
    Init: Previous detected compatibility level: Composite: 2. CPU: 5. GPU: 2.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log: version 1.710000
    Log: licensee Unreal Engine 3 Licensee
    Log: project Unreal Engine 3 Project
    Log: Preloading (default) startup map UTFrontEnd
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
    Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
    Log: Missing cached shader map for material DefaultMaterial
    Log: Missing cached shader map for material NodeBuddy_Red1
    Log: Missing cached shader map for material NodeBuddy_Target
    Log: Missing cached shader map for material NodeBuddy_Text1
    Log: Missing cached shader map for material NodeBuddy_Text2
    Log: Missing cached shader map for material NodeBuddy_White1
    Critical: appError called:
    Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
    Cannot create textures at run-time in the game [unable to find EditorMaterials]
    Stack:
    Critical: Windows GetLastError: Operacja ukoDczona pomy[lnie. (0)
    Log: === Critical error: ===
    Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
    Cannot create textures at run-time in the game [unable to find EditorMaterials]
    Stack:

    RaiseException() Address = 0x765f42eb (filename not found) [in C:\Windows\system32\kernel32.dll]
    CxxThrowException() Address = 0x73cb8e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a 1e18e3b_8.0.50727.1434_none_d08b6002442c891f\MSVCR 80.dll]
    Address = 0xb9da32 (filename not found) [in C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe]
    Address = 0xe873d14c (filename not found)
    Address = 0xe873d14c (filename not found)

    Exit: Executing UObject::StaticShutdownAfterError
    Exit: Executing UWindowsClient::ShutdownAfterError
    Log: Shutting down FaceFX...
    Log: FaceFX shutdown.
    Exit: Exiting.
    Exit: Name subsystem shutting down
    Uninitialized: Log file closed, 07/11/08 14:22:36
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