I'm freaking out with this game, I'm fighting with it for 2 days and nothing... I'm running:
Windows Vista SP1
GeForce 8400M GS
Intel Core 2 Duo T8300 (2.4 GHz)
4Gb DDR RAM
250Gb hard drive,
I've installed latest audio and video drivers, I've downloaded latest version of directX, I've read all the posts concerning this game on this forum, and still nothing the game doesn't want even to start for a while.. When I try to turn it on a sign occurs: "UT3.exe has stopped working... bla bla bla..."
Oh and I've installed UT3patch1.2 and it didn't help in anyway...!!!! Is anyone able to tell me what shall I do now?? It really **** me offff.....


I also put my log file for someone to see.. maybe that helps someone to help me... Thanks for attention..
Log: Log file open, 07/11/08 14:22:08
Init: Version: 3543
Init: Epic Internal: 0
Init: Compiled: Feb 13 2008 20:42:40
Init: Command line:
Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2008.07.11-14.22.08.log
Init: Computer: HUBPC
Init: User: hub
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =14.318180 MHz
Init: Memory total: Phys=3143164K Pagef=4194303K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: WinSock: I am hub-PC (192.168.1.9:0)
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=true
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=false
Init: Distortion=true
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=2
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level2
Init: WorldDetail=Level2
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=1
Init: OS stats:
Init: Windows Vista Service Pack 1
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 3069MB
Init: Virtual: 2047MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 392.412 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 2401
Init: CurrentSpeed: 2401
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: 86
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-III
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000427
Init: DriverVersion: 7.15.11.7432
Init: DeviceName: NVIDIA GeForce 8400M GS
Init: DriverName: nvd3dum.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 256
Init: DedicatedVRAM: 239
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID not found in ini.
Init: Machine detected compatibility level: Composite: 2. CPU: 5. GPU: 2.
Init: Previous detected compatibility level: Composite: 2. CPU: 5. GPU: 2.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Missing cached shader map for material DefaultMaterial
Log: Missing cached shader map for material NodeBuddy_Red1
Log: Missing cached shader map for material NodeBuddy_Target
Log: Missing cached shader map for material NodeBuddy_Text1
Log: Missing cached shader map for material NodeBuddy_Text2
Log: Missing cached shader map for material NodeBuddy_White1
Critical: appError called:
Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
Cannot create textures at run-time in the game [unable to find EditorMaterials]
Stack:
Critical: Windows GetLastError: Operacja ukoDczona pomy[lnie. (0)
Log: === Critical error: ===
Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
Cannot create textures at run-time in the game [unable to find EditorMaterials]
Stack:
RaiseException() Address = 0x765f42eb (filename not found) [in C:\Windows\system32\kernel32.dll]
CxxThrowException() Address = 0x73cb8e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a 1e18e3b_8.0.50727.1434_none_d08b6002442c891f\MSVCR 80.dll]
Address = 0xb9da32 (filename not found) [in C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe]
Address = 0xe873d14c (filename not found)
Address = 0xe873d14c (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 07/11/08 14:22:36
Windows Vista SP1
GeForce 8400M GS
Intel Core 2 Duo T8300 (2.4 GHz)
4Gb DDR RAM
250Gb hard drive,
I've installed latest audio and video drivers, I've downloaded latest version of directX, I've read all the posts concerning this game on this forum, and still nothing the game doesn't want even to start for a while.. When I try to turn it on a sign occurs: "UT3.exe has stopped working... bla bla bla..."
Oh and I've installed UT3patch1.2 and it didn't help in anyway...!!!! Is anyone able to tell me what shall I do now?? It really **** me offff.....



I also put my log file for someone to see.. maybe that helps someone to help me... Thanks for attention..

Log: Log file open, 07/11/08 14:22:08
Init: Version: 3543
Init: Epic Internal: 0
Init: Compiled: Feb 13 2008 20:42:40
Init: Command line:
Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini
Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini
Log: Deleting old log file Launch-backup-2008.07.11-14.22.08.log
Init: Computer: HUBPC
Init: User: hub
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =14.318180 MHz
Init: Memory total: Phys=3143164K Pagef=4194303K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: WinSock: I am hub-PC (192.168.1.9:0)
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=false
Init: DynamicDecals=false
Init: DynamicLights=true
Init: DynamicShadows=false
Init: LightEnvironmentShadows=false
Init: CompositeDynamicLights=true
Init: DirectionalLightmaps=false
Init: MotionBlur=false
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=false
Init: Distortion=true
Init: DropParticleDistortion=true
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=false
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=true
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=true
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=2
Init: DetailMode=0
Init: ShadowFilterQualityBias=-1
Init: MaxAnisotropy=0
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=0.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=3)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 256,MaxLODSize=2048,LODBias=2)
Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=2)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=1)
Log: TEXTUREGROUP_UI: (MinLODSize=2048,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level2
Init: WorldDetail=Level2
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=1
Init: OS stats:
Init: Windows Vista Service Pack 1
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 3069MB
Init: Virtual: 2047MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 392.412 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 2
Init: MaxSpeed: 2401
Init: CurrentSpeed: 2401
Init: CoresPerProcessor: 2
Init: IsOnBattery: 0
Init: BatteryLevel: 86
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-III
Init: L1CacheSize: 32
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 000010DE
Init: DeviceID: 00000427
Init: DriverVersion: 7.15.11.7432
Init: DeviceName: NVIDIA GeForce 8400M GS
Init: DriverName: nvd3dum.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 256
Init: DedicatedVRAM: 239
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID not found in ini.
Init: Machine detected compatibility level: Composite: 2. CPU: 5. GPU: 2.
Init: Previous detected compatibility level: Composite: 2. CPU: 5. GPU: 2.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
Log: Preloading (default) startup map UTFrontEnd
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: Missing cached shader map for material DefaultMaterial
Log: Missing cached shader map for material NodeBuddy_Red1
Log: Missing cached shader map for material NodeBuddy_Target
Log: Missing cached shader map for material NodeBuddy_Text1
Log: Missing cached shader map for material NodeBuddy_Text2
Log: Missing cached shader map for material NodeBuddy_White1
Critical: appError called:
Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
Cannot create textures at run-time in the game [unable to find EditorMaterials]
Stack:
Critical: Windows GetLastError: Operacja ukoDczona pomy[lnie. (0)
Log: === Critical error: ===
Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627]
Cannot create textures at run-time in the game [unable to find EditorMaterials]
Stack:
RaiseException() Address = 0x765f42eb (filename not found) [in C:\Windows\system32\kernel32.dll]
CxxThrowException() Address = 0x73cb8e89 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a 1e18e3b_8.0.50727.1434_none_d08b6002442c891f\MSVCR 80.dll]
Address = 0xb9da32 (filename not found) [in C:\Program Files\Unreal Tournament 3\Binaries\UT3.exe]
Address = 0xe873d14c (filename not found)
Address = 0xe873d14c (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 07/11/08 14:22:36
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